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this animateSource ["ACE_Turret",1];
For AT cannon
the shield:
this animateSource ["Shield_up_Hide",1];
The stand and wheels
this animateSource ["left_stand_Hide",1];
this animateSource ["right_stand_Hide",1];
this animateSource ["wheel_2_1_Hide",1];
this animateSource ["wheel_1_1_Hide",1];
I've been trying to find a command to hide the tripods on RHS stuff but I can't find any.
Thank you for any info!
anymore it is what is, maybe in the future i might do more but not right now,
to busy with other things.
Maybe do it yourself use the attacthtorelative command to build compositions.
Did you read what i asked, what are you asking?
What are you asking exactly?
Theres like 50 of them, if you place down the composition and then copy the one
you want you can save it and or delete the rest and still have access to them all.
issues with any of them.
I have the same issue with other mods as well, all ww2 mods for some reason.
using any of the assets. But what background are you referring too?
Please read the description it will explain everything as there is questions and answers there.
DLC assets which i do own the DLC, i can look into the objects and such and see
whats available to work with.
i have screenshots of every variant i created and then a pic of the actual vehicle/tank
i based the variant on. Yes the Elefant is out, though it uses a pak40 as its main gun
as there is no pak 43 i think it was that it used in IFA3.
The mod as you call it is a composition i hope you understand that, as it wont
show up in the arma 3 launcher as a mod.
Theres nothing coded to run for mp, all it is is just objects using attachto relative an the
attachto command, then other code to give function like being able to get into a gun
position or not allow access.
But in mp the group i play with on sundays mainly only play WW2 and we
have some of these in the missions we play, we dont spawn any of
them and i dont ever recall complaints of them exploding.
Everything we do is used once or done by recovery
like basically going out to a destroyed tank and towing it back to repair and reuse.
Only things we respawn are the planes we use depending on the mission.
I have a test mission a friend of mine put together couple yrs ago
where you can spawn each vehicle/tank in mp, and it would work.
I need to locate it and take a look at how it was setup, and release it,
outside that i guess for now dont respawn them.
I have run into an issue playing with these on multiplayer. They will consistently explode when spawned due to object collisions being registered between all of the objects (they do not seem to be registering as "Attached to"). Have you seen this problem before? Or are these not compatible with multiplayer?
questions and answers.
one of the required mods, all the tanks and vehicles are from IFA3_AIO.
There is no DLC required, if its not linked on the bottom right then you dont require it.
IFA3_AIO requires CUP_Terrains Core though which i did not link as its a given which means you cannot run IFA3 without it anyways.
its not possible to swap it out with anything else.