Space Engineers

Space Engineers

Skimt's SolarMap Mod
80 Comments
MartianLeo 20 Jun @ 6:05pm 
is it possible to change the names pf the planets that appear on the map?
Boobies 12 Apr @ 5:58am 
AHA. You can't use this with plugin loader. It just doesn't work. That's a shame.
Boobies 9 Apr @ 3:19am 
Awesome! Many thanks mate! I'll give it a go. Though I do have it hosted on my dedicated server and in my 'player' modlist and no cigar. Or do you mean it has to be a script for it to work?
Skimt  [author] 8 Apr @ 7:00am 
@Boobies It will not work in multiplayer unless it's hosted by the server. There is an in-game script version for this, but it's older and not maintained. Search for "Skimt's SolarMap Script (Discontinued)".
Boobies 6 Apr @ 5:27am 
Looks like this is non-functional. I do hope somone has the interest in getting it to work with 'apps' so that it shows up. Such a shame it doesn't atm as it looks like a great mod
Boobies 6 Apr @ 5:08am 
Hi guys, does this mod still work? I tried adding it, then setting up a 3x3 LCD and I can't see anything under script. Are there any pre-requisites or special instructions?
nickforgie 1 Mar @ 8:18am 
zernon cockpits don't work, it says this in the description
zernon 23 Oct, 2024 @ 8:50pm 
I am not getting any info on the lcd screen or cockpit panel. Am I missing something? I did set it to the center screen, and keyboard, and neither work.
Lotl 22 Oct, 2024 @ 1:18am 
Could we get a version to work with Real Star system
Church 30 Mar, 2024 @ 11:29pm 
Unfortunately the info panel readout is so small w/ many planets its unable to be read :(
Skimt  [author] 2 Feb, 2024 @ 2:49pm 
It's probably broken (sorry). Last I heard, only asteroids have uranium. I can't recall what I did, but I think it reads the texture files of each planet, but those files aren't a valid way of determining the contents of planets anymore.
[INTEL] Dead inside™ 15 Jan, 2024 @ 7:39pm 
How does this mod determine what planets have what ores? I'm on default Planet 26 and its saying there is Uranium yet I cant find it
Zoekoff 5 Jan, 2024 @ 7:07am 
My bad I'ts actually a 3x3 but still. heres what I mean over is the 3x3 and down on the right is a smaller version but its just so small on that screen, it doesnt have enough pixles to make readable text.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3132067311
Zoekoff 5 Jan, 2024 @ 6:08am 
Just something that might be nice: I have an "ssg random 24 U" generated world(vanilla and modded planets/moons) and Everything works fine except that all the info screens are so packed the text is hard to read on a less than 5x3 LCD from one of the mods/dlc. Would it add too much extra work to add Scrolling text, Font sizes, or just something so it could work somewhere smaller?
Whiskey 28 Dec, 2023 @ 12:04pm 
mod appears to be broken as of now, looks pretty damn cool though
Dalten 14 Apr, 2023 @ 5:14pm 
Good evening, a player just noticed that Triton has a moon according to the map. I'm fairly certain it doesn't in the vanilla star system. thank you.
King Matt 👑 13 Apr, 2023 @ 7:18am 
@caffeinix - I'd also be interested in your modification :)
Pheonix-1 9 Apr, 2023 @ 9:05am 
i'm someone in king matt's server with the problem he mentioned, i don't know if this is possible or not but adding the option to make the planet display smaller would work amazingly, even making this work with a holo table to show all the locations using dots of some sort if not show the planet it's self. like he said, thanks for your contribution as this mod is amazing to use in most situations.
King Matt 👑 9 Apr, 2023 @ 8:45am 
Adding to the discussion - Aren't the default moons 19km in size?

What I came here for: Will this work out of the box for a handmade solar system? I have about 31 "orbital bodies" that are as far as 35,000km from the center in my server and it appears the solar map is cluttering them all up on the display.

Also want to say thanks for this mod! Surprised it isnt somehow in vanilla but I imagine it is a lot of coding work. Thank you for your contribution :)
Rufio 8 Apr, 2023 @ 6:13pm 
@caffeinix hey could you hook me up with that modified version. Using this on a server with all custom planets so its showing everything as a planet, as the smallest thing you can spawn in is 19km
Rufio 7 Apr, 2023 @ 5:32am 
so do i need a mod or a plug in to spawn in bodies smaller than 19km?
Skimt  [author] 6 Apr, 2023 @ 5:44am 
A planet is determined to be a moon if its radius is below or exactly 17.5 km in size.

On the planetary map, a moon will be visible if it is within 1000 km of the planet that the grid is closest to.

