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Now I only wish Barachan Isles could be combined with Grim Map.
7. Barachan_Isles.pak 8. Sunken Citide
Do you have any detailed plan for future? Thanks.
First, we still have the eclipse and not a normal night time.
Second, we are not able to enter the Kurak dungeon. If we activate the portal the portal itself appears, but we can not use it to enter the dungeon.
The whole area of the camp acts "weird". So the golem trainer appears after some time. He is not present if you enter the area. And you have to wait a time until you are able to talk with the head of mek-kamoses.
River Boats and Lost Lore are fine with that atm.
https://marvel.fandom.com/wiki/Pictland_(Pictish_Wilderness)
After the load order change I mentioned earlier, "Barachan Isles" is working ok, but "The DarkWoods" are gone now.
In my mod load order I had "The DarkWoods" below "Barachan Isles".
Switched the load order around to have "Barachan Isles" below, and the wall is gone.
The mod is compatible with River Boat mod.
please.
Too many cities.
At most there should be small garrisons of the invaders and tiny fishing villages of outcasts. Like the river mod this mod makes it look like the invaders have already conquered the entire area.
Mod Update
1. Arcos was on strike...However we threaten his family he came back to work! He was hanging out at popyes chicken.
2. Blocker Removed.