Sid Meier's Civilization VI

Sid Meier's Civilization VI

Stakataka: Unit Stacking
41 comentarios
泡泡 10 AGO a las 16:11 
请问为海军堆叠以后单位旗帜是重叠的呀。有什么办法可以让他们分开让我点到吗?
Lincubus6153 22 ABR a las 6:05 
It seems naval combat units flags are not applied by this mod appropriately. they still overlap all together!
Yuki的游戏 24 FEB a las 23:11 
无法移动只能删除了
Yuki的游戏 24 FEB a las 23:11 
发现一个很离谱的,单位叠到一起会没有移动力
InfoManiac 25 DIC 2023 a las 5:45 
the ai cant use the unit stacking because unit position swapping is enabled. If it were disabled then the ai could attempt to use stacking accidentally.
哈卜茜 21 DIC 2023 a las 7:03 
lua.log里面有个反复报错,经测试后是这个mod引起的:
ControlBase::SetHide could not be called: 4 values on stack. Expected 1 parent table and 1 argument.
看了半天源代码没发现什么问题,作者有什么头猪嘛.jpg
76flashman 7 OCT 2023 a las 6:43 
Can't AI enable this function, too?
АОЕ 2 OCT 2023 a las 7:16 
怎么不管用啊大佬。进入游戏没有作用,开新档也不行。
Dazz Aephiex  [autor] 19 MAR 2023 a las 11:22 
1000 units per tile, virtually infinite.

Never tried aircraft carriers, they suck.
KampfTomate007 19 MAR 2023 a las 5:50 
How many units per tile can you have then?
Also how are aircraft carriers and aircraft handled?
IIRC with the old 3 units per tile mod for civ beyond earth you could have 3 carriers with 3 aircraft each, so 9 aircraft on a single tile, which was pretty messy because the UI didn't handle it well because of 9 aircraft.
Dazz Aephiex  [autor] 13 MAR 2023 a las 18:09 
Unit stacking has nothing to do with unit fusing.
KampfTomate007 13 MAR 2023 a las 10:31 
Idk if that used to be a feature back then, but atleast now it seems like there is a new mechanic that is somewhat similar to unit stacking: Forming Corps/Armies, and the naval equivalents.

Eg you can fuse together 2 or 3 seperate units of the same type to get a single unit with +10 or +17 strength boost to both melee and ranged.

Is it still possible to have these fused units move through each other, or would they still count as 3 seperate units and block anybodies path except for siege/support/civilian units (if this mod changes the stacking limit to 3)?

Also is there a general maximum amount of units that can be stacked on the same tile in this mod, like the 3 units per tile mods, or is it unlimited?
Dazz Aephiex  [autor] 10 NOV 2022 a las 2:40 
Health decreases combat strength. It seems two units that are exactly the same stacking on the same tile will take incoming attacks in turn, but I'm not sure.
Vaeringjar 9 NOV 2022 a las 9:25 
"one with the highest base melee combat strength will take the incoming attack"

