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STFU SINUC
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845865500
Combine with a mod which bumps 'hack' scores after a succesful hack and hack something while wearing the +100 hack item, and bam! 100+ permanent hack score.
Equip a -4 health item and have a solder with (now) 1hp return from a mission? Bam! permanent 'gravely wounded' soldier!
Right now, I'm seeing if I can get it to glitch in a way to permanently add defense to soldiers.
Another question: what needs to be done to add new items in the current game?
Instead of "Preparation" (Conditioning, Training), put "Additional module", "Implant" or the like.
Logically, training cannot be removed from a fighter, it's like a skill.
basically putting your items in seperate different tabs of utilities so instead of having a single utility tab, i have multiple of them spread around multiple utility tabs
Good to see it was all a huge coincidence.
Time to start again. Thanks for your work @Max
Always felt creepy having to buy something stockpiled in the armory.
Thanks for the info
This works with LWOTC but it´s totally unbalanced
That would make the basic laser sight and scope irrelant tho. You might as well do ini edits then of those attachments to make them increase 7 percent instead of 5.
IMO the Scope and Laser Sight should be changed to the attachment category, so you can see the changes and making it impossible to stack their buffs.
need this too
*Portable Laptop: +8 Hacking
*Personal Charm: +8 Psi
*Combat Enhancers: +8 Dodge/ +1 Mobility
*Ammo Pouches: 1 Free Reload -2 Mobility
*I would replace High Tech L.Sight with a generic ammo type, such as Dum-Dum Bullets
*I would replace High tech Scope with a sci-fi ballistic gadget, such as "ballistics corrector" or "Tac-Assistant"