The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Repentance Eternal Edition
731 kommentarer
Guilherme  [ophavsmand] 24. aug. kl. 8:23 
I tested a bit and looks like it works
Dr Fartstein 24. aug. kl. 6:26 
does this work with rep+?
Guilherme  [ophavsmand] 16. juli kl. 19:10 
if not then I believe that it's an incompatibility with another mod
Guilherme  [ophavsmand] 16. juli kl. 19:10 
these errors are from basic functions, so my guess is that the data somehow saved nil values so I suggest to delete the data that it may solve this problem
Busybody64 16. juli kl. 12:41 
"MC_PRE_NPC_UPDATE" from "eternal edition FOR REPENTANCE" failed: .../complete eternal repentance edition_2500963144/main.lua:520: bad argument #1 to 'FromAngle' (number expected, got nil)
Stack Traceback:
in method FromAngle
.../complete eternal repentance edition_2500963144/main.lua:520: in function 'EterepEnemyChasePlayer'
.../complete eternal repentance edition_2500963144/main.lua:3711: in function at line 3704
Guilherme  [ophavsmand] 7. juli kl. 10:07 
I believe that it was some kind of incompatibility, the scythes of eternal ultra death doesn't have any special changes, in the code they just move, so not sure what could have caused this trouble
Hello 7. juli kl. 2:03 
Hi I encountered an issue with the eternal ultra death fight in the part where he charges at isaac in the dark and spawns scythes. when hitting scythes with piercing loadstone tears the scythes become unkillable and the loadstone magnetic effect doesn't disappear. It might have been a mod incompatability issue but i wanted to report this either way
bbbbbruh 22. apr. kl. 16:57 
It seems to only be the major bosses incompatible with improved foes, right?
Guilherme  [ophavsmand] 17. apr. kl. 23:05 
N.C.V. oh good, there was a few incompatible enemies but I fixed then some time ago
Guilherme  [ophavsmand] 17. apr. kl. 23:04 
Evildragonboy10102 no plans to update the mod to be compatible with reworked and improved foes
N.C.V. 15. apr. kl. 21:23 
See my comment below. If you disable eternal bosses, it seems to function without problem.
Evildragonboy10102 14. apr. kl. 17:06 
can you make this compatible with improved and reworked foes?
N.C.V. 12. apr. kl. 11:07 
It's only the bosses that are incompatible with that mod, right? Maybe lowering the spawn chances to turn eternal bosses off solves that, since the enemies are the main bulk of the mod considering how often champion bosses even show up.
Guilherme  [ophavsmand] 9. apr. kl. 22:33 
no special interactions with other mods, I believe that the only other mod that people reports that's incompatible with is the mod Improved and Reworked Foes
Spike337 8. apr. kl. 4:06 
Does this mod have any interactions with other mods?
NoOneElse 15. mar. kl. 23:35 
There's any plans to make it compatible with Hard Major Bosses? I mean that mod doesn't get updated in a while and I really love both so. There's any chance?

From my experience so far, I only get soft locked with It's Lives, this problem doesn't show with any other boss so far (I will make some test anyways)

I know I can just set the Major Bosses eternal value to 0 and say goodbye to any problem, but I really like eternal Mother aaaa ¿Can u maybe add something to switch off and on a specific Final Boss? Like turn Off Isaac but turn On Blue baby?
CHEeZUFfg831 8. mar. kl. 3:14 
I want more challenges... A maximum of 4 Eternal monsters per room is too little for me. It would be nice if there was a button to enable the maximum difficulty of this mod. But overall, it's fine.
Guilherme  [ophavsmand] 25. feb. kl. 19:46 
well I saw that repentance+ didn't changed anything in enemies, so I believe it should work
N.C.V. 25. feb. kl. 8:57 
Working in Repentance+?
GodSlyferiux 16. feb. kl. 3:36 
Plan on making this for Repentance+?
NemeczeK 16. feb. kl. 2:31 
Can you make the Mother Shadow eternal version optional in the config menu?
RGB7121 2. feb. kl. 19:08 
i like the eternal enemies iin flash, good to have more of the tricky bastards
Axol the catboy 20. jan. kl. 20:20 
could someone make this fully compatible with improved and reworked foes, and/or Hard mode boss patterns
󠁳⁧⁧ TheMoonSmiledBackAtMe 20. jan. kl. 14:32 
I've been dreaming about this mod and saw it in a youtube video. Now you can take the difficulty of the game to the limit as I like it
Guilherme  [ophavsmand] 20. jan. kl. 12:54 
отправляю в рай some enemies got changed in rebirth, so with this option I revert some of the changes, look some of the changes that this options does:

-Eternal flies doesn't turn into common attack flies anymore when their host dies.
-The attack that pin shoots an ipecac now has a faster animation.
-The horsemen are faster while doing the dash attack.
-The head of the bosses larry jr and hollow have more hp compared with the rest of the segments.
-Damaging the clones of conquest doesn't hurt the original anymore.
-Scolex has much less hp but it now have a big damage resistance while doing the tail attack
󠁳⁧⁧ TheMoonSmiledBackAtMe 20. jan. kl. 11:17 
Hi, what does the classic ai setting mean in the Repentance Eternal Edition mod? In terms of what is the difference in ai, does classic ai make enemies more dangerous?
Guilherme  [ophavsmand] 9. jan. kl. 12:29 
tatarasanuarturliviu I didn't made it
The 1 16. dec. 2024 kl. 12:23 
classic ai is sooo fucking coool
The 1 16. dec. 2024 kl. 12:21 
this is the best mod ever literally
DicentraS 6. dec. 2024 kl. 23:48 
any plan to release the beast/ultra 4 knights to separate mod? or the option to turn them on or off...
Soldier Furret 28. nov. 2024 kl. 5:19 
Ooh didn’t know, well good to know. I rarely check settings for mods.
Guilherme  [ophavsmand] 27. nov. 2024 kl. 14:22 
disable the "Enable Classic D6" option for this
Soldier Furret 27. nov. 2024 kl. 8:33 
Popu TBOI Eternal edition's D6 was nerfed to have a chance to destory an item pedestal. I guess the creator of the mod wanted to be like the Eternal edition with Isaac having his nerfed D6 again.
You can use mods like "Da Rules" / "The Rules" to spawn in a regular D6 for Isaac again.
Nyctoniac 23. nov. 2024 kl. 3:17 
Is there anyway to disable specific enemies/boss eternal variants from appearing? I think stuff like eternal mega satan is too much and I'd like to prevent some of this stuff from appearing
dinkydonuts09 17. nov. 2024 kl. 6:16 
i need to know what florian was smoking when he made these idiots
so i can ban it
vanilla421 13. nov. 2024 kl. 3:11 
eternal bosses should drop holy cards as tainted lost
why so ez? 5. okt. 2024 kl. 10:10 
because that's how it was back in flash isaac
popu 21. sep. 2024 kl. 14:12 
Why this mod changed d6 on isaac to eternal d6 (lost item) can someone explain me this?
Guilherme  [ophavsmand] 7. sep. 2024 kl. 12:42 
I'm pretty sure it's a problem with another mod that changes the leech, because the leech enemy is one of the enemies that I didn't touched in anything except for making it shoot projectiles which is impossible to break any enemy
Newgel 7. sep. 2024 kl. 9:05 
I'm having an issue with eternal leeches, they seem to be literally untargetable and invincible which can cause softlocks. It could totally be an issue with another mod tho but I'm not sure yet
Guilherme  [ophavsmand] 17. aug. 2024 kl. 23:25 
Sir Colonel Hotdog (BB) well there's no reason to do anything with unused content because they can't appear inside the game in normal ways
Sir Colonel Hotdog (BB) 17. aug. 2024 kl. 12:12 
Found out there is a eternal split rage creep, plan on doing anything with them or any other unused?
Ltrss 10. aug. 2024 kl. 14:46 
I would tove to see a option to disable the f3 hint, great mod:steamhappy:
Guilherme  [ophavsmand] 3. aug. 2024 kl. 17:56 
what's wrong with eternal clog? it's working normally
ツツ☢Ⓔⓛ ⓣⓞⓧⓘⓒ 3. aug. 2024 kl. 12:07 
hear me out look at eternal clog
Guilherme  [ophavsmand] 3. aug. 2024 kl. 0:40 
bem, acho que na questão de causar softlocks não tenha pois arrumei o que o pessoal reportou de problema com esse mod, mas em questão de funcionar 100% perfeito eu ACHO que não totalmente, mas creio que não deva ocorrer problemas graves
Model Z Golden 2. aug. 2024 kl. 22:51 
é compatível com reworked foes?
Ertdee 2. aug. 2024 kl. 2:27 
oh then i think i had it very high, i did the randomizer
Guilherme  [ophavsmand] 1. aug. 2024 kl. 13:48 
Ertdee in the eternal menu config one of the configs is about the eternal challenge room spawn rate, the original chance is 12%, you can adjust it as you want
Ertdee 31. juli 2024 kl. 22:31 
there is a way of reducing the spawn rate of eternal challenge rooms ?