RimWorld

RimWorld

Thog's Guns - Lead and Powder Pack
13 Comments
Knight of Songs 14 Feb, 2022 @ 4:26pm 
"Parry this, you unkempt rascal raider!"
test 9 Jul, 2021 @ 3:46am 
turrets are available without any relevant research projects like at least gunsmithing and turrets researches
Fossil.21 18 May, 2021 @ 5:33pm 
like removal of overlap and maybe set some of the flintlocks to spawn on musketeer troops from vanilla factions medieval.
caninmyham  [author] 18 May, 2021 @ 5:29pm 
@fossilized sadness
Intergration how?
Fossil.21 18 May, 2021 @ 3:06pm 
I like these, would love to see integration with vanilla expanded
svlla 16 May, 2021 @ 2:17pm 
this will be fun on my medieval play thru, thanks
caninmyham  [author] 13 May, 2021 @ 11:21am 
@Smooth Criminal Nope
Regent 13 May, 2021 @ 6:58am 
Works with CE ?
caninmyham  [author] 11 May, 2021 @ 11:03pm 
@NannerCat Thank you! I'm quite pleased with the mod, though there will be quite a few other gun packs coming from me in the not-so-distant future.
caninmyham  [author] 11 May, 2021 @ 11:03pm 
@Eldgate All guns, save for the Handgonne (which requires no research prior to its making, but i miiight change that), require Blacksmithing to produce!
Elgate 11 May, 2021 @ 10:52pm 
Which technology levels are these? It matters for mods like tech advancing ^^
CrankyKong 11 May, 2021 @ 9:18pm 
I appreciate that it doesn't add too much either. A lot of primitive firearm mods add way too many varieties of weapons, when vanilla has only a handful of firearms to begin with.
CrankyKong 11 May, 2021 @ 9:16pm 
Cool mod! I'll have to add it next time I do a low-tech run. My only critique would be that the Handgonne should be locked behind at least some research. It doesn't make much sense that a tribe with nothing beyond clubs and spears would be able to manufacture a gunpowder weapon.