工人與資源:蘇維埃共和國 Workers & Resources: Soviet Republic

工人與資源:蘇維埃共和國 Workers & Resources: Soviet Republic

Ryan's Fishing Industry Pack (currently retired)
163 則留言
A Fake Uncletopia Server 9 月 11 日 上午 4:56 
If you want this to work in newest patch go to Steam\steamapps\workshop\content\784150\2495773868 and in the buidling.ini file for both fish farms remove the two lines for sun based production and add $WASTE_PRODUCTION_DISABLE at the end.
ryantheskinny  [作者] 6 月 8 日 上午 12:39 
i don't believe so as ships cannot be excavators which is a requirement for that.
Luap104 I Roman 6 月 7 日 下午 3:21 
@ryantheskinny And if you make a fishing place like a factory, namely a quarry for mining stone and tie the number of fish to ships that could mine it there. Is this theoretically possible?
ryantheskinny  [作者] 6 月 4 日 上午 1:29 
the way it use to work doesn't reliably work due to code changes. I have retired this mod as its just not possible atm to make it compatible with all the game modes
stone_builder 6 月 2 日 下午 10:58 
@ryantheskinny Hi, bro, ur mod's great! But how to build it when plopped in the water? Using a heliCO?
ryantheskinny  [作者] 2 月 28 日 上午 7:47 
I had to add the solar code to make it run without workers. Use to not be an issue but game code changed and only solar and wind work without workers now.
Danielo 2 月 28 日 上午 3:28 
@ryantheskinny Sorry to annoy but this mod is a MUST and its weird that its not part of the game. Can you perhaps just fix the solar part? the entire mod works perfectly for me when i turn off the garbage part.
Danielo 2 月 21 日 下午 12:38 
I think there is a bug that demand solar electricity tech for it to work now.
ryantheskinny  [作者] 2024 年 11 月 20 日 上午 2:04 
You can. But this mod doesn't work well with some features.
Alex_Woiter 2024 年 11 月 19 日 上午 7:59 
Can I build a fish spot in realistic mod?
OneBear 2024 年 9 月 13 日 上午 9:34 
Or is there any other problem that I did miss?
OneBear 2024 年 9 月 13 日 上午 9:33 
Ok, in all honesty, it doesn't make much sense roleplay wise, but using one of my garbage freighter mods, I can empty the garbage storage in seconds it seems. Then I just export that garbage together with the rest of my garbage. Maybe a new international law was passed for fishing nations to take care of ocean waste, I guess?? :D
It's still not functional for realistic mode, but normally you can just fix "maschinery" by paying some rubles, so I don't really care that much. I just explain it to myself with broken fishing nets or whatever :D
ryantheskinny  [作者] 2024 年 3 月 18 日 下午 3:36 
Im still hoping the dev will help :D
aantono 2024 年 3 月 17 日 下午 2:28 
Sadly $WASTE_PRODUCTION_DISABLE doesn't seem to have any effect, and it still produces waste. Only removing cattle storage/production makes it waste-less, as soon as cattle storage is added, it automatically starts producing waste, regardless of the flag. (looks like a game engine bug!!!)
aantono 2024 年 3 月 17 日 下午 1:16 
SO... After doing plenty of experiments, it appears that if the fish spot type is changed from $TYPE_FACTORY to $TYPE_POWERPLANT, it works just fine, even though the production is still $PRODUCTION livestock 1.0
MXMS GoodCat 2024 年 1 月 23 日 上午 2:40 
Thx
ryantheskinny  [作者] 2024 年 1 月 22 日 下午 7:11 
atm this is not compatible with the maintenance update and cannot be made to be. Waiting on some coding changes from the dev.
MXMS GoodCat 2024 年 1 月 22 日 上午 1:12 
Is it possible to remove machinery from fish spot?
bat5 2024 年 1 月 21 日 下午 8:47 
You can make an aerial construction point for Large fish spot? For construction by helicopter.
ryantheskinny  [作者] 2023 年 11 月 18 日 下午 7:20 
I juat want my sea cows to work again lol
aantono 2023 年 11 月 18 日 下午 3:11 
In all honesty I think the devs need to add ability for modders to add custom resources. Not sure why it’s so hard… 🤷‍♂️
ryantheskinny  [作者] 2023 年 11 月 18 日 下午 2:10 
tbh if they'd just make a way for the fish to work more like a farm id love it. I liked when i didnt need the sun to make it work.
Illy 2023 年 11 月 18 日 下午 12:23 
Thanks for the great mod as well @ryantheskinny :) Maybe the devs can also add a script option to remove livestock pollution too
ryantheskinny  [作者] 2023 年 11 月 18 日 下午 12:22 
Thanks @illy.
ryantheskinny  [作者] 2023 年 11 月 18 日 下午 12:21 
Dev is going to evaluate it and see what can be done. Maybe it wont be retired after all.
Illy 2023 年 11 月 18 日 下午 12:18 
ryan wouldn't be able to put my fix in the mod, because you need to build it first, then manually change the script to add $NO_LIFESPAN after it's been built (and then reload). This is clearly not working as the devs intended, but if you want to keep using this mod right now, you can do the same.
ryantheskinny  [作者] 2023 年 11 月 18 日 上午 10:41 
so contacted the dev, still not liking the fix for it as it doesnt address all my issues. Going to be on hold for a bit longer.
ryantheskinny  [作者] 2023 年 11 月 17 日 下午 7:02 
Ill test it out tomorrow.
MXMS GoodCat 2023 年 11 月 17 日 上午 1:37 
Thank you very much...
ryantheskinny  [作者] 2023 年 11 月 16 日 上午 7:19 
Ill look at it.
MXMS GoodCat 2023 年 11 月 16 日 上午 6:45 
Could you add script, that Illy wrote below? Please.
ryantheskinny  [作者] 2023 年 11 月 16 日 上午 6:25 
I need to send him a list of what i need to make it work again.
aantono 2023 年 11 月 16 日 上午 6:16 
Any hopes the devs will make it workable?
ryantheskinny  [作者] 2023 年 11 月 16 日 上午 6:10 
its also retired not abandoned
ryantheskinny  [作者] 2023 年 11 月 16 日 上午 6:09 
its not fixable with the current patch.
MXMS GoodCat 2023 年 11 月 15 日 下午 3:05 
Who can pick up this mod, fix it and re-upload it? While author will back...
Claziq 2023 年 11 月 3 日 上午 11:21 
Are you able to get rid of the "machines in the factory are broken" error using the $NO_LIFESPAN? I'm not getting it to work
Illy 2023 年 10 月 23 日 下午 2:56 
I see. So, some weird behaviour I found:

