X Rebirth

X Rebirth

Ledda Industrial Construction Shop
56 Comments
nidaren  [author] 17 Dec, 2017 @ 4:02am 
@Buddy - you are welcome :) Can't wait for X4 :)
buddyspike 17 Dec, 2017 @ 2:43am 
Nice job~ Thank you
nidaren  [author] 19 Mar, 2017 @ 7:58pm 
Mod updated to version 2.03. Info on changes in changelog.
alagn 19 Feb, 2017 @ 1:27am 
这是添加一个站点获得更多的强化金属镀层 很实用
Kherv 3 Mar, 2016 @ 7:46am 
Thx a lot man, great work !
nidaren  [author] 2 Mar, 2016 @ 10:56am 
Mod updated to the current game version.
superlgx 13 Feb, 2016 @ 9:40am 
英文苦手,求告知mod作用
WCKID 1 Feb, 2016 @ 1:28am 
hey would this work on version 3.61 plz let me know
nidaren  [author] 11 Jan, 2016 @ 3:54am 
Hey Everyone, I will be updating all my mods for the game version 4.0. I'm currently checking the beta version in order to determine which of them are still needed.
jojobe 10 Oct, 2015 @ 11:02pm 
can you make a player owned trade station.
CHCYQTXFS 22 May, 2015 @ 7:57am 
Fusion Reactors GOOD
it`s also necessary

nidaren  [author] 1 Apr, 2015 @ 3:23am 
Update 2.01 - details here
nidaren  [author] 30 Mar, 2015 @ 6:02pm 
I have also released similar mod that adds Fusion Reactors Manufacotry in in Smokestack / Lookout Alpha zone.
nidaren  [author] 30 Mar, 2015 @ 1:49pm 
The mod has been updated to version 2.00, supporting the newest game build. See here for changes.

Please let me know if you find any problems!
GokuwasHere 30 Mar, 2015 @ 8:06am 
No worries, take Your time and thanks for the mod!
nidaren  [author] 29 Mar, 2015 @ 5:12pm 
Hey! Working on it atm, will take some time as the changes since I last played the game are pretty sginificant :)
GokuwasHere 29 Mar, 2015 @ 4:21pm 
:) any news on a update? this is one of my must haves that's always been in my mod list until the latest updates made it incompatible
nidaren  [author] 24 Mar, 2015 @ 11:18am 
Not yet! But will be updating it on the weekend :)
повелитель шмар 24 Mar, 2015 @ 10:54am 
Hello, this mod is compatible with 3.5+ ? :)
Goliathmk2 13 Feb, 2015 @ 10:56am 
how about you set it up soo that it gets built by LI later on in the game and isn't immediately "there".
arubinig 9 Feb, 2015 @ 9:41am 
Ok. Fusion Reactors are already very good. But the idea isn´t to make the game easy, but fix the absence of these 3 itens (RMP, FR and FoodRations) on early main plot for a lot of new players. Even a small amount of them will already be enough. Later the player can find how to do these things by himself, he already will have skills and good knowledge about the game. The problem is really the first hours/missions of the main plot. And your mod is the better approach to fix this nonsense situation for new players. Thanks!
nidaren  [author] 9 Feb, 2015 @ 5:36am 
Hey - I will defo make a new station that will specialize in Fusion Reactors, but I would rather not add too much stuff. Let's enhance the game play, but not make it too easy ;)
arubinig 8 Feb, 2015 @ 4:02pm 
Me again! I tried your mod in 3.20 few minutes ago and it´is still working correctly. I as able to find the new station and even that correct trade icon for RMP on it. Bought a good amount of it and my Rahanas is now plenty of RMP. So, i guess that you just need to add the Fusion Reactors (and if possible a bit of Food Rations too). If so, this will be a mandatory mod for new players until Ego fix it. Thanks again!
arubinig 8 Feb, 2015 @ 3:54pm 
Thanks mate! We are waiting then! These are absolute needed fix for fresh players. It´s a pit that Ego itself never have paid attention to this problem. All foruns and guides have dozens of threads posts about these bugs. Cheers!
nidaren  [author] 8 Feb, 2015 @ 2:04pm 
Hey - sure - but I would rather combine with with another specialized station somewhere else. I am planning to update Ledda and make a new one for Fusion Reactors before I get to other of my mods.
arubinig 8 Feb, 2015 @ 1:53pm 
Hi Nidaren,
Can you update it for 3.20? In the early main plot we also have problems in find Fusion Reactors (for some they are relly just impossible to find). Can you also add this ware to this mod? Thanks!
nidaren  [author] 7 Feb, 2015 @ 4:57am 
Hey Guys, like I mentioned some time ago, my mods are not yet tested by my for potential problems with the new releases of the game. Please be careful while using them until the update releases.
Walker Evans 7 Feb, 2015 @ 4:30am 
Hey nidaren,

