Portal 2

Portal 2

Interiority Science
22 Comments
Sauerkrautbaum  [author] 12 Jun, 2017 @ 1:00pm 
BUG: Shoot both portals before you go though one!
Unfortunalty I wasn't able to fix the problem myself. If anyone know's how: Please tell me.
Sauerkrautbaum  [author] 28 Sep, 2014 @ 1:39pm 
The elevator is placed in space (you teleport into the cube) . If you fire a portal within the elevator a blue/orange portal will be created at xyz-coordinates 000. If you fire the opposite portal afterwards and go through it you'll glitch out of the world. I'm still learning to use hammer and haven't found a fix for it jet. Hope you still enjoy the map.
weatherman115 28 Sep, 2014 @ 12:26pm 
@Nathan2055
It just sent me to where I fired it when I went through it.
I think.
Arkushet 9 Jun, 2014 @ 3:54pm 
If you fire a blue portal into the map just after entering and go into it, everything breaks.
Sauerkrautbaum  [author] 17 May, 2014 @ 6:41am 
I apologize for uploading a false update file (which added bugs instead of removing some).
The mistake is corrected and you can now play the final version of the map.
FrostGiant 12 May, 2014 @ 1:18pm 
Interesting. The test gave me a certain amount of satisfaction. I liked it.

Would you please try out my new map?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=258831790
Sauerkrautbaum  [author] 29 Apr, 2014 @ 1:02am 
Thanks. Was fun to see.
Sauerkrautbaum  [author] 27 Apr, 2014 @ 7:32am 
Pillars are going to be added. An update is already in process.
I won't fix the portal bumping as it's a glitch technic and not a proper way to solve puzzles.
My freinds gave me feedback form easy to sadistic about the map. No way making it right for everyone, but I hope the challange address the majority.
Glad you still had fun. Thanks for the feedback.
Brave 26 Apr, 2014 @ 3:02pm 
Not hard or hard to figured out, the puzzles are pretty much straight forward! I don't like how the structure is floating over the goo, maybe adding some pillars or columns in hammer to make it look like its being held by something, also the player can portal bump the glass where the stair is trigger by the pedestal button, i'm not sure if you want to fix that.
Overall the map was fun to solved.
Sauerkrautbaum  [author] 26 Apr, 2014 @ 12:36pm 
Thanks jaz.
JAZ 26 Apr, 2014 @ 12:13pm 
Good puzzle, difficult but not too difficult to solve. Died a couple times, which was useful to reset mistakes I made without having to start completely over. So no $60 for me. Have fun making more!
kimist108 21 Apr, 2014 @ 8:58am 
I love piston pumps. So, the ending was really fun.
Sauerkrautbaum  [author] 20 Apr, 2014 @ 9:34am 
Thanks a lot for the video! You found nearly all the shortcuts and gave me some ideas for improvements. Well played.
DeathWish808 20 Apr, 2014 @ 9:16am 
I didn't find it too challenging, but it was interesting. Good job!

Video: http://www.twitch.tv/deathwish808/b/521560554
Jade BGE 18 Apr, 2014 @ 6:05pm 
Creative and lots of fun! Thank you.
Sauerkrautbaum  [author] 18 Apr, 2014 @ 2:29pm 
Thanks. I'll try to fix it.
azurer 18 Apr, 2014 @ 2:21pm 
Just finished. Well I liked it. Unusual location, puzzling glass walls are great. But I found a few bugs, for example I got stuck under the bridge when I activated it, you also get stuck in the air just in front of the last portal. Anyway the work is wonderful.
Niobe 18 Apr, 2014 @ 11:41am 
AWESOME! Perfect if you're looking for a challenge.
JamesFreeman5 17 Apr, 2014 @ 5:56pm 
I love it!
Sauerkrautbaum  [author] 16 Apr, 2014 @ 5:29pm 
Thanks for your critical reply. It's intressing that you mention this particular aspect as I had various thoughs and versions on how to deal with it (compare: original PeTI map ).
I have my reasons to do it the way it is, but I can imagine to change it again.
The angled panel should be the only part where change is comming silent through. You're welcome to tell me if you notice more. I'm glad that you still enjoyed the map. I'll make sure to try your map as well.
Bayram 16 Apr, 2014 @ 1:21pm 
Thumbs up for the Hammer work and the unusual nature of the puzzle. Personally, I found it a tiny bit frustrating as I could not see what was going on and I was totally surprised by the top of the ledge suddenly and inexplicably becoming portalable . It was a good feeling when I made it to the exit, though!

After months of work, I have published my first all-Hammer map: " Interface (Hammer Version) ". It is based on a very neat puzzle by Brave and can be played at multiple difficulty levels (the original was quite tricky). You can tour the observation rooms and there are training chambers if you still have trouble figuring out the puzzle.