Space Engineers

Space Engineers

Pipelines
245 Comments
Remnant 2 Aug @ 12:50pm 
Any chance this could be made to priorities which hub they connect to via colour coding? for example if you have 2 pipelines running alongside each other, the yellow hub would connect to the closest yellow hub while the red one connectors to the closest red hub instead, so we don't get crossed pipes that need to be fixed every server reload
Grasshopper K 26 May @ 9:19am 
Tyvm.
Aye we'd used power lines before too on a private server but it regularly disconnected itself.
I'm currently making a 48~km pipeline 100m power line poles would take all week xP
It's just that we've a fusion reactor (IOverhaul) and it's to connect an oil rig. I'm just setting up a two way pipe system and I can send Ice or fuel oil back to the rig and run it off hydrogen or Petrol.
Pablo Diablo 25 May @ 8:26pm 
@Grasshopper K - Correct
In the past, I've used this mod to transmit power alongside it, though it doesn't stretch as fare as the pipelines do... (Basically make a small island every so often with a power cable pylon and a pipelines receiver.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2648152224
Grasshopper K 24 May @ 3:19pm 
Very sorry if I'm being dense here, I didn't find an answer from the last few pages. To 100% check, power won't transfer across pipelines?
Pablo Diablo 8 May @ 11:00pm 
@Tardo The Ass-Monkey
That question has been asked and answered *multiple* times in the comment section. (No ... no gas)
Tardo The Ass-Monkey 2 May @ 9:37pm 
Will this also transport gases, or just blocks? Just wondering if I can make a hydrogen refinery at my ice mining site, or if I need to refine it at my main base.
BookBurner 22 Dec, 2024 @ 8:09am 
Hello, would it be possible to remove the pipeline block from the Large Block category? Keen changed categories last update, and now we have a solitary "Large Block" category with just the pipeline block in it :))
Mr. Rii 4 Dec, 2024 @ 11:47am 
Hey Klime, awesome mod. Wanted to ask if you had any plans to implement a method to lock pipelines from creating or receiving new connections in the future.

Thanks in advance,
Klime  [author] 2 Nov, 2024 @ 5:27am 
Thanks for the info @SmokesRC
Noodle 2 Nov, 2024 @ 4:41am 
hey please dont recommend serverblend anymore they have shut down entirely and did not issue notice or refunds for services cancelled.
6666qq 6 Oct, 2024 @ 3:36am 
I tried to use this mod, but I didn't like it, he didn't always want to connect pipes even 50 m apart (and I followed the direction arrow). If they finish it, then it will be the top 10 mods that I will use!

Я попробовал использовать этот мод но он мне не понравился, он не всегда хотел соединять трубы даже в 50 м друг от друга (и стрелку направления я соблюдал). Вот если его доделают то это будет топ 10 модов которые я буду использовать!
Shoku 'Jetwash' Silverfall 1 Sep, 2024 @ 7:34pm 
Mod is working, but it seems you have to manually move components between pipeline hubs sometimes. And welders, for instance, can't pull items through the network.
Kitsuni 30 Aug, 2024 @ 11:05pm 
It'd be nice if someone updated this mod to squash some of the bugs and make it more reliable...
Tommygunn 27 Aug, 2024 @ 8:44pm 
Broken
Shampoothespider 25 Jul, 2024 @ 11:02am 
i diff wish we could transfer fuel,oxygen,and other gas
Noom 20 Jun, 2024 @ 1:17pm 
Made a quick hack to avoid 180° connection, you can use "channels" to force pipe to connect to only pipe from the same channel. Add [*****] to their name ( **** being the channel you want )