Build the farm as normal, and it will say it has wear and tear etc., indicating it will need repairing at some point.

Now, put $NO_LIFESPAN in the building config, save and reload the game.

You should find that the building are functioning and they magically no longer need repair.

I can't explain why... but it works.
Claziq 2023 年 10 月 23 日 下午 2:11 
Thanks Illy, but the main issue currently is that the fishing spots do not work with Maintenance enabled, this causes the "Machines in the factory are broken" message wich results in no fish production. I would totally accept high waste if the buildings could function with Maintenance enabled.
Mofu 2023 年 10 月 23 日 上午 11:17 
Thanks Illy, I will try it! :happypopo:
Illy 2023 年 10 月 23 日 上午 11:10 
(this still requires work-days to build, I guess that's the issue you're trying to solve?)
Illy 2023 年 10 月 23 日 上午 10:49 
You can probably increase the production rate to counteract the waste-killing rate, and have a mostly full livestock storage. But it's kinda realistic that the livestock is only produced when the ship is there anyway.
Illy 2023 年 10 月 23 日 上午 10:47 
Here is a configuration that works, just about. It reduces the waste to only biological waste, which seems to be tied to livestock storage and can't be removed. However, you don't actually have to empty that waste. The livestock keep being produced. The waste will cap out at 180% capacity, and then it will start killing the livestock. This means that when there is no ship there, the livestock storage will mostly be empty. When a ship docks though, the production is immediately stored on the ship and it's OK.

See below.
Illy 2023 年 10 月 23 日 上午 10:47 
$TYPE_FACTORY
$SUBTYPE_SHIP
$ANIMATION_MESH_WORKSHOP anim.nmf
anim.naf
$ELETRIC_WITHOUT_WORKING_FACTOR 1
$PRODUCTION_CONNECT_TO_SUN 60
$PRODUCTION livestock 1.0
$STORAGE_EXPORT RESOURCE_TRANSPORT_LIVESTOCK 300
$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0
$COST_WORK_BUILDING_ALL
$COST_RESOURCE workers 1
$HARBOR_OVER_WATER_FROM 100
$HARBOR_OVER_TERRAIN_FROM 100
$SHIP_STATION 60 0 -20 -60 0 -20
$HEATING_DISABLE
$ELECTRIC_DISABLE
$WATERSEWAGE_DISABLE
$WASTE_PRODUCTION_DISABLE
$WASTE_WORKERS_DISABLE
$WASTE_CUSTOMERS_DISABLE
aantono 2023 年 10 月 22 日 下午 7:18 
Are there any signs that the devs will fix it?
ryantheskinny  [作者] 2023 年 10 月 22 日 下午 3:28 
I'm afraid i may have to retire this project for now.
Claziq 2023 年 10 月 22 日 上午 9:34 
Is there some creative workaround to this issue? I guess having workers is not possible.
ryantheskinny  [作者] 2023 年 10 月 21 日 下午 6:11 
Something in the code doesnt like a factory coded building not having workers when maintence is on.
aantono 2023 年 10 月 21 日 下午 1:59 
Right, which is the issue and the question is what’s really causing it to do so? The solar or wind power station does not require workers and works autonomously and no issues with machinery broken.
Claziq 2023 年 10 月 21 日 上午 10:33 
The "Machines in the factory are broken" is only present when Maintenance is enabled.