Company of Heroes 2

Company of Heroes 2

(2 - 4) The Unknown Coast
41 Comments
Guy 31 Mar, 2022 @ 6:16pm 
"Both teams start on the same edge of the map":LordCommissar:?
f.laughlin 2 Aug, 2021 @ 8:15am 
that was intresting good map though :steamhappy:
Adam 9 Mar, 2017 @ 8:22am 
funny map, i beat Expert AIs with my pal.
for me map too ridicolous fo competetive
MJRAHOLE 26 Apr, 2016 @ 12:36pm 
The Unknown Coast looks like a battleship when i look at it, also like the atmosphere in the pictures.
Secretcodrin 13 Mar, 2015 @ 1:41pm 
i've found an easter egg!
the arcade made of rock is from Farcry3 no? :D
or the hole coast is inspired from the game...
N!gazakki 13 Jul, 2014 @ 1:24pm 
Thankyou for the advice, i'll check this cause is exactly what happened. Greetings!
PureBunk  [author] 13 Jul, 2014 @ 11:53am 
Make sure you have your game set to annihilation or victory point. With the WFA there was a new mode added with no win condition, the game just goes forever. A lot of people dont realize this and think its a map problem when its just their game setting.
N!gazakki 13 Jul, 2014 @ 11:29am 
Hey I recently end a skirmish with 1 standard CPU but... i cant win i mean the game never ends instead the cpu has alredy dead, that suppouse the CPU do not want to loose? Great map by the way... and the water effect was simply awesome!
BlacKcuD 10 Jul, 2014 @ 6:08am 
Jeah, let's hope they fix all the new bugs introduced with the expandalone :/
PureBunk  [author] 9 Jul, 2014 @ 8:26pm 
It was originally 6 players but the WFA forced me to reduce it to 4 because of the size of the American bases. Right now I'm just too lazy to update it. Feel free to unpack the file and make changes to the map if you want. Ultimately I think I may remove this map from my workshop entirely.
BlacKcuD 9 Jul, 2014 @ 8:21pm 
Can we have a 6-8 player version? Just increase the beach and make the beach for ugly :)
Dame Aloo 23 Jun, 2014 @ 2:06am 
No my units got stuck as well. Be good to get it sorted really like the map
PureBunk  [author] 10 Jun, 2014 @ 7:32pm 
Is the AI just leaving its units in your path and clogging up the entries?
Dame Aloo 10 Jun, 2014 @ 3:34pm 
Im having trouble with the entry points getting clogged up, nothing can get on the map after a certain point. Seemed impossible to beat the AI until i realised I was fighting with very few units!
Waynes World Rox 29 May, 2014 @ 12:29am 
Must agree with comment below thank you nice one...
HD 4 May, 2014 @ 11:39am 
this is one of the best looking maps i've seen around, and its tactically very very good. This is coming from a fellow map-maker. I could learn a thing or two from you. Kudos.
quackdudey 3 May, 2014 @ 5:08pm 
Happy to see a fellow canucks fan
Good map, too :)
PureBunk  [author] 1 May, 2014 @ 1:42pm 
I made the dock for the spawnpoints larger. Let me know if vehicles still get hung up.
PureBunk  [author] 1 May, 2014 @ 11:53am 
Thanks Sivarg! I suppose I'll have to make the pier 2 piers wide to that units don't get stuck like that. And I'll take a look at the other issue - It's likely I accidentally have a rock or tree set to a player rather than as a world object. Usually it's mortar squads that tend to fire on those kinds of objects.
Sivarg 1 May, 2014 @ 11:50am 
Awesome map!
Though I tried some issues with the ally AI and a spawn point.
One of the spawn points changed to the pier, and I tried a few times where the ally tank's wouldn't move, not letting my men and tanks get off the small pier.

Another issue was that the AI, for some reason, started firing mortars at the side of the hill at the base. I also saw an ally tank fire towards a beach hill but it wasn't too game breaking like the other two.
Here's some screenshots: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=255259060
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=255259185
monkeh88 1 May, 2014 @ 10:23am 
very nice game, gonna try it today
Krater117[UA] 30 Apr, 2014 @ 11:47pm 
Ноу соу бед)
Competent 30 Apr, 2014 @ 9:16pm 
Great Map!
Holdet27 29 Apr, 2014 @ 2:57pm 
nice
ΛLEXET 29 Apr, 2014 @ 1:06pm 
Thank you so much for change the player spawns. Can you change to 4-4 or 3-3? As an example: Map "Gilroys Hafen" is small, too, but player spawns are enough. Maybe you will think about it. The GCoHP thank you, too. It´s in our Collection, now! Great Work!
Jetx 29 Apr, 2014 @ 11:50am 
very n1 map
sgtmaj 29 Apr, 2014 @ 10:17am 
very well thought out ; well done.... sgtmaj
MissB 29 Apr, 2014 @ 8:12am 
Looks like my home town from the map. The Dutch harbor city of Den-Helder,
Castle 29 Apr, 2014 @ 2:45am 
Very nice, could use more 'beachhead' like pieces...a few more tank traps, some netting, ammo crates or well placed fuel barrels would help this look closer to the gritty reality of fighting on a WWII beach. Cheers!
Big Daddy 28 Apr, 2014 @ 7:49pm 
if you spam conscripts, mgs and t34s its ridiculous how easy you can win
MrTigg 28 Apr, 2014 @ 11:12am 
Great Map, 8 out of 10! But raise the pop cap to at Least 250. Or 200. Hard to have a good tank battle when you set up defenses to protect base, and you can only make 4 to 6 tanks! pfft.. lol
The Bear 28 Apr, 2014 @ 8:40am 
One of the best looking maps I' ve ever played! Great work!
SlickWhistle 28 Apr, 2014 @ 6:42am 
This is really great man!
Kitler Purrtin 28 Apr, 2014 @ 12:15am 
Oh my Beautiful map!
Palo 27 Apr, 2014 @ 6:46pm 
Superb map
RiverPlate12 27 Apr, 2014 @ 7:46am 
Beautiful map !
ΛLEXET 25 Apr, 2014 @ 2:41pm 
Cool. Thank you so much.
PureBunk  [author] 25 Apr, 2014 @ 11:08am 
Sure I can add another player spawn in each base. I left room just incase anyone were to request it. Just give me a day or two to update it.
ΛLEXET 25 Apr, 2014 @ 10:31am 
Awesome map...well done! But please change to 2vs2 or 3vs3 option... this map is not to small for more than 2 players and it´s beautiful designed. I love it! I think i will save that to our group GCoHP. Thanks a lot for create this!
PureBunk  [author] 23 Apr, 2014 @ 2:52pm 
Thanks for the feedback. I've corrected the pathfinding. Weaponteams can get into the trenches now. There was also a similiar problem infront of the church.
TosaBoy321 23 Apr, 2014 @ 2:26pm 
it was pretty good, shakes things up. One, the trenches outside each base infantry cant walk in, they need to go over wall, so heavy weapons cant get in those trenches. other than that great job