Team Fortress 2

Team Fortress 2

Water Mine
53 kommentarer
Draglorr 15. sep. kl. 8:56 
This map works quite well!
Mae 26. aug. kl. 14:33 
It's peak, fantastic layout that feels on par with the og mvm maps, needs to be added asap
☭Communism is the way 23. aug. kl. 15:59 
The Halloween version of this NEEDS to be added asap
Mr. Enderman 22 23. juli kl. 21:35 
this should be in the game when the update comes out
Serge Ivanov 15. juli kl. 23:22 
Really love the look of this one, especially the cave area.
Wolftale 26. juni kl. 18:34 
Pretty unique map.
ShadowMan44 26. juni kl. 16:26 
I could see this being added in the upcoming update this year yeah.
BerrySerious 26. juni kl. 12:37 
id honestly love to see this in the upcoming mvm update for tf2 this year
A-006 30. mar. kl. 21:09 
Wondered if the drill tank ever appreared in this specific map before ingame tours?
Squire 11. juli 2024 kl. 11:27 
good map
Charlie  [ophavsmand] 8. juli 2024 kl. 6:14 
I am unfamiliar with porting a map to gmod however all the custom assets are packed into the .bsp so it should be as simple as dragging and dropping the bsp into the maps folder, the issue would be that the stock assets aren't all in gmod, this is an old version of watermine compared with the one on potato, i'm waiting on some stuff before i re-upload the newer version
Kyezoar 7. juli 2024 kl. 18:56 
I would LOVE if this map was ported to GMod or something for filming/screenshots. I absolutely love the mining theme in effect here it's so dang good.
Charlie  [ophavsmand] 27. aug. 2022 kl. 12:25 
depends on the mission made for it, i enjoy all difficulty's mission wise. sorry i couldn't give a more definite answer, as long as players have fun that's all that matters to me.
joe cakes 27. aug. 2022 kl. 10:49 
what difficulty would you want the map to be if it was added to MVM
Andrew Xtreme  [ophavsmand] 24. juli 2022 kl. 14:01 
I'm glad I could help : )
Charlie  [ophavsmand] 24. juli 2022 kl. 10:19 
watermine has been updated, in order to get the map to work again you will need to re-download the maps nav and pops as well as the bsp if you used the map download link last time, a new mission has been made for watermine, this was made by a+drew, it is included in both download links, have fun!
Charlie  [ophavsmand] 8. maj 2022 kl. 17:21 
@hell-met so i went in to the editor, the trigger hurt is solid inside the water, the only issue i could think of is the damage type which is FALL, would that cause issues? the engi hints are in hand, will remove the spy spawns soon
Charlie  [ophavsmand] 8. maj 2022 kl. 17:18 
@wooper i tested your wave, the first wave hangs on the kgb heavy's because the max-active is set to 4 and the support soldiers spawn instantly in 4s blocking the heavy's from spawning until the map is clear which it never is increase the max active on the kgb heavy's to at-least 5 as for the 2nd wave i believe the issue was an insufficient quantity of spawn points, the spawns are being reworked for the next update so ill keep you posted when that is hopefully fixed (:
Hell-met 8. maj 2022 kl. 16:27 
some more bugs
-water is still not convered well enough with trigger_hurt
-map has no engineer robot hints
-spawnbot_left and spawnbot_right are too close to wall/floor and are trouble functioning properly, move them away from surfaces a bit
-you dont need special spawns for spies, MvM handles that automatically
Hell-met 8. maj 2022 kl. 16:25 
we've added your map to MVM potato.tf, alot of people are excited to make content for it!
Charlie  [ophavsmand] 8. maj 2022 kl. 11:49 
thanks ill remember that
Hell-met 8. maj 2022 kl. 9:45 
if you keep updating the map with the same name, its going to constantly prevent people from joining

