Garry's Mod

Garry's Mod

Crab Synth SNPC
84 opmerkingen
TheDesertRoad 12 jul om 9:05 
Why the MK2 Crab Synth is so glowing?
¡MARK»BARK¶ 3 jul om 8:17 
Crab synth go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
AntlionSoldier344 2 jun om 13:37 
my favorite synth :)
又四貓 (4cats) 19 apr om 9:13 
What's the difference between mk1 and mk2?
Robbie Rotten 23 nov 2024 om 12:31 
cab you do me a favor and make the gattling gun do as mutch damage as the strider gun?
random_guy1 28 jul 2024 om 8:16 
can someone make a mod that fixes crab synth mk2 so that it can target multiple enemies with its gatling gun so it will not remove the gatling gun each time another npc attacks it and also crab synth will use its charge attack more :steamhappy:
RogersHD 26 jul 2024 om 16:05 
Could you change the use of the crab synth's gatling gun so that when it does the attack animation it shoots even if its target is in cover? Because when it is going to shoot, one covers itself with something and stops attacking with the gatling gun, which makes it very easy to flank, in addition to using the charge attack when it is shooting for a long time.
rajjiasus420 23 jul 2024 om 2:14 
thank this mod is working
Orzeszek Włoski 13 jun 2024 om 8:46 
nice work
Doom_Slayer 27 jan 2024 om 11:03 
the commands dont work and i tried restarting the game if your were gonna ask me
Baby Wizard 9 jan 2024 om 15:26 
CRAB WITH MINIGUN POGGERS
Blackie 28 dec 2023 om 15:56 
Also Also, the ragdoll doesn't seem to have collision and cannot be grabbed by the physics gun.
Blackie 28 dec 2023 om 10:40 
Not really sure if you're still updating this... or if you're even reading this, but there seems to be an oddity in MK2's model, like some kind of weird stretched polygons on its left front leg.

Also, I'm not really sure if this is intentional or not, but the model seems to have no reflectivity (unlike other combine NPC's, like a strider), only shaders. Again, not sure if this is on purpose, just saying.
otso1223 4 nov 2023 om 14:52 
im not really sceard of most things in video games but this is accully just tarryfing
The Clown 13 mei 2023 om 16:04 
Attempting to spawn in the crabsynth using automatic spawns seems to have an issue with the model.

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:255: bad argument #1 to 'IsValidModel' (string expected, got nil)
1. IsValidModel - [C]:-1
2. unknown - lua/entities/npc_crabsynth.lua:255
3. Spawn - [C]:-1
4. SpawnNPC - lua/sv_npcd_spawn.lua:512
5. TargetSpawnPreset - lua/sv_npcd_spawn.lua:2290
6. func - lua/sv_npcd.lua:620
7. unknown - lua/includes/extensions/net.lua:33

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:344: bad argument #1 to 'SetModel' (string expected, got nil)
1. SetModel - [C]:-1
2. SelectSchedule - lua/entities/npc_crabsynth.lua:344
3. unknown - lua/entities/npc_crabsynth.lua:392

