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if i ever bother finishing the update i was working on ill add that. was creating more dynamic missions with CAS missions, taking out convoy missions, logistics missions, etc. when i was in the middle of working on it the PC i used at the time crashed and after getting a new setup i never really got back into finishing things up.
ill consider sorting it out.
Is there a way to give the player control of weather and time and moon?
Thnx
Same on Khe Sanh would also be most interesting.
I would only like to see one change: The addition of an armed Cayuse to act as escort to a Huey if playing multiplayer.
Ill check out LZ51 later and see if it needs to be moved, thanks again for the report.
createDropoffLZ
createPickupLZ
createSquad
createEnemySquads
loadSquad
deleteSquads
playerVehicleInList
playerVehicleInListBool
taskSpawner
Sadly I do not remember the grid of the LZ. But it was a dense forrest with the next road 100 Meters or so away. When I encouter it again I will comment it.
Hope that helps
Not entirely sure what you mean with spawning in the jungle, there are a few landing zones that are in very small openings in the jungle, I put those there because it is good practice to land in tight areas. They should all be possible to land in though.
The AI should spawn right on top of the LZ and then be spread by a few meters between themselves, I cant really see how they would end up in the forest. Possibly it has to do with the AI being engaged by enemy AI and for some reason pushing forward into the forest?
Not sure.
i might finish it up if theres enough interest in it or if i get inspired to work around with arma missions again
It will now always appear (roughly 1.5 seconds after you have respawned).
Many other bugs also fixed.
Thank you for the bugreport.
Me and the helicopter respawn back at base, but there is no option to Request Mission again, until I either kill myself or hit respawn - then it works as normal again.
Changed the repair/rearm/refuel to use the same module as what is used in Mike Force. You can now change your heli loadout etc.
Tweaked how spawning vehicle crew works, they will now be correctly added to the players group.
Tweaked how removing crew works, it will now remove the player group which means it will no longer remove passengers (aka the units spawned by missions)
The OH6 Cayuse only have one passenger slot (pilot, co pilot, door gunner, passenger) which means that if you fly the OH6 it will only spawn one person to pick up as you cannot fit any more than that in your helicopter.
If you instead fly the UH-1 Slick for example it will spawn 4 soldiers to pick up as it have 4 passenger seats. (pilot, co pilot, 2 door gunners, 4 passengers)
A workaround to squad not ejecting (this _might_ have been solved since I changed squad ejection behavior) is to use the "remove crew" command to empty your helicopter, this will fail the current mission.
A workaround to a squad not mounting is first to try and lift the heli and move a few meters, sometimes arma ai is wonky. If this does not work you could see if killing the squad will fail you the mission and you can then just get on to a new mission.
Changes in this patch include tweaks to AI ejection which should make them behave a bit more like human players would. You can now drop the AI off by hovering at a maximum of around 1.5 meters (from bottom of heli to ground, the indicator might display this as around 3-4 meters) over the LZ and they will eject. This allows for faster drop offs in hot LZ's (and might fix some previous ejection issues).
Hopefully fixed issue when it comes to LZ's on top of roofs. If you have issues with AI not ejecting on a building I recommend landing as close to the building as you can but on the ground as a workaround.
Added a minimum distance to next mission so you cant have a mission spawn literally on top of you.
Fixed the repair/rearm/refuel stations.
you can always use the "Remove Crew" option, this should also delete your passengers and fail you the mission, if you have issues with stuck passengers.
Also, the repair pads don't seem to work.
Additionally, I lose the ability to request missions after about 3-5 successful drops and have to restart the server to be able to do missions again. Sometimes, respawning vehicles allows me to request again but usually I have to restart.
as long as that is true they should dismount. if you can supply more information i can take a look at the problem.
Did you try something like taking off then landing again?