RimWorld

RimWorld

Industrial Armory
148 Comments
Combine Elite Unit 732 21 Sep, 2024 @ 6:39pm 
1.4?
Rooty Tooty 1 Feb, 2024 @ 12:43am 
Heyo
Is there any chance you can make this mod specifically updated to 1.4?
Not your newest one but this one. It is my favorite melee weapons mod :daisuki:
Gerewoatle 18 Mar, 2023 @ 9:31am 
Anticipation growing!
Daniel231154 18 Mar, 2023 @ 9:29am 
nice
Tyrannical_Elmo  [author] 18 Mar, 2023 @ 9:26am 
WARNING. IMPACT IMMINENT. FINAL TESTING HAPPENING. ETA 15 MINUTES - 1 HOUR
Alastor Moody 12 Mar, 2023 @ 2:28pm 
im waiting for release!!
Tyrannical_Elmo  [author] 10 Mar, 2023 @ 5:32pm 
Current ETA for release is 3/20/23.
Reaperrising 7 Mar, 2023 @ 5:07pm 
Hey just wanted to say I think you do good work. And I hope you continue to make mods. Be careful not to burn yourself out. Better to get updates slow then not to get them at all.
Xx_Ang3l0fD3@th_xX 2 Mar, 2023 @ 6:25pm 
Oof, yeah balance really is a massive pain in a lot of situations, anyway hope you can get that sorted out.
Tyrannical_Elmo  [author] 2 Mar, 2023 @ 5:26pm 
Initial coding is going along fine. The big thing making it go so long is because its 35 items and reworking alot of balance...
Xx_Ang3l0fD3@th_xX 25 Feb, 2023 @ 5:33pm 
$900? Jesus Christ, thats passion and dedication. You absolutely rock godspeed man!
Tyrannical_Elmo  [author] 23 Feb, 2023 @ 2:40pm 
I hope you guys love the new mod when it gets done. $900 went into it. Spoiled brats lmao!
Gerewoatle 22 Feb, 2023 @ 9:50pm 
It's not obsession, it's enthusiasm .
Tyrannical_Elmo  [author] 22 Feb, 2023 @ 8:37pm 
Note to self: When planning a mod, try not to go crazy and do 42 pages of details. oof.
Gerewoatle 21 Feb, 2023 @ 4:41pm 
Damn, sounds pretty impressive. Take your time, man.
Tyrannical_Elmo  [author] 21 Feb, 2023 @ 4:33pm 
Weekly Update! The textures will be done tonight. Coding will begin. Due to how many stuff I had drawn it may take longer than I anticipated. It may take 2 weeks into march, but it'll be worth it! 35 items!
Tyrannical_Elmo  [author] 16 Feb, 2023 @ 4:36pm 
Another update guys! The weapon retextures are almost done. The second plan after release is to do a round of surprise add ons for you spoiled bitches! Some new items and retextures for vanilla items. I may implement this in multiple mini updates. So I am going to make a new mod with a better system and balance. And that mod will update with new content probably monthly until may dependent on how much I get crazy adding. I will link that mod in this mod until I shut this mod down maybe late march or early April.
Tyrannical_Elmo  [author] 10 Feb, 2023 @ 7:59pm 
If you are reading this, then know I am finally getting the textures made for an overhaul.
Some things to note: There will be ranged weapons added to round out the name 'Industrial Armory'.
*Heavy Melee Weapons that was abandoned, I will be adding some inspired weapons to Industrial armory.
*The proto marine armor and the exo skeleton will be dropped. I apologize, but the weapons are easier to maintain and work on faster.

