Arma 3
New WW2 APC's, Tanks, & Vehicle variants
127 Comments
Gunter Severloh  [author] 13 Jul @ 9:32pm 
Welcome!
Hawk 13 Jul @ 5:32pm 
Wonderful, thank you very much!
Gunter Severloh  [author] 12 Jul @ 6:23pm 
For turrets or main cannon
this animateSource ["ACE_Turret",1];

For AT cannon
the shield:
this animateSource ["Shield_up_Hide",1];

The stand and wheels
this animateSource ["left_stand_Hide",1];
this animateSource ["right_stand_Hide",1];
this animateSource ["wheel_2_1_Hide",1];
this animateSource ["wheel_1_1_Hide",1];
Hawk 12 Jul @ 12:16pm 
By any chance do you remember what you used to hide the mountings for the static guns?

I've been trying to find a command to hide the tripods on RHS stuff but I can't find any.

Thank you for any info!
Gunter Severloh  [author] 5 Feb @ 4:19pm 
As said some armor already has bushes and stuff on them, not really working on this
anymore it is what is, maybe in the future i might do more but not right now,
to busy with other things.
Maybe do it yourself use the attacthtorelative command to build compositions.
Gunter Severloh  [author] 5 Feb @ 3:06pm 
Yes what?
Did you read what i asked, what are you asking?
Josethx 5 Feb @ 2:18pm 
yes bro
Gunter Severloh  [author] 5 Feb @ 2:17pm 
Already some armor with camouflage leaves on them, can but can i make them how?
What are you asking exactly?
Josethx 5 Feb @ 8:19am 
You can make armor or camouflage leaves
Gunter Severloh  [author] 1 Jan @ 7:01am 
Do what separately, you mean each vehicle on its own?
Theres like 50 of them, if you place down the composition and then copy the one
you want you can save it and or delete the rest and still have access to them all.
Josethx 1 Jan @ 6:51am 
Is it possible to do it separately?
Gunter Severloh  [author] 8 Sep, 2024 @ 4:09pm 
Cool, some ideas there.
Gunter Severloh  [author] 5 Sep, 2024 @ 3:35pm 
Good Deal!
Nukclearbomber 5 Sep, 2024 @ 1:45pm 
I found the issue, it was a conflict with the 40k mod.
Gunter Severloh  [author] 29 Jul, 2024 @ 4:20pm 
Not a mod, nothing wrong with it, you need to change your view, i have no
issues with any of them.
Nukclearbomber 29 Jul, 2024 @ 6:32am 
I think what they're referring to is the entire screen going white when you're driving a vehicle.
I have the same issue with other mods as well, all ww2 mods for some reason.
Gunter Severloh  [author] 6 Nov, 2023 @ 7:14am 
The composition requires IFA3_AIO to work so without that your not going to be
using any of the assets. But what background are you referring too?
Exothermic02 6 Nov, 2023 @ 7:04am 
I used to play alot with this mod but now i cant use alot of vehicles because some background is missing. I tried to re install everything but it still does not work. What can i do to fix it ?
Gunter Severloh  [author] 31 Aug, 2023 @ 4:28am 
No because its not a mod as it wont show in the arma 3 launcher.
Please read the description it will explain everything as there is questions and answers there.
Randy 31 Aug, 2023 @ 2:05am 
Does this mod work in Zeus?
Gunter Severloh  [author] 24 Aug, 2023 @ 4:16am 
I would like to update it one of these days, as for a composition with SPE 1944
DLC assets which i do own the DLC, i can look into the objects and such and see
whats available to work with.
Tickinq 23 Aug, 2023 @ 7:36pm 
Any plans to update or make another composition with the new DLC's assets? a M3 GMC would be cool.
Gunter Severloh  [author] 12 Aug, 2023 @ 3:44am 
Use the release thread https://forums.bohemia.net/forums/topic/234855-new-ww2-apcs-tanks-vehicle-variants/
i have screenshots of every variant i created and then a pic of the actual vehicle/tank
i based the variant on. Yes the Elefant is out, though it uses a pak40 as its main gun
as there is no pak 43 i think it was that it used in IFA3.
The mod as you call it is a composition i hope you understand that, as it wont
show up in the arma 3 launcher as a mod.
chadsct458 11 Aug, 2023 @ 5:17pm 
cant find the Ferdinand/Elefant am i looking in the wrong place or is it not out yet. BTW thank you for making the mod.
Ferris 2 Jun, 2023 @ 4:42pm 
If you could find a way to make them multiplayer spawning comparable that would be very helpful.
Gunter Severloh  [author] 18 Apr, 2023 @ 4:25pm 
Thanks!
Theres nothing coded to run for mp, all it is is just objects using attachto relative an the
attachto command, then other code to give function like being able to get into a gun
position or not allow access.
But in mp the group i play with on sundays mainly only play WW2 and we
have some of these in the missions we play, we dont spawn any of
them and i dont ever recall complaints of them exploding.

