Arma 3
[A3MM] Force walking in specified area
12 Comments
Predator14 3 Oct, 2021 @ 5:40am 
thanks !
Jakes  [author] 3 Oct, 2021 @ 2:17am 
yes
Predator14 3 Oct, 2021 @ 2:09am 
compatible MP
Jakes  [author] 4 Jul, 2021 @ 12:54pm 
@Expunged check description!
Jakes  [author] 4 Jul, 2021 @ 12:53pm 
thanks, appreciate the support (and help)
Officious Manchild 4 Jul, 2021 @ 12:51pm 
Side note: I like a lot of the stuff you make, pretty useful
Officious Manchild 4 Jul, 2021 @ 12:51pm 
Yeah go right ahead and use it. Using things relative to the trigger itself is a lot easier and makes it simple for randoms who aren't familiar with triggers/scripting to use.
Jakes  [author] 4 Jul, 2021 @ 12:45pm 
@expunged, yes much better solution, walk was designated area (i think id did not add it to comp...woops). Expunged if you dont mind ill will be using your method, much better than my way!.
MI_Trooper0050 4 Jul, 2021 @ 12:19pm 
i just tried Expunged fix and it worked for me, original condition did not work for me but this is pretty cool!
Jakes  [author] 3 Jun, 2021 @ 1:15pm 
ill test it out and change it if it works better...walk defines the black block on map. This trigger works better..tried it but could not get it working, did not try to hard tbh
Officious Manchild 3 Jun, 2021 @ 1:00pm 
Just tried it out in the editor and the trigger does not function as intended for me at least.

To get the trigger to work I changed the Condition line from:
call{player inArea "walk"}
To:
call{player inArea thisTrigger}

I'm not sure if "walk" was defined anywhere but I don't see it in the composition
Cool composition though and it'll save people a ton of time when you get that fixed
Officious Manchild 3 Jun, 2021 @ 12:33pm 
Very useful