Stellaris
At War: Carrier Improvements (3.9.*)
54 comentarii
COGunXSword 9 iun. la 12:03 
@Lord Revan try "Show in folder" through launcher, poke around there.
Lord Revan 1 iun. la 16:57 
Is there a way to modify the stats for the new strike craft? I would like to update them to be more consistent with other mods I am using.
I Darkstar X 14 mai la 11:34 
<Obligatory 4.* check>
焱淼 11 apr. 2024 la 7:02 
Hello! Any plans to update this mod compilation?
pasquarielloraffaele02 3 mart. 2024 la 14:46 
What are the tech IDs to unlock the courier?
barrybeal 29 oct. 2023 la 10:42 
It appears that NSC3 had increased fighter speed to 600 it would seem that fighters and bombers in this mod might need speed increase
Beast 17 oct. 2023 la 14:50 
Can we get an addon for a destroyer escort carrier.
☆ TheHunted ✚ 25 iun. 2023 la 20:26 
Can we get an expansion mod for this with another tier where the fighters do take advantage of advanced thruster tech, that way people who are using mods that add tier 4 and 5 thrusters aren't out running strike craft with cruisers.
SchwhatNow the DreamCrusher 24 iun. 2023 la 20:16 
Yeah I think the new strike craft should be tweaked down in terms of their engagement range and movement speed. When vanilla strike craft are 100 engagement and 200 speed but the ones from this mod at 250 engagement and a whopping 400 speed it's very jarring and unbalancing.
HeroBob 17 mai 2023 la 0:48 
Does this still work for 3.8?
#1Smitty Werben Jaggerman Jensen 30 mart. 2023 la 17:44 
does thos work with 3.7 or does ist need to be updated?
Comrade Kibbles 23 mart. 2023 la 18:42 
Downloading this mod like the rest, silently kicking myself for not finding these mods earlier despite being subbed to the planetary cannons one for like forever lol
pie_of_doom_2000 20 mart. 2023 la 14:34 
3.7 seems to have changed strike craft in that there's a deploy range and an attack range now. This mod likely needs to be updated for that.
Yolosaurus Rex 13 mart. 2023 la 11:19 
Is there a guide somewhere that explains what each type of craft specializes in? Do some craft only attack larger ships?
Ben_D⚜ 30 nov. 2022 la 20:08 
Fix your descriptor file please.
Flintier 21 sept. 2022 la 18:19 
Alright, I'll inform you if any of the at war mods do not.
Ambit  [autor] 21 sept. 2022 la 17:59 
@Flintier should work with NSC2.
Flintier 21 sept. 2022 la 17:41 
Does this mod work with NSC2?
SpamIam 12 iun. 2022 la 0:32 
I am concluding the default game files were disapproving, because all my old mods now have started working properly and i can still have construction ships.

I Still don't comprehend how or why my game did this but clearly the hotfixes cleared the glitch.
Reflection.77 1 iun. 2022 la 17:19 
Cool!
Ambit  [autor] 1 iun. 2022 la 10:03 
You can add it into a existing game. only exception is Ironman mode game.
Reflection.77 1 iun. 2022 la 9:47 
Does this work mid-campaign?
Dimsomniac 1 iun. 2022 la 2:55 
Maybe it was the load order of mods or something, which actually doesn't make sense with your comment, I dunno.
SpamIam 29 mai 2022 la 17:20 
It was weird.

I had like 3 ship changing mods.

And any of them would cause the bug.
Along with the Planetary modifiers mod.

Turning those 4 off got me back to construction ships. Turning any one of them on in isolation caused the bug.

Now the Planetary modifiers mod is not causing the bug.
So was it an issue with my download of an older patch that has been patched out?
Ambit  [autor] 26 mai 2022 la 4:20 
Yeah. aslong as they dont join the discord and give me some more informations. I dont even override Vanilla files. im sure is another mod.
Dimsomniac 25 mai 2022 la 2:49 
I mean I can build construction ships, in my old game or a new game while using this mod.
Ambit  [autor] 24 mai 2022 la 5:22 
Best way is to join discord and give me some more information. I am still able to start and build Construction Ships
SpamIam 19 mai 2022 la 13:52 
Ladies and Gentlemen, Despite my love for this mod. It's time to say goodbye.