you need to use labels such as a1, b1, rc1, etc
Charlie  [ophavsmand] 8. maj 2022 kl. 7:02 
the pop file would be a help
Charlie  [ophavsmand] 8. maj 2022 kl. 6:54 
oh also have you remembered to set the max players to 32 before running tests? as that can muck things up
wooper (real) 8. maj 2022 kl. 6:54 
the console doesn't say anything, but i could send the pop file if you need it
Charlie  [ophavsmand] 8. maj 2022 kl. 6:50 
hrm, that is not the result i wanted to hear /: do you have a printout of the console?
wooper (real) 8. maj 2022 kl. 6:46 
at random
Charlie  [ophavsmand] 8. maj 2022 kl. 6:40 
is is at a consistent spot in your wave or random?
wooper (real) 8. maj 2022 kl. 6:00 
you're welcome lol, mapmaking seems like a bitch so it's good to see people being active in that regard
there doesn't seem to be anything in the console, the robots just sometimes stop spawning for no reason, maybe one of the spawn points doesn't work or isn't set correctly?
Charlie  [ophavsmand] 8. maj 2022 kl. 5:46 
btw DaMno, fixed the bad kill boxes
Charlie  [ophavsmand] 8. maj 2022 kl. 5:43 
iv had that happen with my wave before, check the console, if there are errors send a copy of the console text to me as a lot of them are just inherent to source (thanks source spaghetti) and i could parse if something is wrong. if the issue is map geo there will probably be unusual errors, if not there may be something in the pop file that's miss-typed, no shade if so as that happened to me all the time (thanks dyslexia) the last cause may be that your trying to spawn giants in a small spawn, the only spawn that can handle giants is called spawn-bot_front any other spawns are likely to cause issues, hope this helped, thanks for caring enough to try to make stuff for my map :D
wooper (real) 8. maj 2022 kl. 5:32 
i'm using a custom wave i made, and there are times where the spawn works fine but sometimes robots just don't spawn at all (they don't get stuck). it only seems to happen for spawnbot_left and spawnbot_front, changing it to spawnbot or spawnbot_right makes it work fine.
Charlie  [ophavsmand] 8. maj 2022 kl. 4:51 
hrm, i tested it to the point that it was working consistently, at least on my end. is this a custom wave or the pre-made one i uploaded? i found code errors can cause hangs in mvm whist seeming to work fine at first.
wooper (real) 8. maj 2022 kl. 4:28 
there seems to be some issues with the spawns, sometimes robots don't spawn and the wave gets softlocked, i've seen it happen with spawnbot_front and spawnbot_left
Charlie  [ophavsmand] 7. maj 2022 kl. 18:00 
the name of the spawn used for giants is spawnbot_front there designed to fit in that one, hope that helps
Charlie  [ophavsmand] 7. maj 2022 kl. 17:52 
fixed the screenshot and trigger hurts just now funnily enough, the spawns are designed around giants only using one of the re-spawn types to avoid issues, ill look up the name of that spawn for your convenience. would love an example of bad clipping, hard to fix when i don't know what i'm looking for, thanks in advance (:
Hell-met 7. maj 2022 kl. 17:41 
great map mate, though it's missing some essential elements such as clipping and trigger_hurts

robot spawns are also too small for giant robots

you could also use better screenshots for your workshop showcase
damno 7. maj 2022 kl. 16:56 
https://ibb.co/r5CnBB2 fix your trigger hurts
Charlie  [ophavsmand] 7. maj 2022 kl. 16:40 
glad you like the map (: i agree the mission isn't great as i learned how to make pop files specifically for it to make joke waves for my friends and am not great at code in general, would be neat if you could share the wave file, not sure how to do so on the workshop though...
Mr. Enderman 22 7. maj 2022 kl. 16:31 
i also made a mission on your map
Mr. Enderman 22 7. maj 2022 kl. 14:48 
the mission in watermine is not really that good but the map is
Charlie  [ophavsmand] 6. maj 2022 kl. 4:37 
updated the page with a separate download for all files, hope that helps :steamthumbsup:
Mr. Enderman 22 5. maj 2022 kl. 13:20 
pls just put the bsp on the drive pls i don't wanna have to deal with this kinda situation
Mr. Enderman 22 5. maj 2022 kl. 13:19 
not that hard at all
Mr. Enderman 22 5. maj 2022 kl. 13:19 
like how hard is it to put the map on the drive
Mr. Enderman 22 5. maj 2022 kl. 13:18 
this is what some people on steam do they put the nav and the pop but no bsp wtf
Mr. Enderman 22 5. maj 2022 kl. 13:17 
also the guide didnt help
Mr. Enderman 22 5. maj 2022 kl. 13:13 
it would make things a whole lot easier