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In my opinion, however, what has been solved very well is the control system. The quick dive is also very nice.
The hull dysin is very well made.
I really enjoy driving it!
(Would it be possible to integrate the DLC warheads into the missiles?)
Greetings and much success:
Cedric P.
but good job
Some constructive criticism:
-We need a way to drain the missile tubes after a submerged launch. Atm it compromises the sub's buoyancy without any way to compensate. I lost a sub this way.
-The Missiles are very inaccurate. I launched 5 at the Fishing Village and none ever arrived.
-Some Torpedoes would be awesome, can wait for Weapons update or use these new Marino ones.
-A Torpedo tube launched Cruise missile (perhaps radar or sonar guided) to use against e.g AI Ships would be the cherry on top.
-A way to scram the reactor in case of emergency, together with additional equipment like RAD detectors.
-An improved Ballast system that allows for emergency blows, together with a backup power system.
it looks firee or ... water ?
made by Pufferfish, its one of the few torpedoes capable of hitting other submarines, also the missiles in their current state are a bit inaccurate, otherwise a very pretty and functional sub
very performance frienldy sub btw
Delete the sub and downlaod it again. workshop was absolutley horrible today