Stormworks: Build and Rescue

Stormworks: Build and Rescue

Radiological Ballistic Missile for Submarines and other platforms
57 Comments
Misery 30 Jun, 2024 @ 5:31pm 
what submarine can i use for this missile
Lutz 4 Sep, 2023 @ 8:48am 
FOR ONCE A BALLISTIC MISSILE ACTUALLY FOLLOWS A BALLISTIC TRAJECTORY!:steamthumbsup:
Manta 29 Jun, 2023 @ 1:50pm 
fun fact these are really hard to shoot down. My interceptor missles bounce off it lol.
sovietmusiclover 4 Apr, 2023 @ 11:38am 
i recently remembered these missiles and surprisingly they actually still work, they work very well.
i also thought of a good nickname for these things: OMNICIDE. The meaning of OMNICIDE is the destruction of all life or all human life by nuclear war, sounds quite cool and its meaning fits really well.
GamesForApplo 25 Dec, 2022 @ 9:57am 
Okay, thank you for the quick response :)
jerryfanfan  [author] 25 Dec, 2022 @ 7:03am 
Hey Applo it's been a while since i messed with radiation, so I forgot for far it spreads. I am guessing it's about 100m?

How long it lasts is complicated. Each fuel rod contains a certain amount of radiation it could release, and it leaks out when the fuel rod is damaged. When the radiation enters the enivronment it seems to decay? More fuel rods means longer lasting radiation.

There are some ways to irradiate distant locations without player presence is to make each missile its own vehicle, and have a keep active block on it so the terrain spawns in to collide with it.

