Left 4 Dead 2

Left 4 Dead 2

[Improved] Random Object Spawner (RNG)(BETA)
636 Comments
Dexterious 5 hours ago 
How can I disable this addon. I tried deleting it but it doesn't work
Raz 5 Oct @ 10:59pm 
Good mod, a breath of fresh air. Better with other players. It does say beta so I think navmesh on new objects/obstacles still needs polishing. I made sure that I don't have mods that messes with navmesh.

I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.

The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
Jetzon 29 Sep @ 6:14pm 
Is there a way to remove the panic event you included in NM Map 1? I love what this mod does, but I think that part should just outright be a seperate addon.
󠁳 28 Sep @ 8:34am 
when using this another script of yours https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2518360781
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
SahaPuhicka2006 28 Sep @ 5:22am 
Mankat, will there be a fix for The Sacrifice campaign?
MANACAT  [author] 28 Sep @ 5:06am 
Either use less mods or come back after L4D2 is updated to 64-bit.
weteyrru℠↑↑↑ 27 Sep @ 9:43pm 
A very, very cool mod, but my game crashes to the desktop without an error every second boot, it's a shame I had to write to unsubscribe.
Absolute Sucker 25 Sep @ 11:57pm 
Here to report a long time bug that's still existing, both of the RNG crescendo events introduced in ROS 2.0 can spawn l4d2 common infected (specifically the default population). Whether it is intentional or not, I hope to see it addressed soon.
SahaPuhicka2006 22 Sep @ 11:12pm 
Mancat, but here's a question: there is less randomness on The Sacrifice map in the same archive version of your mod from T A C M, there is more randomness, for example: on the first map, the transport always changed at the beginning and there was also a chance that the stairs would be closed. In the new version, only the white truck appears and the stairs are always open, or new carriages appeared between the brick factory and the train crash site, but now this is no longer the case.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?

P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
Bane 20 Sep @ 4:10am 
@MANACAT just wanted to point out that the bots seem to be unable to follow over the front counter at the end of Dead Air Chapter 2. Might need to work on the nav a bit?
Boulder Ball 17 Sep @ 11:42am 
Amazing and have been using since initial release but I am pretty sure this is causing crashes for me fairly often. I think mostly on Dark Carnival, Hard Rain, Dead Air and Last Stand.
Kalinin 16 Sep @ 5:51am 
有时候(不知道是不是装了强化bot的mod)bot不会翻越随机生成的障碍物:steamfacepalm:
Andy 3 Sep @ 10:02pm 
this feels like vanilla!!! why? if you see developer commentary valve kinda implemented some map changes cemetery have some, dark carnival have some fences appear before the bumper car, dead center mall can change the alarm path, but it feels like valve did not go all in in to maps/objects change they just mentioned in developer commentary, this mod kinda feels like it add to the valve vision to be honest, one of the best mods on workshop, i use this one with the random alarm cars and it feels great, after over 10 years playing vanilla game its good to see more random things now olol
4WX 2 Sep @ 9:35am 
Dumb question: can this add-on change all of the official campaign paths depends on the players skills just like the vanilla dead center mall path-changes??
SahaPuhicka2006 1 Sep @ 11:27pm 
Crash dark carnival 4 map
.k 31 Aug @ 6:43am 
@BENGIE linux? i have same problem. you should use archived version of this mod
Courier 6-μ 29 Aug @ 7:43pm 
Is this compatible with TACM?

and also why i can't Playing Hard Rain after Chapter 2?
crash sometimes on linux mint i dunno why?
Calvin491 11 Aug @ 8:50pm 
This actually feels like something Valve would make!
SahaPuhicka2006 23 Jul @ 3:51am 
The Sacrifice, 1 map, console:

Late precache of models/props_vehicles/cara_84sedan.mdl
Late precache of models/props_vehicles/cara_84sedan_glass.mdl
Late precache of models/props_junk/wood_crate001a.mdl
Late precache of models/props_junk/wood_crate001a_chunk01.mdl
Late precache of models/props_junk/wood_crate001a_chunk02.mdl
Late precache of models/props_junk/wood_crate001a_chunk03.mdl
Late precache of models/props_junk/wood_crate001a_chunk04.mdl
Late precache of models/props_junk/wood_crate001a_chunk05.mdl
Late precache of models/props_junk/wood_crate001a_chunk07.mdl
Late precache of models/props_junk/wood_crate001a_chunk09.mdl
BENGIE 23 Jul @ 1:32am 
I get frequent hard crashes attempting to load into the third level of Dead Air. It seems to be the only map I get this on.