Thought I'd mention it.
Slenderman 27 apr 2023 om 16:24 
Ichthyosaur
Peridoxide 24 apr 2023 om 10:58 
If you ever do end up updating this again, I think the intended way it works is that you're supposed to damage it's underbelly with grenades, especially taking the animations in consideration. Not saying to make it invulnerable to bullets, but that 'bodythrow' animation or whatever it's called can be used for that, like a stun.
DevilHawk  [auteur] 1 jan 2023 om 10:50 
examining the repo, and the crabsynth right now. thanks for informing.
MOTS0 31 dec 2022 om 23:15 
@DevilHawk
Ironically you ended up right with the melee.
MOTS0 31 dec 2022 om 23:14 
um it's going to need to be updated, the hl2 model repo leaked and crab synth has two melee attacks and range attack was a burst only.
洪世友-害兽退治者 30 okt 2022 om 7:07 
Why not save the hp dm? It's too painful to type this every time
the universal union 19 sep 2022 om 18:10 
Awsome!
binbows255 23 jul 2022 om 9:11 
For some reason when it dies it keeps playing idle animations instead of the death animation. Anybody know a fix?
C_L 10 jun 2022 om 9:19 
Ah alright, it's still a good NPC nonetheless
DevilHawk  [auteur] 10 jun 2022 om 3:50 
thank you for suggestion. the original model has no melee attacks other than the charge anim, nor can I animate one. I'd expect a stomp animation, a claw hit attack or an impale animation with front legs and would work well but there's nothing I can do at the moment, sorry.
C_L 9 jun 2022 om 19:51 
Hey not sure if this is still being worked on but I wanted to suggest something, perhaps giving it a melee attack when enemies get too close? I'm unsure if there was ever any melee attacks built into the original model, but it would definitely make it much better at combat, given it only relies on it's minigun it seems and the charge, which are both ranged attacks, anything standing in front of it, it just tries deploying it's minigun it appears, allowing for enemies to overwhelm the npc.
Smelly (Afraid of Women) 4 jun 2022 om 13:27 
Freaking great, I'll have alot of fun using this guy and the mortart synth in the future. Is there any chance that you guys will try to recreate the elite Metropolice? I know that it's unlikely since theres's no leaked elite cop ai (that I know of) but i mean it would be interesting to see what you guys could come up with
librik 4 jun 2022 om 5:41 
can it walk tho?
Zippy 24 apr 2022 om 2:53 
It was almost a year ago lol.
Zippy 24 apr 2022 om 2:52 
Just letting you know, I have uploaded an addon that uses this crabsynth model. Not sure if you remember it, but you allowed me to use it a while ago.
Luke 19 mrt 2022 om 14:06 
Out of all hl2 beta/unused enemies recreations on workshop that I tested out this series is my favourite one. I like that it doesn't require any NPC base and that it uses content from base game. I also appreciate that you made them resemble base game npcs a lot- mortar synth gibbing into props after death, simple abilities etc.
In case you decide to add beta textures to this addon, it would be great if you kept version with retail textures as a separate spawn in NPC category (kind of like in DevilHawks ministrider addon) so that it would still be compatible with retextures.

Would be cool to see recreations of some stuff that was almost fully coded into hl2 but never made it into visualization stage (eg. electrical drone) in the future :steamthumbsup:
jej jeje je jjjjejeaje aj 10 feb 2022 om 14:54 
you should replace the blood decals with the antlion or headcrab ones
♫MusicMen225♫ 24 jan 2022 om 14:42 
it would make the addon perfect!
♫MusicMen225♫ 24 jan 2022 om 14:41 
can you make the weird needles thing actually insta-kill you when you get too close, as in you get impaled? there is one other crab synth in HL2 Beta NPC pack that does it and it would be amazing if this one did it too.
kwaHliveD  [auteur] 18 nov 2021 om 8:12 
good idea, i hadn't known that. i haven't used any custom materials for this addon, implementing the beta textures will add custom materials into the addon folder.

i really don't know. i will think about this for a while and will see whether i'll ever replace materials on this crabsynth.
MOTS0 14 nov 2021 om 3:57 
Shouldn't the beta textures for the crab synth be used since the textures were scaled down in the final?
Kelt 31 okt 2021 om 0:41 
crab synth is specailized ground striders like hunters and ministriders
SaltSage 17 okt 2021 om 22:41 
beat it without explosives or combine balls, hl2 stuff only no healing gg ez
Spywagen 10 okt 2021 om 15:12 
honestly, really well made , and pretty balanced too
SonaristicCatboy 21 sep 2021 om 19:05 
you think of everything, nice work, should definitely be used in custom maps
kwaHliveD  [auteur] 14 sep 2021 om 13:00 
sorry my bad. i had implemented keyvalue support for "max_health" which was overriding the console variable sk_crabsynth_health_2 when you spawn it from the spawn menu.
SonaristicCatboy 12 sep 2021 om 16:24 
is it just me or crab synth hp doesn't change when you input a different number now
SonaristicCatboy 11 sep 2021 om 10:54 
you should make the energy ball only be able to do a certain amount of damage to the crab synth like it does to striders, maybe do 50 or 100 damage
-[FF]- Jupiter 8 aug 2021 om 17:13 
Is it possible (Or nessesary) To make the crab synth Be able to fire while moving?"
kwaHliveD  [auteur] 5 aug 2021 om 3:01 
done, as you requested.
DayDay 3 aug 2021 om 13:31 
Are you able to make the CrabSynth be friendly to VJ Combine NPCs?
DevilHawk  [auteur] 30 jul 2021 om 5:30 
Zippy 27 jul 2021 om 3:51 
Is the mortar synth almost done now?
Scorchy 22 jul 2021 om 20:41 
Clearly the best crabsynth on the workshop
kwaHliveD  [auteur] 6 jul 2021 om 11:15 
https://www.youtube.com/watch?v=EH31Zv5_xqo

here is the current situation of mortar synths. nearly done, with the exception of npc sounds and gibbing on death.

sorry that the video stops at some intervals. it was not like that when I took a record.