From The Depths

From The Depths

WH40K Dauntless light cruiser
6 Comments
Zephyr 18 Dec, 2023 @ 7:33am 
it really annoys me because I love this type of engineering sandbox physic simulator game, yet almost all of them run on unity, and as such theyre all plagued by the complete inability to actually use even a fraction of a modern computers power, 800 parts in KSP will grind any PC to a halt, yet if unity could make use of all the processing cores a modern PC could probably handle 100 thousand parts at 60 FPS, the difference is that big

its not like multicore is a problem for physic simulations either, all supercomputers wether they do finite element analysis, complex galactic simulation, chemical molecular simulation, nuclear reaction simulation etc all run on dozens of processors each of which is multicore and they have no problem with coordination, so we're just stuck in this cursed period that will be remembered as "the weird decade where the physic sandbox games were hard capped at a tiny simulation on all PCs regardless of hardware"
McTec Ind.  [author] 18 Dec, 2023 @ 5:59am 
Yeah. I knew that Unity only uses one core. Reminds me of playing older games and having to mod them to make full use of all resources.^^
Zephyr 18 Dec, 2023 @ 1:48am 
about the craft: I find it pretty funny that the 40k and star destroyer designs work very well and are practical, when used as dedicated "pointing towards the enemy" gun platforms

In real life you could flank them easily but because of the same performance problem of the unity engine, most battles in FTD are too small to have even enough ships to encircle like 2 crafts, so since FTD battles tend to be more like 1 on 1 duels, frontsiders just work incredibly well, all the best 1 vs 1 designs in FTD are just long tubes with like a third or half the length at the front being solid armor, if being flanked isnt a possibility, side and rear armor isnt needed
Zephyr 18 Dec, 2023 @ 1:44am 
a big problem this game has is that it runs on unity, and the unity engine despite having a lot of focus on physics simulation for some completely unexplainable reason cannot use more than 1 CPU core
Even worse it uses the first core, the one every other program and operating system on your computer also runs on

So basically instead of using the processing power of a GPU or at least a full CPU, all unity engines can at best use a fraction of one of the many CPU cores, modern CPUs have 16 or 32 cores so all unity games (from the depths, kerbal space program etc) can at best use 1/6th or 1/32 of your total processing power, and realistically more like half of that, and if it could use the GPU more like 1/500 of the processing power of your PC

upgrading your hardware wont improve things, so rest assured that any big craft in from the depths makes every PC and supercomputer lag equally, simply because the code the game runs on doesnt have the option to use more than a single CPU core
Seek Inscrutable 27 May, 2021 @ 5:19pm 
:steamthis:
A Bearded Lizard 15 May, 2021 @ 10:34am 
For the Emperor!