X Rebirth

X Rebirth

Captain and Defense Officer AI Overhaul (Ignore Jump Fuel)
36 Comments
I'm sorry 8 Jul, 2019 @ 7:20am 
Очень плохо! Этот мод делает ваши капшипы просто беспомощными! Они не стреляют в истребители и гонятся за рандомными целями в любую точку галактики! Команда патрулирование просто не работает с этим модом!
Cooper 20 Dec, 2018 @ 12:26pm 
DO NOT USE IN CAMPAING!!

Mod breaks plot mission where you have to aproach the PMC station to create distraction for refugee ships escaping to DeVries. Heart Of Albion Arawn will not jump in, thus breaking the whole plot.

Workaround: Save game BEFORE going to Ascendancy sector, exit to main menu, alt+tab. go to users/name/Documents/Egosoft/X Rebirth/Steam ID/save. Backup your save just in case. Open the save in notepad (it will take some time). Find this mod, it is in the begining, and delete it. Save the file. After that, return to the game and unsub this mod. Then quit game and let Steam do sync. After that start the game again. If done right, you should be able to load the modified save file and continue with plot.
Reaper 14 May, 2018 @ 1:16pm 
please update
Draconix26 29 Apr, 2017 @ 1:01pm 
needs to be updated
Walker Evans 2 Apr, 2016 @ 3:56am 
Regarding the toggles having disappeared from the Defence Officer's details, that was done in the vanilla 4.0 update. Pretty sure it's because they never did anything in vanilla.
hpoonis2010 2 Apr, 2016 @ 3:44am 
Never found it to work. Tried removing and now all save games are f**ked. *snooze* yet another restart.
AuGuR 1 Apr, 2016 @ 2:09pm 
@ModestEgo - Yes, it's confirmed IF you're talking about the main plot mission where you have to scan the station.

@SpееdBяедкея - It doesn't seem to be, missing extra toggles in the Defence Officer details where you toggle rearming.
ModestEgo 12 Mar, 2016 @ 2:05am 
Can you confirm if this mod causes a bug in the story mission where you 'fly to unknown station?" I am stuck there and people seem to believe it is do to an issue with ignoring jump fuel. Any thoughts?
SpееdBяедкея 3 Mar, 2016 @ 2:12am 
works 4.0?
TwixDuMilieu 10 Aug, 2015 @ 5:04pm 
I d say yes given the last update is from 25 june :)
ZirOnoD 28 Jun, 2015 @ 1:55am 
can work at 3.53?
Conbadicus 21 Mar, 2015 @ 5:11am 
Anyone going to update this or make something similar? I'm getting tired of stupid AI
Alakeram 10 Feb, 2015 @ 7:47pm 
as you can tell this hasn't been updated for 3.0 in a long time nor updated in general anytime soon. so before you download any mod from the workshop make sure its up to date >_>
ShabbyOrange 8 Jan, 2015 @ 12:32pm 
Unsubscribe from mod, open your save file using a XML editor (Notepad++) and at the top of the file command list, delete the line that contains this mod. (Patches) I did leave the command lines "Patches" in, just took out the mod name command line.

All fixed for me on the Joint Operation mission, THANK GOD.
Spooky 22 Dec, 2014 @ 2:46pm 
Yeah, I got stuck on tthe PMC lab mission where the carrier wouldn't jump in. Manually edited saves to remove the mod dependancy doesn't seem to fix it.
webik150 6 Nov, 2014 @ 10:03am 
Probably a bug: Non of my ships are will start flying if I'm in the same zone as they are. This makes command Take me to... useless.
Skipp 29 Oct, 2014 @ 8:14am 
Is there a way to disable this mod without breaking your saves? I got stuck at the point where i need to get to the PMC lab and none of the albion ships ever spawn. Instead - i get tons and tons of hostile ships shooting at me. If I just disable the mod - i can't even load the game so it's completely broken.

How do I fix this?
Cy64 29 Oct, 2014 @ 4:22am 
Confirmed to break the game over use - hundreds and thousands of drones get deployed but never recalled, you'll eventually get down to unplayable frames in these sectors until it just crashes upon nearing them. Uninstalling the mod will stop the spawning, but you'll have to manually destroy any drones spawned by it already to clear up some fps.
Trainwiz 26 Oct, 2014 @ 4:11am 
Had to uninstall this. It's not compatible with any of the latest versions, and it causes endless waves of drones to spawn. At first I thought it was cute, now its getting kind of horrifying.
Seriously, fix this.
starDiver 19 Oct, 2014 @ 12:06pm 
I seem to have same problem with BazZooKa jOE - but reffering to my own ships. Being on guard patrol misson around the station they launch drones to intercept somebody from time to time - but dont recall them. I left the station with 2 fullly-stuffed Arawns and 3 Taranis - just to return after a few real game hours to find flying in that system in, virtually, turn-based frame rate - so slow that scourge of drones made my computer :-(

Is the problem with this mode?

