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- Peasant rebellion: Hostile peasants spawn (on the monsters' side). Could also be henchmen rebellion, where not only peasants but also other henchmen, such as guards, spawn (on the monsters' side). The hostile peasants could aim for attacking houses, marketplaces, royal gardens, statues, pavilions and the palace (of course they would have to have an attack function for that), while guards would aim for guardhouses and your guards.
- Hedge heroes: Inspired by "Heroes of Ardania", these heroes went rogue! They are sick of governments (and possibly joined the monsters).
- Hooligans: Like in "The Wizard's Curse", hooligans strive through the map and your heroes have to find and capture them. For every hooligan they capture they could be rewarded with 100 gold.
As far as AI using sorcerers abodes, they really won't be casting earthquakes regularly until mid to late game as it requires them to have a lot of stored gold. Early game it is less likely that they'll use it. In my testing I haven't seen much of an issue but I can keep an eye on it if more people feel it is happening very early. I would say anything past day 15-20 should be fairly normal usage of it.
Maybe increase delay a bit for AI using sorceress adobe. Two of them casting earthquake almost in a row nullifies your kingdom.
Thanks for creating quality content for this game. Great quest