Arma 3
3DEN Agency
26 Comments
Killertrifle 15 May, 2023 @ 11:38am 
Looking through the tutorial, do we need to export the agents to SQF even if it is a single-player scenario? Still trying to figure out how it works, so I have no clue if this is a borderline dumbass question or not.
Spartan 20 Mar, 2023 @ 9:39am 
I feel like this could be useful for warlords, but I'm not sure how to apply this to freshly spawned units.
Haplogynae 12 Apr, 2022 @ 1:57pm 
Getting error:

'_unit = _this |3 |select 0;_passedParameters = (_this sele...'
Error select: ype Object, expected Array,String,Config entry
Remembering His Legacy  [author] 27 Jan, 2022 @ 8:55pm 
"'1 |#|Objects simulated error generic error in expression"
Error now fixed
Shadowblade 12 Oct, 2021 @ 5:01pm 
Hey I'm having an issue when i'm trying to export the agents to SQF, I get the error "'1 |#|Objects simulated error generic error in expression"

Any idea what this means?
Fluffy 5 Jul, 2021 @ 12:03pm 
This makes me so sad since I just wrote a script yesterday to replace Ambient AI with Agents prior to me seeing this mod, either way Top Tier Stuff :scCatgirl:
Makarov 23 Jun, 2021 @ 3:55am 
Thank you for the quick response & fix!)
Remembering His Legacy  [author] 22 Jun, 2021 @ 4:46pm 
@Makarov
"Can you remove the star emoji from the name, both folder and steam? It can't be properly set up on dedicated servers due to it"

Removed it, thanks for the info. It should auto-update when you re-launch Arma.
Makarov 22 Jun, 2021 @ 12:20pm 
Can you remove the star emoji from the name, both folder and steam? It can't be properly set up on dedicated servers due to it
Col. Schwi 19 Jun, 2021 @ 10:15am 
Agent Miller
PrometheanExile 12 Jun, 2021 @ 9:13am 
While I find this mod deviously clever it does have some hat limited utility in my case since agents do not execute FSM and have no ability to fight. Still for scenery and spawing large numbers of civilians this could be amazing
LT Flashback 8 Jun, 2021 @ 11:03am 
you and me both Rolf, no idea whats going on around here.
Bud Liteyear 6 Jun, 2021 @ 8:52pm 
What is this? It looks like some sort of magic. I do not understand, what is an agent? I feel like I don't belong here, clearly I'm too much of a pleb to use this, but I'm curious.
☃︎❄️IceColdCubes❄☃ 4 Jun, 2021 @ 7:43am 
Sounds awesome anyway if you get a chance could you post a short video as a demonstration?
Gₕₒₛₜ Fₐcₑ 4 Jun, 2021 @ 6:21am 
I approve
little andy 4 Jun, 2021 @ 4:35am 
@M9A3

thank you!
Christian 4 Jun, 2021 @ 2:27am 
does it roll with 3eden enhanced ?
Remembering His Legacy  [author] 3 Jun, 2021 @ 4:13pm 
@little andy
“so right now it doesn't create a dependency? i can just use this for my mission and the players + server don't need this mod right?”

That's correct, because all you'd be doing is adding a script to your mission's init.
The script in this case is whatever your export of the agents is.
"Tools > 3DEN Agency > Export Agents to SQF (Agents Only)."

Here is an example of what I mean,
but there are other ways you could achieve the same effect:

The file you want to edit:
https://imgur.com/a/bjXCnLQ

The content of that file:
https://pastebin.com/Q614BHJr

Hope this helps :steamthumbsup:
little andy 3 Jun, 2021 @ 12:10pm 
so right now it doesn't create a dependency? i can just use this for my mission and the players + server don't need this mod right?
OG Alcoholic Stepdad 2 Jun, 2021 @ 6:39pm 
Excellent utility.
Gustav 2 Jun, 2021 @ 8:50am 
:steamthumbsup:
crub 1 Jun, 2021 @ 5:24pm 
Lit
Jim Beam 1 Jun, 2021 @ 3:50pm 
Ah i understand, still an very useful mod. Used it on AI around some safe zones for animations and it worked perfectly and i definitely noticed an FPS improvement.
Remembering His Legacy  [author] 1 Jun, 2021 @ 3:12pm 
@Jim Beam
“So agents can’t be used as combatants?”

The short answer is no, they won’t attack enemies.

They can potentially be used as combatants, but you will have to script their actions manually. Commands like fire & forceWeaponFire will still work on agents. The functions BIS_fnc_unitCapture & BIS_fnc_unitPlay should also work.

Ex:
ai1 Fire currentMuzzle ai1;

ai1 forceWeaponFire [currentMuzzle ai1, (selectRandom (getArray (configFile >> "CfgWeapons" >> currentWeapon ai1 >> "modes")))];
Jim Beam 1 Jun, 2021 @ 9:02am 
So agents can't be used as combatants?
Zaco Kick 1 Jun, 2021 @ 8:27am 
Now big missions wont lag as much