For exemple "Pipeline Hub [SILVER]" will only connect to other pipeline with [SILVER] somewhere in their name

mod id : 3271531813
Jim 17 Jun, 2024 @ 4:08am 
Ah dang only wanted to use this to transport fuel (Hydrogen) but doesn't support gas transfer. Nice mod though.
mcbobbo 5 Jun, 2024 @ 2:51pm 
Is the 'search_radius = 1000' and cone draw where the 1 km limit is defined? Have you attempted using longer distances?
geraveoyomama 3 Jun, 2024 @ 1:37pm 
So I have noticeed that the water mod and this mod interact to create quite some cpu load. Got some tips or a fix? Thanks
Crowigor 23 May, 2024 @ 5:56am 
Hello can you add front and back mount points?
Fluffy Foxie 10 May, 2024 @ 12:15pm 
Please make the pipelines connect to other pipes of the same colour only, that way I can better manage the pipes and direct them only to where they need to be.
DracoNB 11 Apr, 2024 @ 1:13pm 
@klime or @enenra is it okay to make modifications and upload a private version of this mod? We wanted to modify/remove the physics from the pipelines. Thanks :)
ceilyurie 1 Apr, 2024 @ 4:54pm 
THe pipelines aren't transferring anything for me.
DracoNB 1 Apr, 2024 @ 1:43pm 
Heya thanks for making this great mod. We were wondering if we could modify it to change the physics on the pipelines themselves and re-upload.
Matze 11 Mar, 2024 @ 6:31am 
Would it be possible to use the codebase of the mod to make a railway mod?
I think I remember seeing a railroad mod for Medieval engineers back in the day
General Madman 20 Feb, 2024 @ 12:35am 
question how do i get the pipeline to connect to seperate hub while on same grid?
TechCoder 5 Feb, 2024 @ 7:10am 
Power outposts through Pipelines by sending ICE to them and using a gen..... (or add a solar panel and/or turbine.... :)
kinngrimm 4 Feb, 2024 @ 8:55pm 
fair enough, thx
Tick-tock 23 Jan, 2024 @ 5:09pm 
@kinngrimm they do not, as far as Ive tested
kinngrimm 21 Jan, 2024 @ 6:36am 
"Pipeline hub blocks DO NOT need power"
ok, but do they let power through? So it could also be a way to power outposts from a central location?
ArcaneCyanide 4 Dec, 2023 @ 12:42am 
Please for the love of god add tags or some sort of method to tell specific pipe hubs to connect to other specific ones rather than sending out THREE pipes (2 unwanted) out of one hub through my base walls into the outgoing port of another hub for some reason
ArcaneCyanide 4 Dec, 2023 @ 12:27am 
@official_Zealiux having a similar issue yeah, outgoing pipes side connecting to other hubs on the outgoing side, and for me the pipe model is spawning too close leaving 1 or 2 sections of pipe sticking out the other side
KnightForEyes 3 Dec, 2023 @ 3:55am 
Is there any way to transport hydrogen with them? Or Is it just Impossible?
Official Zealiux 28 Nov, 2023 @ 8:36pm 
Script issue pipes are not ignoring outbound ports and do not prioritize inbound ports?!?

This is kind of driving me insane and is making the mod nearly impossible.
Official Zealiux 27 Nov, 2023 @ 6:12pm 
idk if anyone else has this issue but I'm having outgoing pipelines connect to other outgoing pipelines (on the outgoing side). And the pipe model itself seems to spawn a tad to far leaving a gap between the hub and pipe also on the outgoing side.
TechCoder 15 Nov, 2023 @ 3:11pm 
@daminenex a couple things....
1. Containers (and not just Pipelines) don't "suck the material" - this is an SE thing - you have to manually move the stuff or have some script and/or 'something' to move the ores/components.
2. If you use just Pipelines (which doesn't require power) and place something in it, be sure you have the Pipeline pointing in the right direction and it should 'come out' at the other end of the Pipeline (again, unless you have something that draws it out, it will sit there.

Your #1 is that you didn't pay attention to the 'rules' of Pipelines (and more importantly, the rules of SE - see above)

Your #2 is as my #2 and the experience you had I believe in your 'test' - and it was just like things should be.