Another is to damage the fuel rods with a warhead, then have a missile that deploys a parachute to slowly descend at the target area while leaking radiation.
GamesForApplo 24 Dec, 2022 @ 12:09pm 
Out of curiosity, what's the range of the Radiation from 1 missile alone, also how long does it last and is there a way to make it emit radiation even if a player isn't near and it falls through the ground?
jerryfanfan  [author] 7 Apr, 2022 @ 9:28pm 
I think if you increase the weight, you'd have to go into the microcontroller on each missile and increase the engine throttle a little bit. Right now it sits near the bare minimum thrust to save fuel and increase its range.
trainman1351 7 Apr, 2022 @ 1:32pm 
How would I goabout adding warheads to this missile. I tried adding about 12 small warhead bodies but it landed about 4 km short of a 5km launch distance. Unmodified still works fine.
jerryfanfan  [author] 15 Feb, 2022 @ 10:19pm 
Sorry the sub is an empty shell, no sure if it will be finished
justanotherguy_y 18 Jan, 2022 @ 9:17am 
is that submarine posted?
jerryfanfan  [author] 21 Oct, 2021 @ 1:11am 
It was somewhat working a few days ago, but more wonky after the update, yeah. @offnem have to grab one of the radar guidance luas on the workshop, and connect it with the radar logic nodes, then connect radar's power relay to enable radar when near the target area, might take a while for me to get around to it with all the new DLC stuff.
sovietmusiclover 20 Oct, 2021 @ 12:23pm 
it does not seem to work anymore, i think you will have to do a rework with some things to get it working again. when i input a destination, it just kinda goes up, and then goes the other way than i told it to.
offnem 10 Oct, 2021 @ 7:06am 
how do i hook up the radar system?
jerryfanfan  [author] 18 Sep, 2021 @ 5:35am 
Cool. Yeah, the fuel rods need to be damaged for radiation.
Axisear 18 Sep, 2021 @ 5:33am 
it works now it was just me lol. also does it require vehicle damage to be on for it to release radiation
jerryfanfan  [author] 18 Sep, 2021 @ 5:23am 
Just tested it's working, landed about 20m from a GPS target 7.5km out. Maybe check if the composite output node on the microcontroller is properly hooked up to the silo connectors? That controls the jet engine start.
Axisear 18 Sep, 2021 @ 4:58am 
also it seems the silo missiles when launched just fly and crash into the ground and never going to the target
jerryfanfan  [author] 17 Sep, 2021 @ 4:44pm 
The launch tubes should be merged with the sub. Make sure the volume that you are pasting into is clear. Maybe the floor of your sub is intersecting the launcher somewhere. It is safest to clear the volume on your sub of all blocks before you paste in the launcher, then check there are any holes from the cutting.
Axisear 17 Sep, 2021 @ 10:37am 
what parts do you merge into your vehicle since i cant do anything without my submarine glithcing out
Sabbie 16 Sep, 2021 @ 3:53pm 
did you put it in not straignt uo and down?
Axisear 16 Sep, 2021 @ 10:38am 
i used selection grid and put the missiles in my sub and merged the silo with the sub but not the missiles and now when i spawn it my sub just starts freaking out and flying and glitching
Sabbie 8 Sep, 2021 @ 7:32pm 
Thats what I did
jerryfanfan  [author] 8 Sep, 2021 @ 3:14am 
You can use the cutting tool to delete the airplane example part and just leave the silo parts I believe? They should be independent last time I checked.
SkibidiToiletRizzler 8 Sep, 2021 @ 2:34am 
Can you make just silo version and link it please, im trying to frankenstein it with a complex craft and it is clipping with the ship
Sabbie 4 Sep, 2021 @ 2:10pm 
Could you add terminal guidance to these missiles? pleeeaase (I could not get it to work)
Sabbie 30 Aug, 2021 @ 6:20pm 
nice, im going to use these on my sub
jerryfanfan  [author] 9 Jul, 2021 @ 4:05am 
There is one on the launcher, none on the missiles.
Andzen 8 Jul, 2021 @ 5:21am 
is there a keep active block in these missiles?
jerryfanfan  [author] 4 Jul, 2021 @ 7:06pm 
Yeah it needed the range
Omega 4 Jul, 2021 @ 8:33am 
Jet?
jerryfanfan  [author] 4 Jul, 2021 @ 4:28am 
The sub is just an empty shell tho, might be a long time for it to be done:steamsad:
Omega 3 Jul, 2021 @ 4:14pm 
I also want it
DifferMeme 3 Jul, 2021 @ 1:37pm 
Can I have the sub on the first pic?
jerryfanfan  [author] 2 Jul, 2021 @ 2:17am 
Is a statistic :steamhappy:
SpaceKraken 1 Jul, 2021 @ 1:02pm 
ONE MILLION LIVES
jerryfanfan  [author] 30 Jun, 2021 @ 9:56am 
Yeah you can modify them, I think it's stable enough you can give it 1-2 large jet fuel tank on top of the existing one and increase the length in the process.
Andzen 30 Jun, 2021 @ 8:32am 
can I make them longer? or will you do it?
Andzen 30 Jun, 2021 @ 8:31am 
yes, they are working now
jerryfanfan  [author] 30 Jun, 2021 @ 5:26am 
Btw it actually seems like it was my fault, with roll controls being not clamped and flooding the pitch and yaw. But it was fine when I was testing it before:steamfacepalm:
jerryfanfan  [author] 30 Jun, 2021 @ 4:46am 
k I think I fixed it. Let me know if you run into any problems.
Andzen 30 Jun, 2021 @ 1:07am 
I would like to put them on my submarine
jerryfanfan  [author] 29 Jun, 2021 @ 2:47pm 
They are not getting enough thrust after the last update for some reason. I have a few ideas for potential fix but haven't gotten around to testing them.
Andzen 29 Jun, 2021 @ 9:26am 
they're still broken?
Captain of something 26 Jun, 2021 @ 1:10pm 
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jerryfanfan  [author] 25 Jun, 2021 @ 8:01pm 
Thanks for report Superboy9989, I just tested and it really is broken. Let me make this hidden and see if I can find a fix.
Blue Star 25 Jun, 2021 @ 4:16pm 
i think the last update broke it
kak the protogen 25 Jun, 2021 @ 9:48am 
this is good
jerryfanfan  [author] 24 Jun, 2021 @ 6:34pm 
I'll probably make it when I have time, but that might take a while.

Doing it yourself is not trivial, but you you want to try it, take Upsurge's APN missile and copy the guidance lua into this missile's main controller, and hook up relevant logic nodes, I believe everything the lua block needs is present except maybe a linear speed sensor which you can stick anywhere.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2403698218

when the missile is less than 3-5 km from the target area, engage the relay to power the radars and use a composite switcher to change the composite signal from the GPS to the lua block's output, if the radar detects something.

Note that the some sensor and steering direction are reversed as Upsurge may have different build styles, so it might take a couple of tries to get it to not go the opposite direction.
NubNub 24 Jun, 2021 @ 3:40pm 
Any idea on how to make/use the terminal homing? Looking for a good GPS/Radar long-range-but-couldn't-be-bothered-to-watch-it-fly-100km anti ship weapon for a frigate i'm making, but I can't find any half-decent ones.