This has been the message every time:
"639/_6_fridge_doortop_physbox_#mnc# - func_physbox: UTIL_SetModel: not precached: models/props_interiors/refridgerator02_freezerdoor.mdl"
Noodlepikmin 16 Jul @ 6:41pm 
Note that if you've enabled the "Archived" mod, it will confused the bots to have their time teleporting to the other side of an invisible object. Disable that mod, or this mod prevent the bots from doing this.
SahaPuhicka2006 16 Jul @ 3:01am 
In the campaign The Sacrifice half stopped working randomizer, namely on the first map (at the very beginning, where there are stairs, a fence should appear, but now it stopped appearing. Also disappeared carriages that appeared after the tank, where the bricks begin)
八人聚众溜冰 8 Jul @ 9:27pm 
希望作者能够带来更好的改动设计
八人聚众溜冰 8 Jul @ 9:26pm 
在官方地图中,感觉有些关卡并没有明显的变化
八人聚众溜冰 8 Jul @ 9:26pm 
作者:steamthumbsup::steamthumbsup::steamthumbsup:
Orangutangular 7 Jul @ 11:49pm 
This is awesome! Just wanted to leave a comment in support, love stuff like this that keeps the game fresh.
ForlornLarva117 6 Jul @ 3:33pm 
Very fucking cool
MANACAT  [author] 4 Jul @ 5:34pm 
@SP-Calamitas
1. I don't know what addons you are using. I think you'll be using left 4 bots, if you're using addons like nevfixes, remove that. I have verified that it is working properly.
2. it doesn't happen to me on No Mercy chapter 4. sadly, I can't fix something I don't know the cause of.
SP-Calamitas 4 Jul @ 4:34am 
also, the 4th chapter of no mercy causes crashes. im not a coder, so i dont know the specifics, but the crashes are acknowledged in this reupload of your mod

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456538394
SP-Calamitas 4 Jul @ 3:59am 
navmesh in no mercy chapter 2 is broken, at the part where you made the pillar room into a smaller corridor; the bots will just stop at the entrance/center or will endlessly walk into a wall
櫻❀ 2 Jul @ 8:22am 
AN ERROR HAS OCCURED [Failed to include script "manacat_lib/rngitem"]

CALLSTACK
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] scripts/vscripts/manacat_lib/lib.nut line [485]
*FUNCTION [DoIncludeScript()] NATIVE line [-1]
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/213445426.vpk/scripts/vscripts/director_base_addon.nut line [1]

LOCALS
[scope] TABLE
[name] "manacat_lib/rngitem"
[this] TABLE
[scrver] 20250507
[vargv] ARRAY
[this] TABLE
[scope] TABLE
[name] "manacat_lib/lib"
[this] TABLE
[vargv] ARRAY
[this] TABLE

can fixed plaese:?
WES 25 Jun @ 8:33am 
This interferes with the Left 4 Bots (Improved A.I.) add-on:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2279814689

The bots will just stand there in confusion in some maps.
DeDeDunce 23 Jun @ 6:38pm 
The nav mesh is broken for me and I can not for the life of me figure out which addon is causing it.
sniper 22 Jun @ 2:15am 
uhhhh
MANACAT  [author] 22 Jun @ 2:14am 
@sniper
can you make that happen again anytime you want?
sniper 22 Jun @ 1:56am 
the fourth map on no mercy crashes when you die after the elevator part
Nawis 21 Jun @ 11:26am 
if i use this mod, the game crashes very often... sad :(. it is really nice
John Egbert 20 Jun @ 4:19am 
this mod seem to stop working for me, it only worked form me in 1-2 campaign plays then stopped after
󠀡󠀡 16 Jun @ 9:32pm 
for some reason only works in versus but in campaing doesn't work, why does this happen?
SleepyNotDead 13 Jun @ 10:36pm 
Just now found a cool event where the first safe room in no mercy is blocked by a barricade that you need to burn like the one in dead air, was this just now added? really cool way of changing up the level
wDagon 11 Jun @ 7:24am 
pls fix c12m5. CI & SI dont spawn with this mod.