is health taken into account? Or will for example, a 40 strength unit at 1 health be selected fro defense instead of a 100 health 39 strength unit?
Janoth 11 SEP 2022 a las 9:31 
我想问一下可不可以设置堆叠数目,无限堆叠真的太bug了:alphys:
236825619 30 MAR 2022 a las 8:03 
为什么现在不起作用
Dazz Aephiex  [autor] 2 FEB 2022 a las 12:57 
Forgot to mention, these edits are done in the UI. The AI does not use the UI.
Dazz Aephiex  [autor] 2 FEB 2022 a las 12:52 
Civ6 UI modding is a piece of ʃɪt. It's tedious to make compatibility patch of multiple mods editing the same file. This is why the feature is added as a bonus.
cowboydan 2 FEB 2022 a las 11:58 
Can you separate the ranged units being able to perform melee attacks onto cities at zero health? It would be the only mod of its kind on the workshop. I downloaded this mod for that feature alone
天阳的搅拌机 16 ENE 2022 a las 7:31 
大佬有没有同个单元格建造多个建筑物的mod 啊
Meat 28 NOV 2021 a las 19:29 
this is so unbalanced, like is there a way to make the AI understand how to use death stacks? or make it where ranged units did like full damage to units in the stack or something idk.
蓬勃的泽土铭守护精灵 6 OCT 2021 a las 14:31 
有没有可能加一个同时移动叠在一起的单位的功能?
陵夏唐 30 SEP 2021 a las 6:57 
如果和你打架的ai从你这里偷了3w块钱...然后开了这个mod...你就会发现...他突然爆了一屏幕的兵!!!!!
QiChike 21 SEP 2021 a las 21:15 
JuryCyber 13 AGO 2021 a las 20:30 
cool
楚狂 9 JUL 2021 a las 5:56 
原来如此。对了我是在玩黄金时代MOD的同时使用本MOd的。黄金时代其实也使用了堆叠设定,不过那个不能造部分改良的BUG没有修复。如果方便的话可以沟通修复一下~
Dazz Aephiex  [autor] 8 JUL 2021 a las 8:47 
@楚狂
禁止车王互换,是基于UI的修改,而电脑不走任何UI流程,此修改对电脑完全无效。

在原版中,玩家不能以多个单位重叠在同一格的状态结束回合,必须移出那一格,如果做不到的话只能删单位,因此很可能电脑也拥有相同行为。拓荒者移动到别的平民单位所在的那一格以后,电脑优先把拓荒者移出那一格,但移动力只够往回跑,所以它就往回跑了。

如果这个猜想为真,我看这事还有一个解决方案,那就是给拓荒者+1移动,或者给个无视地形、无视河流的效果。
楚狂 8 JUL 2021 a las 8:28 
推测是AI的开拓者和工人本来要互换位置,但堆叠MOD取消了互换位置设定,改为堆叠。但堆叠后AI不知道可以这样堆叠,转而让开拓者移动回去。
楚狂 8 JUL 2021 a las 8:18 
我在用上帝视角观海测试MOD的时候,发现这个MOD可能导致AI的民用单位来回移动。最严重的例子,AI的移民可能来回走动不铺城。我开的一局斯基泰第15回合还在来回走动。
Dazz Aephiex  [autor] 2 JUL 2021 a las 5:37 
@ldl
修好了!
ldl 1 JUL 2021 a las 20:20 
这个mod会导致修不了滑雪场,我测试了好几次,单开这一个mod,关掉后就可以修了.如果可以的话,还请修复一下.
Dazz Aephiex  [autor] 22 JUN 2021 a las 4:40 
@imiami
Fixed, I guess.
imiami 22 JUN 2021 a las 2:37 
Is there a solution for this mod to work together with Builder / Military Engineer Lag Fix ?
utf-8字体 20 JUN 2021 a las 18:11 
这样玩那高卢岂不是牛逼爆了??~!!!
Dazz Aephiex  [autor] 19 JUN 2021 a las 18:40 
@Vaeringjar
Nope. Only 1 military unit will escort 1 civilian / support unit, and this cannot be changed. If 3 or more units are stacking on a same tile, no escort banner will display with the unit flags, to avoid it to look confusing.

@phoenixfredoom
Fixed.
zenith_jing 18 JUN 2021 a las 23:04 
然而并没有作用,重开档也没有用
Kouko Nosa 18 JUN 2021 a las 20:53 
好耶
cristian 18 JUN 2021 a las 12:16 
the special force unit no longer parachutes, the paradroop ability stops working
Vaeringjar 16 JUN 2021 a las 12:15 
can all the units in a stack be linked with the escort feature and moved in unison?
D34DLY 12 JUN 2021 a las 21:36 
*doom stacks
johnyoga 12 JUN 2021 a las 19:22 
Thank you!