Everything we do is used once or done by recovery
like basically going out to a destroyed tank and towing it back to repair and reuse.
Only things we respawn are the planes we use depending on the mission.

I have a test mission a friend of mine put together couple yrs ago
where you can spawn each vehicle/tank in mp, and it would work.
I need to locate it and take a look at how it was setup, and release it,
outside that i guess for now dont respawn them.
Dux Mortis 18 Apr, 2023 @ 3:54pm 
I want to lead with a huge thank you for making these. The half-track tank-killers are absolutely my favorite! I have used them a ton in single player DUWSX.

I have run into an issue playing with these on multiplayer. They will consistently explode when spawned due to object collisions being registered between all of the objects (they do not seem to be registering as "Attached to"). Have you seen this problem before? Or are these not compatible with multiplayer?
Gunter Severloh  [author] 13 Feb, 2023 @ 2:12am 
Hello, its not a mod, its a composition, read the description where it says
questions and answers.
ITsYaZ5 13 Feb, 2023 @ 1:26am 
dear author i subscribed it but it is not download what could be the reason any idea?man i need these vehicles.
Gunter Severloh  [author] 20 May, 2022 @ 5:04pm 
Meta:Dependency means it requires IFA3_AIO which is linked towards the bottom right as
one of the required mods, all the tanks and vehicles are from IFA3_AIO.

There is no DLC required, if its not linked on the bottom right then you dont require it.
IFA3_AIO requires CUP_Terrains Core though which i did not link as its a given which means you cannot run IFA3 without it anyways.
76561198040606770 20 May, 2022 @ 12:50pm 
It says "Meta:Dependency" Can I use this without the DLC or where do I find this Dependency ? Will this be possible to use off the bat?
Gunter Severloh  [author] 19 May, 2022 @ 4:20am 
Thanks!
Garuda XIII 19 May, 2022 @ 2:34am 
Very impressive!
Gunter Severloh  [author] 15 May, 2022 @ 9:32am 
A 251 version, already a radio truck in IFA3, but ya its possible never seen a command variant but i'll look into it in the future when i decide to get back to this project.
Flurmann 15 May, 2022 @ 8:48am 
Is the command variant 251 with the radio mast and antennas possible?
Gunter Severloh  [author] 12 Mar, 2022 @ 9:31am 
Not possible, i cant even remove the mg42 to begin with, the gun is part of the model so
its not possible to swap it out with anything else.
Fox_Qc 12 Mar, 2022 @ 8:24am 
for the Sd.Kfz. 251 would be appreciate thank nice composition !
Gunter Severloh  [author] 19 Feb, 2022 @ 5:21pm 
Lol Cool!
Jack_The_Pirate2005 19 Feb, 2022 @ 3:38pm 
this is like if warthunder and COD Vangaurd had a child and i like it
Gunter Severloh  [author] 19 Feb, 2022 @ 9:09am 
Mg34 variants of what specifically?
Fox_Qc 19 Feb, 2022 @ 7:41am 
Could you make MG34 variants ?
Gunter Severloh  [author] 4 Feb, 2022 @ 5:07am 
Thanks man! More to come in the near future.
Charlie 3 Feb, 2022 @ 11:50pm 
Good work!
Gunter Severloh  [author] 2 Jan, 2022 @ 8:12am 
Hey Stubby, welcome man!
Stubby 2 Jan, 2022 @ 7:35am 
Again thank you for all your time an effort to make my game better!!
Gunter Severloh  [author] 13 Nov, 2021 @ 6:17pm 
Because its not a mod, read the Questions and Answers above.
paulo 13 Nov, 2021 @ 3:16pm 
does anyone know why the mod doesn't show up in my arma 3 mods section?
Gunter Severloh  [author] 4 Nov, 2021 @ 8:57am 
Just use a new name for the 2nd heli, shouldn't be the same anyways.