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It's still not functional for realistic mode, but normally you can just fix "maschinery" by paying some rubles, so I don't really care that much. I just explain it to myself with broken fishing nets or whatever :D
Build the farm as normal, and it will say it has wear and tear etc., indicating it will need repairing at some point.
Now, put $NO_LIFESPAN in the building config, save and reload the game.
You should find that the building are functioning and they magically no longer need repair.
I can't explain why... but it works.
See below.
$SUBTYPE_SHIP
$ANIMATION_MESH_WORKSHOP anim.nmf
anim.naf
$ELETRIC_WITHOUT_WORKING_FACTOR 1
$PRODUCTION_CONNECT_TO_SUN 60
$PRODUCTION livestock 1.0
$STORAGE_EXPORT RESOURCE_TRANSPORT_LIVESTOCK 300
$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0
$COST_WORK_BUILDING_ALL
$COST_RESOURCE workers 1
$HARBOR_OVER_WATER_FROM 100
$HARBOR_OVER_TERRAIN_FROM 100
$SHIP_STATION 60 0 -20 -60 0 -20
$HEATING_DISABLE
$ELECTRIC_DISABLE
$WATERSEWAGE_DISABLE
$WASTE_PRODUCTION_DISABLE
$WASTE_WORKERS_DISABLE
$WASTE_CUSTOMERS_DISABLE