And even if not - can you please maybe find some way to fix it, as you do deal with defence oficers' behavoir anyway? That'd be really grand!
Akein 26 Sep, 2014 @ 1:59am 
Great mod, thank! :)
OLIVEIRA(PT) 20 Sep, 2014 @ 8:26am 
any options here way have you 2 mods if tehy do the same ?? wahts the meaning of then
Strategist Bu Shia 19 Sep, 2014 @ 9:16am 
Hey, I'm enjoying mod, and was wandering if you were planning to improve on when 2.50 is out of beta. If you think you can it would be greatyou if could improve pilot behavior for small and medium ships and have them jump with the capital ships they're assigned to.
KyuGavin 29 Aug, 2014 @ 6:41pm 
It's a great mod, thank clj. But I still gonna wait for drone problem fix :(
Hope you fix it soon...
Dorknar 26 Jul, 2014 @ 5:02am 
Hey there i've a question about this mod. Although I already have installed this right now, does it need some more attention from me in order to let it work? Lets say do I need to re assign the people on my cap ships in order to let is function right or is it just install and go? Thanks in advance!
Sir Spliffington VIII 9 Jul, 2014 @ 6:31pm 
"Mr_WolfZ [author] 4 Jul @ 7:28pm
Sorry, at the moment I have no plans to continue development of this mod soon :( I am sadly still not convinced that Rebirth will be taken along the right path in the future.

However, the sources of UFO are completely publicly available on my GitHub repository (link on Egosoft forums), so if the author of CDOAIO wants to, they can copy most of the things and incorporate them in their mod."
-----------------------------------------------------------------------------------------------------------------

Please make this a reality clj! It would sort fleet management/combat in one lovely mod, without us holding out for Egosoft to maybe one day do it themselves...
Teo 2 Jul, 2014 @ 8:56am 
Awesome mod! I've currently run into a problem when stations/gun platforms will not fire upon ememies (or myself, if I piss them off) and I'm thinking it's due to this mod. I've uninstalled anything else that might affect behavior and the problem still persists. Any ideas? I'm running 2.20.
Zman 26 Jun, 2014 @ 8:06pm 
TY FOR THE UPDATE
ShadowGames 7 Jun, 2014 @ 7:51am 
Awesome, thanks for all your work so far! Definitely looking forward to see your upcoming update for version 2.0.
TheDeadlyFriend 31 May, 2014 @ 4:59pm 
Captain's control ships assigned to them, so I was wondering if this mod affects how they command following ships or does it leave them doing nothing like the game does right now?
mad bwoi 22 May, 2014 @ 2:29am 
incompatible with UFO, right ?
Zman 17 May, 2014 @ 4:46pm 
TY for your responce. I'm glad its not in my head lol. Ty again for this mod and good luck with the updates. :)
clj  [author] 17 May, 2014 @ 3:28pm 
@BazZooKa jOE

I don't *think* it's this MOD, since this MOD doesn't have anything to do with the Mission Director (which is what spawns enemy ships for missions, and such). Still, I am able to reproduce this bug, I will look into it.

Also, I would like to let everyone know that the current versions of this MOD are not fully compatible with v2.0 Beta. *Most* of its features will work, but it may cause bugs in some of the vanilla AI scripts. It needs an update for 2.0, which I am working diligently on. :)
Zman 16 May, 2014 @ 7:07am 
Hey i don't know if its this mod or not but since the new update there are plutark uavs popping up everywhere. They are appearing in a cross formation and they multiply rapidly causing the game to slow down. Every time i reenter the zone there in they double in amount. I not saying its this mod but it just starrted since this patch. Just letting every modder know so they may want to double check there mods. Ty again for making this mod its made this game so much less stressfull. :')
thecomwwj 27 Apr, 2014 @ 3:27am 
看不懂啊
Tanvaras 22 Apr, 2014 @ 1:35am 
Thanks for adding to Workshop, makes life easier :)