Just tested this in 3.20 and it appears to be working. Wasn't aware of a potential problem with the buy icons, so I didn't check. Just went straight in to dock and got myself a trade agent. Both Purchase and Sale trades then appeared in the Trade Offers panel.
Sand Rock 31 Jan, 2015 @ 6:21am 
Ok, we be waiting................
nidaren  [author] 19 Jan, 2015 @ 12:59pm 
Hello, the mod is not yet up to date with the newest game version, so it won't work properly. I have the intention of bringing it up to date, but due to the current workload it may take time.
Sharpie 19 Jan, 2015 @ 7:00am 
I think it is broken, the station show the Ad for the plate, but there is no buy icon at that location.
Scorpio 9 Jan, 2015 @ 7:39pm 
I am sure there going to aks about 3.1 My issue is RMP & FR both pain in the butt...Now is there a MOD for getting Fusion Reactors?
nidaren  [author] 27 Dec, 2014 @ 10:58am 
Hey - not yet - it will be the first one I update though :)
raz334 26 Dec, 2014 @ 8:20pm 
IS mod updated and stable for 3.0?
nidaren  [author] 7 Oct, 2014 @ 6:38pm 
I will review and update if needed as soon as 2.50 hits.
nidaren  [author] 7 Oct, 2014 @ 6:37pm 
Hey there, yes, this mod is both working and still helpful in 2.50. You can consult the full list of needed/not needed mods here [forum.egosoft.com]
Kobold 11 Sep, 2014 @ 2:14pm 
still need this mod in version 2.50?
dangond 3 Jul, 2014 @ 11:37am 
thanks i was patrol for 9 hours to find a pmc transport with metal now i can continue :)
Kritikal 22 Jun, 2014 @ 10:42am 
Defend your freighters. Warden Destroyers patrol Ascendancy, and you'll need to slow them down if they engage your freighters. If you're sending them in without backup, expect them to get hunted. AFK trading is the easiest way to lose your fleet, especially sending them into Albion after PMC declares you hostile.

Arclight May 23 @ 11:24pm
Thanks for the update, seems to be working fine. I was wondering why you picked, The Third Duke for the station? Would it be possible to move the station closer to DeVRIES jumpgate, say Distant Fume, Smokestack or Epsilon Lowlands...all are in Lookout Alpha, Epsilon Lowlands would be nice for your station...for it would be by its self :P ...Alot of the time my ships are getting beat to hell or blown-up because of the 2 Jumps into The Third Duke then the 2 Jumps back......
ReaperSixx 20 Jun, 2014 @ 6:18am 
Thanks for Update, i will download now :)
nidaren  [author] 19 Jun, 2014 @ 9:48pm 
@ Slpstang02 It is still needed if you like it :) It was NOT implemented into new patch :)
ReaperSixx 19 Jun, 2014 @ 7:46pm 
Im just getting back into Rebirth since the latest 2.1 patch. Is this mod still needed? or did egosoft implament this mod into the final patch?
nidaren  [author] 23 May, 2014 @ 8:52pm 
@Arclight Thanks for the nice words. Mainly due to resources proximity (as station has its own ships that do collection for it) as well as the fact that there are no PMC concurent stations close. I also wanted to keep it as a challenge and not being too easy. If you feel that the ships are too weak, consider adding my other mods.
Arclight 23 May, 2014 @ 8:24pm 
Thanks for the update, seems to be working fine. I was wondering why you picked, The Third Duke for the station? Would it be possible to move the station closer to DeVRIES jumpgate, say Distant Fume, Smokestack or Epsilon Lowlands...all are in Lookout Alpha, Epsilon Lowlands would be nice for your station...for it would be by its self :P ...Alot of the time my ships are getting beat to hell or blown-up because of the 2 Jumps into The Third Duke then the 2 Jumps back, from patrol ships and or other Trade ships...maybe its just my Save..but ive been having trouble getting to your greatly needed station. Great job on your mod, you've done great works.
nidaren  [author] 23 May, 2014 @ 4:16pm 
mod has been updated to the current game version.
nidaren  [author] 22 May, 2014 @ 2:05pm 
Just a small update - due to an extended travel the updates may either come on the weekend or shortly after.
Zman 21 May, 2014 @ 6:38am 
YAY!
nidaren  [author] 21 May, 2014 @ 5:28am 
Hey Everyone, full update to 2.0 version of X:R will be released on Friday, as soon as I am back home :)
nidaren  [author] 17 May, 2014 @ 11:56am 
Hello everyone, my mods should work witout problems in the new version of X:R. I will be releasing an update as soon as the Release Candidate Patch 2.0 versions mature a bit.
nidaren  [author] 11 May, 2014 @ 10:47pm 
Bazooka - it is compatible with all the versions after 1.30. Always best to have most recent patch.