I hope to get this together by the end of February. I may end up making an entire new mod.
Trynt 30 Jan, 2023 @ 1:06am 
Godspeed, dude! This has been one of the coolest mods to come out for RimWorld, fits right into dealing with higher scale threats like mods that add more Mechanoids. Take all the time you all need to get it just right for 1.4:steamthumbsup:
Tyrannical_Elmo  [author] 27 Jan, 2023 @ 4:22pm 
Read below. I am planning a huge overhaul. Alot of textures to get done
Chasium 27 Jan, 2023 @ 2:29pm 
to 1.4
Chasium 27 Jan, 2023 @ 2:28pm 
will this mod be updated
CrackaJack 6 Jan, 2023 @ 4:12am 
@Elmo, thats the best possible news :p
vin 15 Dec, 2022 @ 10:24am 
I love the mod concept. Liking and favoriting, I look forward to this joining my modlist. Cheers.
FungalFish 8 Dec, 2022 @ 5:10pm 
Oh nice! Don't rush yourself!
Tyrannical_Elmo  [author] 7 Dec, 2022 @ 4:11pm 
I am currently doing plans on making a brand new version of Industrial armory. I am sorry for the wait. but itll be worth it.
FungalFish 6 Dec, 2022 @ 10:11pm 
Looks neat, I'm looking forward to trying this mod out in the future.
keyofrage yt 13 Nov, 2022 @ 10:20am 
quick warning for anyone using war caskets the impact hammer can seemingly one shot them even if nearly everything else cant so much as scratch the paint job
FractalIO 1 Nov, 2022 @ 4:13am 
Great mod, but doesn't work on 1.4, action bar disappears, and pawns disappear when you reload saved game.
(≡◉‿‿◉≡) 29 Oct, 2022 @ 9:32am 
1.4 :)
heyyusf 23 Oct, 2022 @ 8:08am 
1.4 pls
Tyrannical_Elmo  [author] 30 Sep, 2022 @ 9:22pm 
Unlist mod? Maybe? Who Knows! Yayyyy!!!
ComradeCorvus 19 Sep, 2022 @ 3:44pm 
Firing the gun lance results in some rather odd behavior The pawn holds it vertically rather than actually pointing the end at the target.
Hyper Coder 9 Sep, 2022 @ 4:09pm 
i wanna point to an isshue, every pawn wearing an industrial exo frame has just an pink square floating around them and in the colonist bar on top, theire head is gone?? is this a known problem?
Echo Lockhart 1 Aug, 2022 @ 3:07pm 
im having issues with the mod, its saying i cant equip the weapons.
Three-legged Wolf 30 Apr, 2022 @ 10:27pm 
@Tyrannical_Elmo Thanks for the reply. Yeah I figured the facial animations mod does some weird code-magic in the background. One of them is WIP, the other is "experimental" ^^ it was bound to do some weird things from time to time. Regardless, consider this "sharing my findings". Kind of strange to see a pair of eyes and a mouth float in a glass tank. Strange bug too. Not sure what would couse a pawn's head texture to "despawn". If you want I can send you a log later on. Bug should be easy to reproduce though.
Tyrannical_Elmo  [author] 30 Apr, 2022 @ 12:35pm 
I'm not sure how transparency with Facial animations works with the industrial power armors. Could be because of Facial Animations special properties, but even most default faces under the glass would appear bald. At the moment though, I have started a new job working from home and in the process of getting some Art done. I maybe making a whole new version of this mod with less clutter, more variations and better balancing.
Three-legged Wolf 30 Apr, 2022 @ 8:33am 
Heya, I decided to give this mod a go ^^ Heard alot of good about it. I have hit a snag though. A bunch of NPC's showed up in those Exo-mech suits and their heads are invisible underneath the glass. More specifically, I'm using "NAL Facial animations". All I can see are floating eyes and mouths, but the head texture Is missing. I might send a log later, but thought I'd ask even if I'm not at home. Maybe the solution is obvious to someone.
blackwater15 27 Apr, 2022 @ 2:50am 
Look cool can this be added mid game?
Luke 17 Apr, 2022 @ 6:49am 
Nevermind, found it under industrial melee >.> I was searching armory.
Luke 17 Apr, 2022 @ 6:49am 
So, the mod is downloaded but I'm not seeing it in RimPy. Does it have a different name on the modlist?
Tyrannical_Elmo  [author] 27 Mar, 2022 @ 8:04am 
@manguyman lol! show me your hands if very difficult mod to try to patch for so it isnt currently on my list of priorities. I currently am building a new computer and I am going to overhaull the armory. But custodes with large hands is pretty warcraft to me!
manguyman 27 Mar, 2022 @ 4:07am 
well trying to create the most manly custodes i've noticed this conflicts with show me your hands (and, i assume by extension enable oversized weapons) causing... interesting results... the hands of the wielders become extremely large. like... comically large. i think this is even scarier then my original super soldier idea.
Revival.exe 17 Mar, 2022 @ 5:56pm 
@Tyrannical_Elmo ahh fair enough, thank you for the timely response. I have been away from my laptop for a while so i am sorry for the late reply.
Perhaps this is something to add to their description so nobody else becomes confused?
Brilliant mod all things aside.
xkp92110(orick) 15 Mar, 2022 @ 9:45am 
Industrial power armor provide Armor - Sharp 150%
but my pawns wear armor only 100% even quality legendary
Tyrannical_Elmo  [author] 26 Feb, 2022 @ 10:38pm 
@furiousjoe Majority of the weapons in the mod require power armor, tough trait, or the exoframe to use.
TheMuffinMan 22 Feb, 2022 @ 2:38pm 
I've also had Furious Joe's issue
Revival.exe 20 Feb, 2022 @ 6:44am 
Hey so I end up with a random glitch where colonists straight up refuse to equip any of the weapons? The impact bow for instance.
Two i got off of raiders work fine but i made one myself and it is just not working at all.
not even a debug message or error to show for it
Pronóxius de Macaé 10 Feb, 2022 @ 8:22pm 
cool