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so i went and created a new mod make it bounce added the records from chaos edition in my case but tried normal aswel and build it again
tried extracting directly from the .arz file same result
also noticed chaos light but didn't touch that one
now the bounce i got working
but cata itself doesn't work properly
mastery icons/names are broken and cant click any of them to check further
running latest version of TQA and all dlc's
if any one is able to help me out it would be much appreciated
2. Download and unzip the contents into this folder - https://drive.google.com/file/d/1jAATsnXfnEfbQQ8KUKBvVz39c6qrH1h4/view?usp=sharing
It should look like this - https://drive.google.com/drive-viewer/AKGpihaQExFDoGbcJH8XomCInDC9yywwtFugkyaPc1aqTAP2L54RfOuvad_cZPM_xNP95XcM69257M76cekGhcTINbwcup5hyQV27js
Now TQRespec will work only with skills from the Cataclysm modification. To be able to "work" with the skills of the original game again (first you need to exit the program (close it) if it is running) delete the "gamedata" folder or rename it, for example, to "gamedata1".
2.Merging modes is difficult... I don't speak English.
2. No. However, feel free to change the mod yourself if you like and merge it with Loop Plus.
2. Are there any plans to add Loot Plus to the basic mode? Is it just me? If I reconnect for farming, the game ends.
yeah, the reference in the dbr just points to the base game image for the same mastery. The reference path looks good, it just seems somehow that its not knowing how to reference the in game assets. It should just grab those from my Titan Quest folder, no? I'm guessing somehow I have my Art Manager setup incorrectly as its my first time doing this, but I don't know what step I'm missing...
The mod works fine as is, just copying it over and recompiling isn't working out for me :-/
Hope this helps. Good luck with your changes!
Any ideas what I'm missing here? Appreciate the help and the time taken to read this 🙂
Specifically the issue is that after re-building, in game I see its missing some assets, specifically the background of the skill tree:
https://imgur.com/a/Ma8fmNu
I think this is an issue with how I'm building the mod, but as far as I can tell I'm doing everything correctly.
Hello everyone! Is this mod still supported? Will there be further development?
I would like to test out a bit more quickly :) ;)
Anyways, I'm currently running a plaguelord/mirror knight build to see how it works out
There are quite a few classed that pair well with the Vampire. I recommend Plaguelord if you would like to double down on bleed and poison. Mirror Knight will give you a lot of survivability. The Gladiator is a good addition if you want to go for full melee damage. With the Rift Walker you could get some more elemental damage going and empower the burn portion of blood rain. Last but not least, the illusionist offers some great mobility and crowd control abilities.
These are probably the most natural fits, but if you take a closer look into the other classes as well, you will find that they all have some nice buffs, passives and active abilities to enhance pretty much any build.
I discover your mod recently and i started blindly with a Vampire.
i have a weak start until i unlock the blood rain & the fire effect because undeads seem immune to bleed.
But now i dont know what 2nd mastery can be good with Vampire. Your classes are very specializd in one type of damage.
One issue i have, is that after i quit game and reload, all my skill points are gone and i have to choose class again with no skill points. Any solutions to this?
Thanks.
For the Ritualist, the Angel pairs well if you want to play a pet build. If you want to go more into dark magic, the Plaguelord can work well. Also Tidecaller, Tempest and Illusionist make a nice fit for elemental magic and can make good use of the staff related skills from the Ritualist tree.
In general, you can pair any two classes you like. Most of them do have some synergies if you build around them.
The energy reservation is a general challenge in Titan Quest. If you find yourself not having enough energy, you can either spend some attribute points to increase the pool, so you need less energy potions. Or you can get either energy regeneration on gear or increase your intelligence to also passively get more energy regeneration.