When you say "nothing came out the other side", I will also refer you to the rules of SE physics - likely the item was in the Pipeline end - or, if you have a base there, it was 'sucked' into a Refinery or O2 gen.
damienex 15 Nov, 2023 @ 8:47am 
Oh, to follow up, I did get a short chain test pipeline to work. I set up 3 PCB's and dumped material in one end and got it out the last PCB without issue as a test before I built my pipeline to make sure it worked with the mod first so I don't think there is any gross incompatibility with the two mods. Regardless, there are other mods I am running but before going step by step there, I wanted to see if anyone knew of this issue before I did a deep dive testing each individual one.
damienex 15 Nov, 2023 @ 8:44am 
I love the potential of this mod in my game, but I seem to be having a few issues.

First thing first, I am running Weapon Core and Industrial Overhaul.

I got my pipeline network set up, everything is connected, and the whole thing spans less than 1km in total length. I have the following issues:

1. I placed a Small Cargo Container (SCC) under my first Pipeline Cargo Block (PCB) to act as a 'deposit' hoping that the pipeline would suck the material out of it. This was not the case and I was also unable to directly transfer materials directly from the SCC to the PCB. Intentional or mod issue?

2. When I do place material directly into the PCB it gets sucked out of the inventory and then... disappears. I have tried stone, ore, items, and nothing comes out the other side. I checked the inventory of each PCB in the network and nothing was stuck. Just gone.
Austin5003 3 Nov, 2023 @ 8:56am 
Works pretty well but there's some inaccuracy with the pipe length so you need to plan out all your conveyor connections in the adjacent area, just a slight annoyance
FluffySUH 24 Oct, 2023 @ 12:09pm 
For those wanting to use a rotor/hinge - turn the sub-grid into a static grid and it will work. Server I'm on uses the /convert function and this worked for me.
MaddLagger 30 Sep, 2023 @ 11:01am 
@panmati Copy and Paste /pipeline toggle

Weird, but it works then
PanMati 22 Aug, 2023 @ 10:31am 
pipeline command doesnt work? also they dont want to connect
NIX 27 Jul, 2023 @ 6:21am 
@Kitty Of Pathos
Try using power poll tethers its like a powerline
pbpz22 18 Jul, 2023 @ 10:51am 
Is it allowed to place the piepline block on a rotor (which is placed on a static grid)?
an egg cultist 15 Jul, 2023 @ 9:47pm 
really annoyed you cannot make them connect with different stuff though, because I am definitely going to bottleneck stuff
an egg cultist 15 Jul, 2023 @ 9:38pm 
Got it. Was only curious on gas, I can pass ice a lot more easily so that works
TechCoder 15 Jul, 2023 @ 5:37pm 
no 'tags', just mostly trial (and a lot of error...) They aren't really made for side-by-side (see the main picture...), though I understand exactly what/why you want them.

Best I've gotten 'guaranteed' is three blocks separated - that's a lot, but if you want them closer, you have to just keep trying. I also have gotten better results by going in a 'circle' - i.e., the out->in, then the other out->in (I won't say I'm an expert by a long shot and it has been awhile since I used them - mostly because of the trouble setting up 2-way connections..... :(

as for O2/H2 - MANY answers on here - N O ! Pass SOLID things (like something called "Ice"...)
an egg cultist 15 Jul, 2023 @ 5:07pm 
I have a couple questions actually.

Firstly, how do you make pipelines be side-by-side and not connect to the same output pipeline; i.e, how do you set tags for a pipeline?

Second, can pipelines transport oxygen/hydrogen?
an egg cultist 15 Jul, 2023 @ 4:43pm 
@gram Yeah they do, I am actually here wondering if you can get them to connect to separate ones on the same grid easily because I am worried about bottlenecking.
Eris 15 Jul, 2023 @ 8:50am 
can multiple pipeline hubs connect to the same hub? Like 2 ore stations connecting to 1 refinery station?