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I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.
The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?
P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
and also why i can't Playing Hard Rain after Chapter 2?
Late precache of models/props_vehicles/cara_84sedan.mdl
Late precache of models/props_vehicles/cara_84sedan_glass.mdl
Late precache of models/props_junk/wood_crate001a.mdl
Late precache of models/props_junk/wood_crate001a_chunk01.mdl
Late precache of models/props_junk/wood_crate001a_chunk02.mdl
Late precache of models/props_junk/wood_crate001a_chunk03.mdl
Late precache of models/props_junk/wood_crate001a_chunk04.mdl
Late precache of models/props_junk/wood_crate001a_chunk05.mdl
Late precache of models/props_junk/wood_crate001a_chunk07.mdl
Late precache of models/props_junk/wood_crate001a_chunk09.mdl
This has been the message every time:
"639/_6_fridge_doortop_physbox_#mnc# - func_physbox: UTIL_SetModel: not precached: models/props_interiors/refridgerator02_freezerdoor.mdl"
1. I don't know what addons you are using. I think you'll be using left 4 bots, if you're using addons like nevfixes, remove that. I have verified that it is working properly.
2. it doesn't happen to me on No Mercy chapter 4. sadly, I can't fix something I don't know the cause of.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456538394
CALLSTACK
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] scripts/vscripts/manacat_lib/lib.nut line [485]
*FUNCTION [DoIncludeScript()] NATIVE line [-1]
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/213445426.vpk/scripts/vscripts/director_base_addon.nut line [1]
LOCALS
[scope] TABLE
[name] "manacat_lib/rngitem"
[this] TABLE
[scrver] 20250507
[vargv] ARRAY
[this] TABLE
[scope] TABLE
[name] "manacat_lib/lib"
[this] TABLE
[vargv] ARRAY
[this] TABLE
can fixed plaese:?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2279814689
The bots will just stand there in confusion in some maps.
can you make that happen again anytime you want?
This doesn't look right