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i also thought of a good nickname for these things: OMNICIDE. The meaning of OMNICIDE is the destruction of all life or all human life by nuclear war, sounds quite cool and its meaning fits really well.
How long it lasts is complicated. Each fuel rod contains a certain amount of radiation it could release, and it leaks out when the fuel rod is damaged. When the radiation enters the enivronment it seems to decay? More fuel rods means longer lasting radiation.
There are some ways to irradiate distant locations without player presence is to make each missile its own vehicle, and have a keep active block on it so the terrain spawns in to collide with it.
Another is to damage the fuel rods with a warhead, then have a missile that deploys a parachute to slowly descend at the target area while leaking radiation.
Doing it yourself is not trivial, but you you want to try it, take Upsurge's APN missile and copy the guidance lua into this missile's main controller, and hook up relevant logic nodes, I believe everything the lua block needs is present except maybe a linear speed sensor which you can stick anywhere.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2403698218
when the missile is less than 3-5 km from the target area, engage the relay to power the radars and use a composite switcher to change the composite signal from the GPS to the lua block's output, if the radar detects something.
Note that the some sensor and steering direction are reversed as Upsurge may have different build styles, so it might take a couple of tries to get it to not go the opposite direction.