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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3132067311
What I came here for: Will this work out of the box for a handmade solar system? I have about 31 "orbital bodies" that are as far as 35,000km from the center in my server and it appears the solar map is cluttering them all up on the display.
Also want to say thanks for this mod! Surprised it isnt somehow in vanilla but I imagine it is a lot of coding work. Thank you for your contribution :)
On the planetary map, a moon will be visible if it is within 1000 km of the planet that the grid is closest to.
On the solar system map, a planet is greyed out when two planets are within 1000 km of each other and the grid is closer to one over the other.
I'd be happy to send you the code for this change if you like, though I'm not very good at C#, so you might be better off reimplementing it properly yourself.
The mod is however located at "\steamapps\workshop\content\244850\2498374109", and in "\2498374109\Data\Scripts\SolarMap\Panels\MapPanel.cs", you could write "float planetSize = 5f;" on line 188, and use that variable instead of the dynamic "planet.PlanetSize" variable used on line 190 and 191. The following line "if (planet.Type == CelestialType.Moon) { planetSize = 2; }" can be added to create a different size for moons.
But this "solution" causes a visual bug due to how the size of your gas giant are disproportionate to the rest of the map.
If you know how to do any of the above, you are free to do so. I don't mind.