XCOM 2
[WOTC] More Utility Items (v1.2.2)
53 Comments
WipVanRinkle 16 Sep, 2024 @ 5:20pm 
the -hp from exoskeleton is wounding my soldiers
TOOCOOLHENPOO 11 Dec, 2023 @ 7:37pm 
TAILS ONLY I CAN KILL LE ALIONS ITS DANGROUS
STFU SINUC
Cookiesnm1lk 14 Oct, 2023 @ 11:06pm 
so where is that tails model from?
Rtma Eros Paragon 20 Jul, 2023 @ 3:21am 
Question, if you lose your armour from padding item, does the mobility malus revert? if not it should.
PremierVader 25 Sep, 2022 @ 11:45am 
Man I equipped a soldier with the Lightweight Exoskeleton which gives a -4 health malus and after they came back from a mission where they had a few health left they straight up DIED. Please fix this man.
Senacharim 17 Aug, 2022 @ 10:23am 
This mod seems to be broken, but in like all the best ways.

Combine with a mod which bumps 'hack' scores after a succesful hack and hack something while wearing the +100 hack item, and bam! 100+ permanent hack score.

Equip a -4 health item and have a solder with (now) 1hp return from a mission? Bam! permanent 'gravely wounded' soldier!

Right now, I'm seeing if I can get it to glitch in a way to permanently add defense to soldiers.
Nero 16 Jul, 2022 @ 11:33pm 
nothing really, just plug and play
Denis 2101 9 Jul, 2022 @ 6:12am 
@TrooperCoon,thanks

Another question: what needs to be done to add new items in the current game?
Nero 6 Jul, 2022 @ 11:00am 
you can just change those in the localization yourself
Denis 2101 5 Jul, 2022 @ 11:38pm 
Please change the names of the items.
Instead of "Preparation" (Conditioning, Training), put "Additional module", "Implant" or the like.
Logically, training cannot be removed from a fighter, it's like a skill.
marker.ds 25 Jun, 2022 @ 5:43am 
where to download version 1.1
Nero 25 Jun, 2022 @ 3:41am 
seems like it shows multiple new copies of the utilities tab when using musashi's tactical armory ui
basically putting your items in seperate different tabs of utilities so instead of having a single utility tab, i have multiple of them spread around multiple utility tabs
Agent Coxack 19 Jun, 2022 @ 5:20am 
The update made me panic so hard cause it coincided with me dicking around in the code.

Good to see it was all a huge coincidence.
Schlagschinken 13 Jun, 2022 @ 3:57pm 
shame the items vanished mid campaign... wished the update wouldnt have borked things.
Sao Jorge 13 Jun, 2022 @ 12:38pm 
Me as well @detectiverocoko.
Time to start again. Thanks for your work @Max
detectiverocko 12 Jun, 2022 @ 12:07pm 
Aw man. The AML already updated, too. Bummer.
RomanSR 10 Jun, 2022 @ 7:53am 
Nightmare!!!
Denis 2101 9 Jun, 2022 @ 10:19am 
ok, game balance
Max  [author] 9 Jun, 2022 @ 10:14am 
I stated what i did in the latest changelog. I'm not rolling it back.
Denis 2101 9 Jun, 2022 @ 10:10am 
Items have disappeared. Fix the mod.
BridgeBurn100 9 Jun, 2022 @ 10:00am 
So I have run into a problem. The items seems to have randomly disappeared but the mod is it loaded. When looking at the loadout of a soldier it says "Error! None has no FriendlyName!" Really love this mod and I am hoping there might be a way to fix this so I don't have to start a new campaign. Let me know if there is any info I can provide to help.
Yusukitty 2 May, 2022 @ 12:18am 
Is there any way to add this to an existing campaign? I want to use it, but I'm deep in and don't want to start over.
MrBananaClipps 30 Jan, 2022 @ 6:04pm 
Is there a way to keep everything but the scope and laser sight? i find it weird to have a scope that is not reflected visually on the weapon
TheProtofire 25 Sep, 2021 @ 1:03am 
Do any of these have item template names like Item="NanofiberVest" for example? I wanted to make some personal edits to the items but couldn't find them in XComUtilitarian.ini.
MightNight 1 Sep, 2021 @ 1:14am 
Could you make Extra Plating (Gives +2 Ablative points at the cost of -1 Mobility) and Heavy Duty Plating (Gives +1 Armor at the cost of -1 Mobility)
kothlon2000 24 Aug, 2021 @ 9:17am 
It's a great mod I was looking for as it reduces the options of having to carry consumables. However, consumables are very powerful items, so in order for utility items that give passive effects to be balanced, an option that can penalize mobility seems to be necessary. (like LWOTC)
crow.bait 17 Aug, 2021 @ 6:23pm 
Finally an item selection that doesn't include extortion from the engineering section.

