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I see your point, Turtle. Might have to change how it works some for better mod interoperatability.
Avali will not be enabled to wear human clothes beyond what is already possible.
Avali technology includes beanbag chairs and cushions. BEANBAG CHAIRS AND CUSHIONS.
The way I would do it is as follows:
1. Only Avalis can wear Avali clothes and gear. Avalis can wear normal clothes and gear, but non-Avalis cannot wear Avali clothes and gear.
2. Only Avalis can RESEARCH Avali technology. Once an Avali technology, anyone can build it.
Avalis are already dramatically unique: their temperature tolerance and need for a Life Support Belt makes them a lot different. Their unique armor and such will also set them apart. There is no need to make their furniture, once it is researched , an exclusive deal.
Avali should be able to wear hats. Idea is that normal clothing is too big for them to be practical to use. I may look into just making it cause debuffs instead - large clothes making them stumble around, but really, that might just be inconvenient to micromanage.
I don't intend on just flat out enabling clothing to be non-race dependent. My philosophy going into this is making avali and human feel very distinct (yet hopefully around equal in power, there is some balancing work to be done on this though), and I feel clothing being a non-factor would take away from this. I'm not against the idea of a mod setting to toggle this, but I don't want to spend time on implementing that either, sorry.
"Oh no, I can't build a beanbag chair because I am human."
Will there also be a way to let them wear normal Humanoid Apparel?