RealRTCW

RealRTCW

Greenforest Airbase
17 Comments
FuriousOverlord  [author] 4 Nov, 2023 @ 3:54pm 
Jimbo 4 Nov, 2023 @ 8:06am 
Oh wait, you forgot to add it in?
Jimbo 4 Nov, 2023 @ 7:28am 
Where's the dynamite for blowing up the door at the end of the air base level? :(
FuriousOverlord  [author] 19 Dec, 2021 @ 6:20am 
@callmefranz, it will in public access here from 24 dec.
樊宇森 18 Dec, 2021 @ 4:31pm 
When could we play the all finished 7 missions? I've on youtube seen the videos about 3 part of 7 missions, which are really intensive and playable, but the files on moddb are broken and didnt include those maps.
FuriousOverlord  [author] 17 Dec, 2021 @ 3:06am 
@callmefranz, yes, very soon in workshop will published other 7 levels "maded by Dialog, but not finished" with fixes.
樊宇森 16 Dec, 2021 @ 10:37am 
So are these two maps from the set of "dialog maps", which have since 2018 already appeared but didn't completely being finished.
Mike Oxlong 14 Oct, 2021 @ 8:20am 
This map is beautifully designed, but I'm afraid it plays dreadfully. The level is full of bullet sponge enemies that shoot like aimbots. and attack you from areas where you have absolutely no chance of seeing them and developing a strategy to take them out. That is not a question of making a map challenging, it's flat out unfair and stupid.

Even on easy, you'll get killed very easily, and very quickly.

For add on single player levels you want fairly balanced difficulty, not a minefield designed for people who play 10 hours of call of duty a day.
Skip Dixon 14 Oct, 2021 @ 6:33am 
I am very grateful to the developer for these add-ons, and also the base game RealRTCW. I thoroughly enjoyed it on console 20 years ago, and was very happy to see it available on PC.

I have become a much more casual play over the years; not less time gaming haha, no, just wanting a more laid-back experience. These mods are much too hard for a casual like me. For sure, there are players who love this challenge!

These are the primary factors from my viewpoint: They can see me long before I can see them. There are usually 2 attacking me at one time, from different locations: So, I can’t just run and gun and kill 1 without the other killing me. And, they hit VERY hard. No supplies is only a factor because I take so much damage.

And to finish this off: I am super grateful to the developer for the base game and the mods. I look forward to more content.
one-man cheeseburger apocalypse 18 Sep, 2021 @ 11:52am 
I stopped playing it on second level. Too many Snipers! Fist chapter was good though.
Mark Hattricker aka 喵喵大王 24 Aug, 2021 @ 9:23pm 
how can i find the entrance to the bunker at level 2,and where is the dynamite if there should be an entrance(guess i'll have to blow up something)
A_cat_named_Hercules 22 Jul, 2021 @ 1:10am 
Had played this one when it first came out some years ago.It is a very hard addon,full of snipers (especially in the end that you get sniped from everywhere and you almost can't see where they are) and very accurate groups of enemies you have to fight with little cover and almost no supplies.And this while they can shoot you with pinpoint accuracy and drain your health in seconds.
It took me almost an hour of continuous hide and seek,watching my back almost in every door i opened or health and ammo pickup i took for spawned groups of enemies,shooting under cover and constant quicksaves to finish it.
Visually it is really good,and you can say it could fit nicely with both the default base level and the flying saucers addon.
If the author lowers the enemy ai and accuracy and reduces the number of snipers,this can be a really good experience.But as it is,i'm affraid i have to downvote it.
Conmiester 8 Jul, 2021 @ 10:04pm 
A alternative take of the original Weapons of Vengeance chapter. The levels are somewhat nice looking here and there, but the gameplay on the other hand, It's VERY difficult and unbalanced at times. Very little supplies to hold on against bunch of snipers and a bunch of enemies that can kick your ass easily.

Despite these unbalances and flaws, I say it's okay but not really perfect.
Sgt. Rock 8 Jul, 2021 @ 10:36am 
I really enjoyed this one! The final map was VERY challenging! Died a lot, but finally got through. Thanks to the developer !
wangchange 5 Jul, 2021 @ 8:59pm 
A bad level because of its extremely unbalanced enemy AI, they all shoot accurately and you have only a few places to supply. the snipers at the end of the airport level is hard to find,especially the last two were hiding behind plants, makes it almost impossible to complete.
erc 3 Jul, 2021 @ 7:17am 
Took me around 50 minutes to complete, mostly due to the tons of quickloads. This feels like an alternate take of the third mission of the original's: you make your way through a forest path (smaller) and end up in an airbase (much larger). Build quality is so-so yet the gameplay is highly unbalanced due to the high enemy count (most of them are pumped-up, deadly-accurate snipers) and too little supplies. Sadly, what starts out fine enough gets pretty tiresome by the end. Not recommended.
Evisceration Plague 30 Jun, 2021 @ 11:04am 
Well it's really shitty as U look at the other ones better ones best ones. Grass is not even well done cuz those fuckers can see u through them even if U crouch. Script's badly done. U can hear talking dead bodies when U kill them and then U back hearing normal voices. Hitscan's across the map even that is badly scipted. I was going left to the end but when I die couple of times cuz there was no more enemies. I realized that after I beat the lvl and whole game I was going on the right and there was no hit scan this time. I dont recommend this one :steamthumbsdown: