Stellaris

Stellaris

Slower Slave Market
23 Comments
John Shepherd N7117 1 Oct, 2022 @ 6:33pm 
abandoned?
Zeph 16 Dec, 2021 @ 12:04am 
THANK YOU
Luciferos 7 Dec, 2021 @ 8:39pm 
Yes to all of this

Don't take this the wrong way but https://y.yarn.co/c8f638f2-224a-4a6b-985c-6bb058adf806_text.gif
Smoking_GNU 28 Nov, 2021 @ 5:00am 
Why the hell didn't i look for a mod like this earlier? Instant sub.
Rhaenys 25 Nov, 2021 @ 5:11am 
Thank you very much :)
sussy baka  [author] 24 Nov, 2021 @ 9:46pm 
Updated for 3.2.
Rhaenys 24 Nov, 2021 @ 9:54am 
It's still compatible with the latest patch? The vanilla version of the game still does those super fast listings-sales.
sussy baka  [author] 9 Oct, 2021 @ 5:29pm 
To be honest, I'm forgot why lol. I'll see if I can do that, and also fix it so that the AI only buys slaves at the start of the month.
Ryika 9 Oct, 2021 @ 2:06pm 
May I ask why you decided to bake the effect into the policy instead of just a standalone static modifier that you can add / remove via script? It seems to me that this would improve compatibility - or is there a problem that I'm missing?
falhxer 6 Oct, 2021 @ 3:38pm 
you are a good man
sussy baka  [author] 18 Sep, 2021 @ 5:02pm 
Updated for 3.1 now.
danst31 18 Sep, 2021 @ 10:25am 
Lem update?
Mr.Michael 5 Sep, 2021 @ 9:33pm 
You should make a mod that takes slaves automatically. After selecting certain features, we automatically buy the slaves with those features. This doesn't reduce the strength of the AI ​​either.
Eddie Gaming 29 Aug, 2021 @ 3:58pm 
You could set the AI to not buy slaves until the end of the month, so that way there's a large window for the player to buy them
NightSlink 21 Aug, 2021 @ 1:08pm 
finally i can peruse the lists of slaves to buy
sussy baka  [author] 19 Aug, 2021 @ 8:03pm 
Interesting suggestion, I'll look into it.
EJR 19 Aug, 2021 @ 11:09am 
You said if anyone has a better method for this, might I suggest programming AIs to buy slaves that they "need"? For example, an AI is running low on food so it will buy slaves with the trait that gives them a boost to food production?
Mr.Dylers 10 Jul, 2021 @ 11:24pm 
This seems super useful, I'm going to test it out myself. Thanks for making it.
sussy baka  [author] 21 Jun, 2021 @ 11:08am 
Yes, unfortunately
Willa Grey 19 Jun, 2021 @ 5:47pm 
Thanks for this - I had to use a speed clicker (from my old Cookie Clicker days, lol) to have any chance of buy slaves to fill my bio-trophy slots
sussy baka  [author] 5 Jun, 2021 @ 10:18am 
@Counter Stroke It should be okay. I did the testing of this mod by adding it to a preexisting modded save game, and I didn't run into any issues. As long as your other mods aren't changing the slavery policies, I don't think there will be anything game breaking.
Counter Stroke 5 Jun, 2021 @ 2:23am 
This mod looks fairly useful. One question though, @smell waifu , Would it be okay to add this mod to a preexisting save game? Especially a modded preexisting save game? I really want to add this mod but I don't want to restart a new game just yet because I just started a really good new run recently. I also don't want to break my current run.
Computica 23 May, 2021 @ 10:22pm 
It's competitive out there.