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Bir çeviri sorunu bildirin
ControlBase::SetHide could not be called: 4 values on stack. Expected 1 parent table and 1 argument.
看了半天源代码没发现什么问题,作者有什么头猪嘛.jpg
Never tried aircraft carriers, they suck.
Also how are aircraft carriers and aircraft handled?
IIRC with the old 3 units per tile mod for civ beyond earth you could have 3 carriers with 3 aircraft each, so 9 aircraft on a single tile, which was pretty messy because the UI didn't handle it well because of 9 aircraft.
Eg you can fuse together 2 or 3 seperate units of the same type to get a single unit with +10 or +17 strength boost to both melee and ranged.
Is it still possible to have these fused units move through each other, or would they still count as 3 seperate units and block anybodies path except for siege/support/civilian units (if this mod changes the stacking limit to 3)?
Also is there a general maximum amount of units that can be stacked on the same tile in this mod, like the 3 units per tile mods, or is it unlimited?
is health taken into account? Or will for example, a 40 strength unit at 1 health be selected fro defense instead of a 100 health 39 strength unit?
禁止车王互换,是基于UI的修改,而电脑不走任何UI流程,此修改对电脑完全无效。
在原版中,玩家不能以多个单位重叠在同一格的状态结束回合,必须移出那一格,如果做不到的话只能删单位,因此很可能电脑也拥有相同行为。拓荒者移动到别的平民单位所在的那一格以后,电脑优先把拓荒者移出那一格,但移动力只够往回跑,所以它就往回跑了。
如果这个猜想为真,我看这事还有一个解决方案,那就是给拓荒者+1移动,或者给个无视地形、无视河流的效果。
修好了!
Fixed, I guess.
Nope. Only 1 military unit will escort 1 civilian / support unit, and this cannot be changed. If 3 or more units are stacking on a same tile, no escort banner will display with the unit flags, to avoid it to look confusing.
@phoenixfredoom
Fixed.