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Rapporter et oversættelsesproblem
and I press K or CTRL+ # the ammo wont switch
Added: support for ThunderOfSuccessionWars sound mod (will not stop trace emitter fire sound when the mod is active)
Changed: moved Capacitor PPC cooldown code to the generic Weapon_CoolDownComponent like Ultra ACs, identifies by gameplay tag(s)
Changed: moved Compact Heatsink and Heatbanks 1-3 to YAML
Changed: Ultra AC ammo usage: 1/burst from 1/projectile, adjusted ammo amounts and ammo explosion accordingly
Changed: ammo equipment explosion damage set to 0 to all ammo. Now the ammo bins themselves will not explode, only the ammo within.
Fixed: LBX10-BF removed from disabled weapons list, LBX max range override in weapon emitter
Fixed: LBX techbase tags
Fixed: Capacitor PPC causing instant overheat
For me, the fix was to validate game files as that rechecks and forces mod updates as well.
IDK, even with other mechs, I've been having difficulty making artillery weapons explode properly.
Specifically, there's a missile urbie that reduces artemis 4 minimum range by 50%... but the missiles won't explode properly unless you're miles away, it feels like, and even then, sometimes they just don't pop.
Anyone else run into this?
Learn something every day.
That's the range numbers - 0m minimum range, 540m maximum.
The ammo is showing as infinite (limitation on the implementation of one-shot)
initially I was using in a campaign game.
THIS time I checked in INSTANT action game.
The rocket shows as 0 ammo at start of scenario -
BUT he will fire once ,the animation is just a single rocket/bullet ,which in my test did destroy a Building.
Could an ammo count be introduced so it does not say 0/540 ammo for the Rocket15 before it is even fired.
Should it not say 15/15 ammo ,which as phfor states would then change to 0/15 once fired ONCE?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3370042405
description says integrated ammo.
But in game it seems I have 0/some number and it does not fire.
Do i need to buy ammo -since it sounds cool and only takes up 1 ton and I have it on a mech at present.
Also does it need a target lock or anything?
But after installing YAML and this mod, I feel I never have enough ammobox in the market. even the very basic AC/5 ammobox or AC/10 ammobox.