Stellaris
At War: Carrier Improvements (3.9.*)
54 коментара
COGunXSword 9 юни в 12:03 
@Lord Revan try "Show in folder" through launcher, poke around there.
Lord Revan 1 юни в 16:57 
Is there a way to modify the stats for the new strike craft? I would like to update them to be more consistent with other mods I am using.
I Darkstar X 14 май в 11:34 
<Obligatory 4.* check>
焱淼 11 апр. 2024 в 7:02 
Hello! Any plans to update this mod compilation?
pasquarielloraffaele02 3 март 2024 в 14:46 
What are the tech IDs to unlock the courier?
barrybeal 29 окт. 2023 в 10:42 
It appears that NSC3 had increased fighter speed to 600 it would seem that fighters and bombers in this mod might need speed increase
Beast 17 окт. 2023 в 14:50 
Can we get an addon for a destroyer escort carrier.
☆ TheHunted ✚ 25 юни 2023 в 20:26 
Can we get an expansion mod for this with another tier where the fighters do take advantage of advanced thruster tech, that way people who are using mods that add tier 4 and 5 thrusters aren't out running strike craft with cruisers.
SchwhatNow the DreamCrusher 24 юни 2023 в 20:16 
Yeah I think the new strike craft should be tweaked down in terms of their engagement range and movement speed. When vanilla strike craft are 100 engagement and 200 speed but the ones from this mod at 250 engagement and a whopping 400 speed it's very jarring and unbalancing.
HeroBob 17 май 2023 в 0:48 
Does this still work for 3.8?
#1Smitty Werben Jaggerman Jensen 30 март 2023 в 17:44 
does thos work with 3.7 or does ist need to be updated?
Comrade Kibbles 23 март 2023 в 18:42 
Downloading this mod like the rest, silently kicking myself for not finding these mods earlier despite being subbed to the planetary cannons one for like forever lol
pie_of_doom_2000 20 март 2023 в 14:34 
3.7 seems to have changed strike craft in that there's a deploy range and an attack range now. This mod likely needs to be updated for that.
Yolosaurus Rex 13 март 2023 в 11:19 
Is there a guide somewhere that explains what each type of craft specializes in? Do some craft only attack larger ships?
Ben_D⚜ 30 ноем. 2022 в 20:08 
Fix your descriptor file please.
Flintier 21 септ. 2022 в 18:19 
Alright, I'll inform you if any of the at war mods do not.
Ambit  [автор] 21 септ. 2022 в 17:59 
@Flintier should work with NSC2.
Flintier 21 септ. 2022 в 17:41 
Does this mod work with NSC2?
SpamIam 12 юни 2022 в 0:32 
I am concluding the default game files were disapproving, because all my old mods now have started working properly and i can still have construction ships.

I Still don't comprehend how or why my game did this but clearly the hotfixes cleared the glitch.
Reflection.77 1 юни 2022 в 17:19 
Cool!
Ambit  [автор] 1 юни 2022 в 10:03 
You can add it into a existing game. only exception is Ironman mode game.
Reflection.77 1 юни 2022 в 9:47 
Does this work mid-campaign?
Dimsomniac 1 юни 2022 в 2:55 
Maybe it was the load order of mods or something, which actually doesn't make sense with your comment, I dunno.
SpamIam 29 май 2022 в 17:20 
It was weird.

I had like 3 ship changing mods.

And any of them would cause the bug.
Along with the Planetary modifiers mod.

Turning those 4 off got me back to construction ships. Turning any one of them on in isolation caused the bug.

Now the Planetary modifiers mod is not causing the bug.
So was it an issue with my download of an older patch that has been patched out?
Ambit  [автор] 26 май 2022 в 4:20 
Yeah. aslong as they dont join the discord and give me some more informations. I dont even override Vanilla files. im sure is another mod.
Dimsomniac 25 май 2022 в 2:49 
I mean I can build construction ships, in my old game or a new game while using this mod.
Ambit  [автор] 24 май 2022 в 5:22 
Best way is to join discord and give me some more information. I am still able to start and build Construction Ships
SpamIam 19 май 2022 в 13:52 
Ladies and Gentlemen, Despite my love for this mod. It's time to say goodbye.