This mod along with a few others in the latest update removes construction ships.

My must add Mod collection feels a little lighter these days.

Farewell Plasma Strike craft. I enjoyed you so.


Although the Neutron ones were just as overpowered.
And why did the top rank Stormfire strike craft have no anti shield buff and somehow end up on every starbase in the game?
Meh.
Plasma was at least balanced, and fun.
Dimsomniac 15 mai 2022 la 8:27 
I c, thanks for the info.
Ambit  [autor] 14 mai 2022 la 9:19 
Thats a bug that currently exists in 3.4. They made the Tech scaleable. but forget the background to scale ;). has nothing to do with this mod or any other mod that adds to much components in the tech list.
Dimsomniac 14 mai 2022 la 8:16 
The carrier tech doesn't seem to fit the tech description, so it will create a gap in the tech selection screen for the rest of the game. It didn't do that before so I assume it is because of the patch. Anyone else notice this? Is it because of the patch or a combination of mods I have?
Ambit  [autor] 12 mai 2022 la 13:14 
should still work with 3.3
Knightmage Bael 12 mai 2022 la 13:08 
Hey is there a 3.3 version? I'm still using that.
Azure 12 mai 2022 la 10:43 
thanks for the quick update,can't play CV without this mod:Tio:
kreon 4 dec. 2021 la 8:56 
hey there - noticed that the new strikecraft have an order of magnitude lower daily reinforcement rate vs vanilla strikecraft. is this by design?

i also don't really understand the difference between the combat fighters & vanilla strikecraft.

in IMM I also noticed a number of utility slot conflicts between this at war submod & the advanced ship sections one. should this one take precedence in load order?

thank you!
SBlack 28 nov. 2021 la 4:30 
There might an error with the Tier 3 Autocannon strikecraft. Not sure

First off it says "count = 54" in the template file, which seems very high. All others are just "@count". Second, the damage is only 2-6, whereas Tier 2 damage is 6-12
Ambit  [autor] 22 nov. 2021 la 10:56 
updated typos
SBlack 22 nov. 2021 la 10:31 
There are some typos in the English localization file:

Equipted -> equipped (several times)
wallup -> wallop
torpedos -> torpedoes
SacredDatura 12 nov. 2021 la 6:54 
Works for 3.1. Works with Downscaled Ships.

It's not mentioned in the description but this seems pretty important to know for users: you need to use the Carrier Radar in a P-slot to make carriers stay at extreme range.
Nyx (She/Her) 11 nov. 2021 la 12:00 
any chance you could enable Carrier Radar for defense platforms/stations/fortresses?
Lowstringer 29 sept. 2021 la 15:03 
NSC compatible?
Ambit  [autor] 23 sept. 2021 la 15:06 
updated.
droid.with.googly.eyes 23 sept. 2021 la 14:48 
Fix up sapient combat computers here too?
Admiral Pie. 21 sept. 2021 la 2:55 
can i add this mid save game ?
Ambit  [autor] 29 iun. 2021 la 14:03 
@Crazy Old Texan i check steam when i start my pc and when i shutdown my pc. and discord i check all few hours if someone found something that breaks stuff. There is a Channel just for the Suggestions. but i can add the Radar for Defense Platforms.
Ambit  [autor] 29 iun. 2021 la 5:33 
@Crazy Old Texan the ships of NSC2 are already in it. but not stations or defense platforms.
Aschevacuum 19 iun. 2021 la 12:18 
noice!
Ambit  [autor] 17 iun. 2021 la 21:08 
@Aschevacuum fixed. you will find it under PD
Aschevacuum 16 iun. 2021 la 9:55 
i don't see any carrier radar in file. removed?
Mavrik347 16 iun. 2021 la 8:27 
Only thing I don't like about this is the double shields you get with the central hull. It just seems cheaty and OP when you're already kiting. Other than that it's great but icons on the tech tree would be nice.