On the solar system map, a planet is greyed out when two planets are within 1000 km of each other and the grid is closer to one over the other.
Caffeinix 3 Apr, 2023 @ 9:54pm 
Rufio: by default, any celestial body larger than 17.5km is declared a planet. As far as I can tell, in the planetary map view, it shows you the planet you are closest to.
Rufio 3 Apr, 2023 @ 2:35pm 
So how does it decide what is a planet and what is a moon? what is the cut off size? how does it decide which planet to show you?
Caffeinix 2 Apr, 2023 @ 9:07pm 
Skimt - I have a tweak for this mod that makes it a lot more friendly for custom solar system setups. To determine whether a planetary body is a moon in SolarSystemSessionComponent. rather than simply using a radius cutoff, get every object within 500km (which is consistent with the Planetary map) and determine which is the largest object. If it's not the current body, then that body is a moon regardless of its radius. It's O(n²), but it runs fast enough even with a pretty gigantic solar system, and it makes the map much more readable!

I'd be happy to send you the code for this change if you like, though I'm not very good at C#, so you might be better off reimplementing it properly yourself.
Nyxborne 4 Feb, 2023 @ 7:32am 
Can a player use this client-side with the plugin-loader?
Darkpande 8 Jun, 2022 @ 12:01pm 
Can you make so that it displays planets coordinates?
ninjawizard 29 May, 2022 @ 10:21pm 
how do i position the planets (spawning) so the `orbits` wont overlap? (become gray) i put them on a line lol but they show in a funny order on the lcd
ninjawizard 29 May, 2022 @ 12:35am 
this is amazing stuff man
sv_memes 1 7 Apr, 2022 @ 7:49pm 
Gotta echo the request to show this on cockpit/flight seat LCDs. Outstanding mod.
Trapper Wolf 1 Jan, 2022 @ 12:24pm 
Using a 1000km planet ingame, is there any adjustment you can make to the code so that it doesn't take up the screen?
GOODYOB 16 Oct, 2021 @ 9:33am 
How to zoom the map out?
Ren 8 Oct, 2021 @ 10:04am 
Is there a way to zoom in or out on the lcd?
Smart Bear 3 Sep, 2021 @ 11:24am 
Я так понимаю данный мод работает только со стандартной картой?
kenzo680 28 Aug, 2021 @ 2:42am 
@TheTalosMyth they are show its mod but this is everytime an script do on the top of economic actived u normally see Script so active it to have all the script u subcribed
Echo Walker 19 Aug, 2021 @ 11:56am 
This is if you don't see it
Echo Walker 19 Aug, 2021 @ 11:56am 
When you make a map you need to go into advanced and scroll down to PCU amount and under that somewhere you have to enable scripts.
Captain America 16 Aug, 2021 @ 7:37am 
No, I'm playing offline in the Solar System world.
Skimt  [author] 16 Aug, 2021 @ 12:20am 
Are you playing multiplayer?
Captain America 15 Aug, 2021 @ 2:07pm 
Echoing Sgt. Epsilon's comment. I have the mod installed but it never shows up in the script options.
Skimt  [author] 2 Aug, 2021 @ 8:25pm 
I'm afraid I cannot help you.

The mod is however located at "\steamapps\workshop\content\244850\2498374109", and in "\2498374109\Data\Scripts\SolarMap\Panels\MapPanel.cs", you could write "float planetSize = 5f;" on line 188, and use that variable instead of the dynamic "planet.PlanetSize" variable used on line 190 and 191. The following line "if (planet.Type == CelestialType.Moon) { planetSize = 2; }" can be added to create a different size for moons.

But this "solution" causes a visual bug due to how the size of your gas giant are disproportionate to the rest of the map.

If you know how to do any of the above, you are free to do so. I don't mind.
Henderson 2 Aug, 2021 @ 1:59pm 
So if I use SEToolBox to create gas giants, there is massive overlap on the planets. How can I overcome this?
Skimt  [author] 1 Aug, 2021 @ 5:16pm 
The mod works for me, without errors, so I'm unsure how I can help you.
Epsilon 1 Aug, 2021 @ 4:50pm 
Unfortunately, the mod doesn't show up with the industrial patch (as we already assumed it wouldn't)
Skimt  [author] 26 Jul, 2021 @ 1:39pm 
Not sure what will be in the industrial patch. Unless I get extremely busy this semester I will try to keep it up and running.
KampKounslr 26 Jul, 2021 @ 4:35am 
Great mod, thanks for making it! Any chance of a compatibility patch with Industrial Overhaul?
Rekalty 12 Jul, 2021 @ 7:43am 
Will this ever work in cockpits? Really liking it for my larger ships where I have space for LCDs, but it would be really neat for cockpits too.
Kodiak 3 Jul, 2021 @ 11:25am 
No one!? Just want to know how to setup multiple displays with the solar map...
Lyric Drake 591 27 Jun, 2021 @ 12:27pm 
looks cool, ima see if I can convince my friends (who tend to host our games) to install it.
Kodiak 7 Jun, 2021 @ 4:54pm 
Does the mod supports multiple LCDs so that the map is expanded among them to get better view?