This mod along with a few others in the latest update removes construction ships.

My must add Mod collection feels a little lighter these days.

Farewell Plasma Strike craft. I enjoyed you so.


Although the Neutron ones were just as overpowered.
And why did the top rank Stormfire strike craft have no anti shield buff and somehow end up on every starbase in the game?
Meh.
Plasma was at least balanced, and fun.
Dimsomniac 15 май 2022 в 8:27 
I c, thanks for the info.
Ambit  [автор] 14 май 2022 в 9:19 
Thats a bug that currently exists in 3.4. They made the Tech scaleable. but forget the background to scale ;). has nothing to do with this mod or any other mod that adds to much components in the tech list.
Dimsomniac 14 май 2022 в 8:16 
The carrier tech doesn't seem to fit the tech description, so it will create a gap in the tech selection screen for the rest of the game. It didn't do that before so I assume it is because of the patch. Anyone else notice this? Is it because of the patch or a combination of mods I have?
Ambit  [автор] 12 май 2022 в 13:14 
should still work with 3.3
Knightmage Bael 12 май 2022 в 13:08 
Hey is there a 3.3 version? I'm still using that.
Azure 12 май 2022 в 10:43 
thanks for the quick update,can't play CV without this mod:Tio:
kreon 4 дек. 2021 в 8:56 
hey there - noticed that the new strikecraft have an order of magnitude lower daily reinforcement rate vs vanilla strikecraft. is this by design?

i also don't really understand the difference between the combat fighters & vanilla strikecraft.

in IMM I also noticed a number of utility slot conflicts between this at war submod & the advanced ship sections one. should this one take precedence in load order?

thank you!
SBlack 28 ноем. 2021 в 4:30 
There might an error with the Tier 3 Autocannon strikecraft. Not sure

First off it says "count = 54" in the template file, which seems very high. All others are just "@count". Second, the damage is only 2-6, whereas Tier 2 damage is 6-12
Ambit  [автор] 22 ноем. 2021 в 10:56 
updated typos
SBlack 22 ноем. 2021 в 10:31 
There are some typos in the English localization file:

Equipted -> equipped (several times)
wallup -> wallop
torpedos -> torpedoes
SacredDatura 12 ноем. 2021 в 6:54 
Works for 3.1. Works with Downscaled Ships.

It's not mentioned in the description but this seems pretty important to know for users: you need to use the Carrier Radar in a P-slot to make carriers stay at extreme range.
Nyx (She/Her) 11 ноем. 2021 в 12:00 
any chance you could enable Carrier Radar for defense platforms/stations/fortresses?
Lowstringer 29 септ. 2021 в 15:03 
NSC compatible?
Ambit  [автор] 23 септ. 2021 в 15:06 
updated.
droid.with.googly.eyes 23 септ. 2021 в 14:48 
Fix up sapient combat computers here too?
Admiral Pie. 21 септ. 2021 в 2:55 
can i add this mid save game ?
Ambit  [автор] 29 юни 2021 в 14:03 
@Crazy Old Texan i check steam when i start my pc and when i shutdown my pc. and discord i check all few hours if someone found something that breaks stuff. There is a Channel just for the Suggestions. but i can add the Radar for Defense Platforms.
Ambit  [автор] 29 юни 2021 в 5:33 
@Crazy Old Texan the ships of NSC2 are already in it. but not stations or defense platforms.
Aschevacuum 19 юни 2021 в 12:18 
noice!
Ambit  [автор] 17 юни 2021 в 21:08 
@Aschevacuum fixed. you will find it under PD
Aschevacuum 16 юни 2021 в 9:55 
i don't see any carrier radar in file. removed?
Mavrik347 16 юни 2021 в 8:27 
Only thing I don't like about this is the double shields you get with the central hull. It just seems cheaty and OP when you're already kiting. Other than that it's great but icons on the tech tree would be nice.