Total War: SHOGUN 2

Total War: SHOGUN 2

actually useful Fire Projecting Mangonel
19 Comments
No Mic Tweetus 17 Mar @ 10:06pm 
If i'm using a more ammo mod do I want this lower on the load order?
henM 15 May, 2024 @ 1:02pm 
crashes my game sadge
TantalusBane 15 Jul, 2023 @ 9:53am 
Hi can you please update for the new mod manager . thxs
Guvenoren 14 Feb, 2023 @ 8:03am 
Always through this unit kinda sucked lol
Rocket Witch 11 Nov, 2021 @ 5:38pm 
I don't think you should set the elevation higher than 89. 90 would be straight up. 500 is over a full turn backward.
NoMoreMoonpies 14 Sep, 2021 @ 4:51am 
Thank you:KneelingBow:
Winterwind  [author] 8 Jul, 2021 @ 2:27am 
The Mangonel doesn't fire automatically at max range so maybe it is that? Or are you running any major overhauls that could be interfering? Try to disable any mods when loading your battle, check the range an then load it again with only this mod active to see if it works.
TheChefOfChaos 7 Jul, 2021 @ 8:17am 
Hmmmmm the range increase doesn't seem to be working but everything else seems to be working fine. This is kinda confusing. Does anyone else have this little weird thing?
Wamuu 13 Jun, 2021 @ 8:42pm 
Is it possible to make it like manually aimed like cannons and field guns in FOTS? That'd be cool af
TantalusBane 13 Jun, 2021 @ 12:08am 
Excellent thankyou
PunkeroftheFools 12 Jun, 2021 @ 7:36pm 
Thanks for this mod!
Winterwind  [author] 12 Jun, 2021 @ 3:36am 
"So does this improve the accuracy Mangonel?"

Yes, this mod improves the Mangonels accuracy greatly while also increasing range and ammunition.
Winterwind  [author] 12 Jun, 2021 @ 3:34am 
"why hide an accuracy debuff like this?"

The accuracy debuff (-50) was linked to the projectile while the in-game displayed accuracy (20) was linked to the unit. Maybe the unit card couldn't display a negative number? I don't really know.
Winterwind  [author] 12 Jun, 2021 @ 3:29am 
"wondering if you have any recommendation on how to use them after these changes?"

I recommend aiming at melee units first, because once the lines clash you won't be able to in most cases. After that shoot at the ranged units. If you see enemy units rout, those are your prime targets. Because they will run away in an incoherent blob that is easier to hit and it will prevent them from coming back. Remember that you can deploy on hills and force the AI to you sometimes, even as attacker.

For siege battles:
Here Mangonels shine. I recommend targeting towers and gates first to allow your melee units a quick progression without the penalties to climbing the walls. After that move your melee units slowly towards the broken gates and start blasting at anything that moves with your Mangonels in the meantime.

TantalusBane 12 Jun, 2021 @ 1:28am 
So does this improve the accuracy Mangonel?
Demon Nachos 11 Jun, 2021 @ 2:26am 
All you need to do to make them useful is remove the "spin" from the Projectile table. It is what causes Mangonels and Firebombs to be near useless as it adds far more spread than the accuracy penalty from the shot.
Your Neko Hentai Waifu §NYA§ 9 Jun, 2021 @ 1:04pm 
why hide an accuracy debuff like this?
alfysun 9 Jun, 2021 @ 5:33am 
really appreciate this,
wondering if you have any recommendation on how to use them after these changes?
alfysun 8 Jun, 2021 @ 7:09pm 
Hojo : (Cries in pyromania)