Always felt creepy having to buy something stockpiled in the armory.
michael199310 16 Aug, 2021 @ 7:25am 
@Kylar are you using the Alternative Mod Launcher? If not, start using it, as it is superior to base launcher.
Kyler 14 Aug, 2021 @ 7:52pm 
So I know this has nothing to do with this particular mod but I have downloaded a few mods and nothing seems to be showing up in game. Most games I have seen have a mod section... what am I missing? Thanks :)
Mustang0524 4 Jul, 2021 @ 4:55pm 
So I added this mod as well as Heavy And Light Kevlar Armors and XCOM Trinkets but the former(this mod) isn't showing up. Any ideas? They should appear right in my utility slot selection menu correct?
SpiralD 1 Jul, 2021 @ 11:13pm 
@p6kocka
Thanks for the info :steamthumbsup:
p6kocka 24 Jun, 2021 @ 10:36pm 
@unpersn4
This works with LWOTC but it´s totally unbalanced
123nick 22 Jun, 2021 @ 10:35pm 
Could the scope and laser sight be re-named and have a different texture? IMO, their kind of out of place since scopes and laser sights are already weapon attachments in xcom 2, so youd have both a weapon scope on the weapon itself but in the utility slot a scope aswell. they could be a lot of things, like targeting computer for acc and IR goggle for crit chance, for example. just smth that doesnt make you ask "why do i have 2 kinds of scopes, and one is in util slot adn other a weapon attachment?" or, their could just be fluff text on why they go in util slots and not weapon attachments in the item descriptions. whatever works really.
unpersn4 22 Jun, 2021 @ 1:31pm 
does this work with LWOTC?
Hazza902 22 Jun, 2021 @ 12:15am 
Valvotorez
That would make the basic laser sight and scope irrelant tho. You might as well do ini edits then of those attachments to make them increase 7 percent instead of 5.
Valvatorez(Cox Cable = awful ISP 21 Jun, 2021 @ 11:17pm 
@Max
IMO the Scope and Laser Sight should be changed to the attachment category, so you can see the changes and making it impossible to stack their buffs.
Pat The Cat 21 Jun, 2021 @ 2:22am 
alright, thanks for the quick reply I just wasn't sure
Jaffapug 21 Jun, 2021 @ 1:48am 
Loving this mod, If your'e playing with lots of modded enemies, these items offer a nice counter, awesome work Max.
Max  [author] 21 Jun, 2021 @ 1:00am 
Yes.
Pat The Cat 20 Jun, 2021 @ 11:47pm 
not really sure what the issue is, but none of these items are appearing in my game sadly. subscribed and enabled the mod, but they're not in inventory. do I need to start a new game for them?
kenanthebarbarian 20 Jun, 2021 @ 4:17pm 
Always wanted utility items that add armor with a mobility penalty to make it fair. I would definitely use this if I could disable the other items via config.
[Dragunov37] 20 Jun, 2021 @ 12:14am 
ryousanko Portable Laptop already exists
Pat The Cat 19 Jun, 2021 @ 10:30pm 
ryousanko and p6kocka make solid points, otherwise great mod!
ryousanko 19 Jun, 2021 @ 9:51pm 
Some suggestions:

*Portable Laptop: +8 Hacking

*Personal Charm: +8 Psi

*Combat Enhancers: +8 Dodge/ +1 Mobility

*Ammo Pouches: 1 Free Reload -2 Mobility

*I would replace High Tech L.Sight with a generic ammo type, such as Dum-Dum Bullets

*I would replace High tech Scope with a sci-fi ballistic gadget, such as "ballistics corrector" or "Tac-Assistant"

GameAcc 19 Jun, 2021 @ 12:05pm 
Cool, I would second p6kocka - it would be nice to make it buildable
The Greater Good 19 Jun, 2021 @ 11:50am 
Interesting, reminds me of LW
dmc32 19 Jun, 2021 @ 8:51am 
thanks for this, more utility items to pick and choose :steamthumbsup:
[Dragunov37] 19 Jun, 2021 @ 12:36am 
Quite an interesting mod, but to be honest, this mod is strange, scopes in the form of objects? but there are the same improvements for weapons, and this PCM, in general, I only liked the new platings, in the first part of XCOM there were such items, because there were no improvements to weapons and personal combat modules, but now there are additional, no items needed