Killing Floor 2

Killing Floor 2

Howdy's ZTR Extension
25 comentarios
RowdyHowdy  [autor] 31 JUL a las 3:13 
The icons bugged out on me and I had stopped working on the mod by that point, so I haven't added them back. still entirely functions without however.
bloodtooth 30 JUL a las 21:15 
Is it normal for the classes to not have icons? I got it to work with all the perks and stats, just no icons. Not sure if theres anything i can do to fix that though
RowdyHowdy  [autor] 30 JUL a las 19:09 
Yeah this should work alongside. At the time of making there weren't many, if any additional perk mods, so I couldn't test to find a hard limit to the number of perks and skills Zedternal can handle, but I imagine that so long as you add the references in your config correctly, they should work alongside one another without issue, even if they have identical skills between them.
bloodtooth 30 JUL a las 16:56 
does this still work alongside Psyk0tik's and Sygs extended mods?
RossTheBoss 11 JUL 2024 a las 16:47 
pretty cool. couldnt get your two custom grenades to work though. wont show up in the trader menu
RowdyHowdy  [autor] 12 NOV 2022 a las 21:39 
Yo! Thanks for the kind words Proxzki! Glad to hear you are enjoying it.
Proxzki 10 NOV 2022 a las 16:49 
Big fan of the work you guys doing with this mod and the weapon mod. I think this is exactly what Zedternal needed. Perks and weapons with more elemental focus. Very fun, my friends and I love it.
Kelestrixx 6 MAY 2022 a las 18:58 
well in my own even more limited knowledge (none) would it be a case of say finding firebugs Spontaneous Zed-plosion and after burn kill credit ownership and replacing any firebug key words with your respective custom perks versions.
Kelestrixx 6 MAY 2022 a las 10:30 
forgot cant edit msgs sent >< (i meant seeing things that don't quite work and then adapting and utilising them in a way such as the floating gas nades for anti crowd/grabbing or sticking one in a doorway as i run through)
Kelestrixx 6 MAY 2022 a las 10:28 
makes sense, It's no biggie i'm just having fun exploring the stuff you've made and seeing things that don't quite work ;P bottom line if the gas cloud saves my ass i'll take it over not earning some dosh XD
RowdyHowdy  [autor] 6 MAY 2022 a las 3:27 
Ah I have noticed that. To my limited understanding, the owner of the DoT is the explosion not you, so certain things (Cold Step and Plague walker) also do this on occasion.

No idea how I can fix that as of yet.
Kelestrixx 5 MAY 2022 a las 21:29 
just a random update if spleenshatter doesnt outright kil a zed and leaves it with a bleed dot that doesnt kill them inside of X time but they do die to it the kill ticker sometimes seems to hit or miss registering it and u get no dosh same with sudden bloat and bile bomb (but the gas clouds created by them just flatly do not give kill credit (the fields of green u can make so u cant see a thing is amusing XD)
RowdyHowdy  [autor] 3 MAY 2022 a las 22:38 
I'm just happy to hear that someone is loving the mod! Thank you for your kind words!
Kelestrixx 3 MAY 2022 a las 18:15 
thats cool i understand that it was mostly just experiments and stuff but i like them alot ;P and fair i just wanted to understand if they were intended to just float or nah XD ive found a curious use for them as they are and judging by how bleed scales (im guessing hemogoblin style stacking multi instance + perk bonuses/skills and current held weapon dmg modifiers) they always just kill me with the bleed regardless of stage of the game either way i digress i love the work ;P and spleen makes me truly think how i use them solo <3
RowdyHowdy  [autor] 3 MAY 2022 a las 17:19 
So the Shatterspleen shouldn't be insta killing you (All grenades should hurt you, but I think the bleed damage from the grenade is multiplied to a point that either you die or you take no damage). That being said they have an absurd amount of damage, so i've just left it as is. The damage probably should be toned down but its due to how bleed scales.

The toxic gas grenades are re-used Hans grenades. They aren't meant to float but I could never figure out why they did that.

Thats why these nades are currently experimental.
Fun to mess around with, but aren't fully implemented.
Kelestrixx 3 MAY 2022 a las 14:41 
Just checking in to see if its by design or not (i got carried away by the spleenshatter nades learning how to judge safe distance because u take a lick of self dmg from it u die which is why this msg is now) (i love that high risk reward for those btw XD) so the question is, are the nerve gas nades meant to stick in the air the instant they leave your hand and cause no self dmg (sort of a area cc and a get off me tool?)
RowdyHowdy  [autor] 2 MAY 2022 a las 17:27 
Hey that's awesome to hear! Glad to hear it worked!
Kelestrixx 2 MAY 2022 a las 16:45 
Just an update confirming that your change has indeed caused them to appear and be functional <3
Kelestrixx 2 MAY 2022 a las 16:23 
I apprciate that and the response thankyou for your time ive mostly been copy pasting stuff and refitting it to zedternal's line structure and word usage where applicable and the nades just kept stumping me, end of the day its a roll of a dice on a given session =)
RowdyHowdy  [autor] 2 MAY 2022 a las 16:16 
Kelestrixx, I've updated the references for you to try and copy/paste.

These are largely experimental and aren't balanced, with Shatterspleen being insanely strong, and Toxic Gas being slightly too weak.
RowdyHowdy  [autor] 2 MAY 2022 a las 16:14 
Let me have a look into that for you
Kelestrixx 2 MAY 2022 a las 12:05 
As of testing this EXT and a few others for Zedternal after discovering the game mode only a week or so ago everything is working except for what appears to be the simple copy paste of both nade types under [ZedternalReborn.Config_WeaponGrenade] ModVersion 12
RowdyHowdy  [autor] 25 OCT 2021 a las 1:09 
@chenmin_cool I've had a look and the current line I've got that doesn't generate an error is:

SkillUpgrade_Upgrade=(PerkPath="HowdyZTRExt.ZRUpgrade_Perk_Guardian",SkillPath="HowdyZTRExt.ZRUpgrade_Skill_BloodthirstyArmor"

I've just looked through the logs on my server and I haven't been able to get the error to appear. It may be due to an older .upk (the menu icons for the skill) that is failing. The skill will function regardless.

Currently working to update the icons and finishing the additional perks.

Please let me know if it doesn't work as intended.
asc 24 OCT 2021 a las 18:17 
This is the only error reported, the other settings are correct.
SkillUpgrade_Upgrade=(PerkPath="HowdyZTRExt.ZRUpgrade_Perk_Guardian",SkillPath="HowdyZTRExt.ZRUpgrade_Skill_BloodthirstyArmor")
ScriptWarning: Accessed None 'myGfxHUD'
ZRUpgrade_Skill_BloodthirstyArmor HowdyZTRExt.Default__ZRUpgrade_Skill_BloodthirstyArmor
Function HowdyZTRExt.ZRUpgrade_Skill_BloodthirstyArmor:ModifyDamageGiven:015A
McTavish 14 JUN 2021 a las 1:01 
Pog:thora: