Volcanoids

Volcanoids

GMod (Miscellaneous Multipliers)
103 Comments
Dante  [author] 24 Dec, 2024 @ 2:34pm 
Then you aren't editing it correctly. https://jsonlint.com/
It'll only be overwritten if there was an issue loading it.
night_blazer13 24 Dec, 2024 @ 1:38pm 
any time i activate infinite stamina it rewrites the json file to the default when i start the game up. or if i switch it to read only it just stops using it.
Dante  [author] 19 Dec, 2024 @ 8:47pm 
Hadn't had time to check things yet. Fixed now.
Tim2162286 19 Dec, 2024 @ 7:06pm 
Getting an error as of today's (12/19) coldfix update that completely prevents this mod from functioning. this is occurring with only GMod and its dependencies loaded.

Exception: Method static System.Reflection.MethodBase GMod.Patches.InfiniteAmmoPatch1::TargetMethod() returned an unexpected result: null
at HarmonyLib.PatchClassProcessor.RunMethod[S,T] (T defaultIfNotExisting, T defaultIfFailing, System.Func`2[T,TResult] failOnResult, System.Object[] parameters) [0x00117] in <7a31311deded4c49b532500f167f7ed4>:0
Regicide 15 Sep, 2024 @ 9:49am 
And any chance you can add an option for player health?
Regicide 15 Sep, 2024 @ 9:40am 
I found the answer in the comments, but you might add it to the description, too: That Turret Speed will also effect the enemys.
SkyFall 13 Sep, 2024 @ 11:44am 
Oh, thank you very much. Indeed, my mistake, I thought that I set the wrong multiplier, but it turns out that at the beginning of the game even 3x speed seems super fast. But in fact, everything is correct, after measuring with a stopwatch it turned out that the recipes are really made at 3x the original speed. Thanks again :)
Dante  [author] 13 Sep, 2024 @ 11:12am 
No, it should just be simple math (it's a float). Divide by your increase multiplier.
If you want to produce at x3 speed, you just set it to 0.3333 (1 / 3 == 0.3~). One third the original value, which means things produce in 1/3rd the time; 3x faster.

"But I can only do it in 2x, because after values ​​below 0.5 there are some really crazy speeds, like 10x+"
And exactly what are you setting it to? That's what I would expect if you set it to 0.1.
What are you setting it to to try and get 3x speed?
And have you actually timed the difference to confirm it's mathematically doing what it should? If it isn't, please provide me concrete examples of what the time was before on a given recipe, what you set the multiplier to, and what the time was after the change, as well as which recipe and so on.
Give me data that can be checked/verified mathematically to show the multiplier isn't doing what it should
SkyFall 13 Sep, 2024 @ 10:07am 
@Dante
Because you need to set a lower value there to accelerate, you won't be able to fine-tune the speed as you would with production points. For example, I would like to speed up only 3x But I can only do it in 2x, because after values ​​below 0.5 there are some really crazy speeds, like 10x+ :( That is why the setting is exactly Production points will be better than production speeds
Dante  [author] 13 Sep, 2024 @ 9:06am 
@SkyFall
Not really needed or lacking. In effect, that's basically what the production speed multiplier will do.
SkyFall 13 Sep, 2024 @ 6:36am 
Hi @Dante

Thanks for the mod, I was looking for a replacement mod "Better Tiers" because it doesn't work in the current version of the game and came across your mod. And this is just a great mod, it will probably become my new favorite :) But please, a small request, add a multiplier for Production points. This is a really important factor that is sorely lacking :(
Dante  [author] 11 Jun, 2024 @ 10:34am 
Yes they do. (Never said it didn't, guess I expected people to realize that.)

All the changes here are global. Everything applies to the object/type itself, no matter who is using it, be it player or cog.
Serpent 11 Jun, 2024 @ 4:47am 
it seem like turret fire rate and damage also apply to enemy drill ship too. i got mow down by shot gun turret in 1 second. lol
urando 1 Jun, 2024 @ 5:33am 
How do I modify the values?
alfiebickerj 5 May, 2024 @ 9:04am 
how do i check the game log
Dante  [author] 4 May, 2024 @ 7:28am 
Then the mod isn't active, or you're not looking in the right spot. Check the game log. You should see that mod being loaded.
alfiebickerj 4 May, 2024 @ 5:53am 
am i being dumb i cant find the json file ive activated the mod restarted my game then went to look for the file and it isnt there
Sash1977 9 Apr, 2024 @ 12:19am 
awesome mod. thank you. :steamthumbsup:
Dante  [author] 15 Mar, 2024 @ 9:21am 
That option is gone now. Read the description of this if you want to know why: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2878605810
Dante  [author] 15 Mar, 2024 @ 9:20am 
I already did.
eragon2017 15 Mar, 2024 @ 7:17am 
please update your mod to account for the changes to segment upgrades
Rotn_ 27 Dec, 2023 @ 7:01am 
Hello have I done something wrong because I have enabled the Infinite ammo but now my turrets doesn't consume ammo. I was expcting it counted towards Player ammo only
If that is inteded great but then I would't see the point of your other mod "turrets don't need ammo"

Great mod was just wondering about this part :=)
Dante  [author] 10 Jul, 2023 @ 8:00pm 
Not without a lot of effort.
chloraphorae 10 Jul, 2023 @ 6:42pm 
As I asked before, is there a way to only change only your turrets instead of all of them?
GnX_CM 6 Jul, 2023 @ 1:22am 
This mod is awesome, but I hope that [inventorySizeMultiplier] can be separated for players and storage modules, as the players backpack is a bit too large with the current ratio. :steamthumbsup:
DemonX3 27 Jun, 2023 @ 1:21pm 
It seems that currently Improved Turrets mod breaks majority of settings as it wasn't updated yet (curiously, Better Tiers doesn't break things, despite also not being updated and also touching vanilla modules). Though revealFullMap doesn't seem to work altogether, but it could be because I changed it mid-save.
totoro 25 Jun, 2023 @ 11:13pm 
bro you're typing it you can just delete the message XD
Dante  [author] 24 Jun, 2023 @ 12:05pm 
That said, I do need to update/recompile a few of the mods and will just push out updates for all of them since I'm changing the base library and want to avoid issues, so hopefully whatever you're doing is fixed after that.
Dante  [author] 24 Jun, 2023 @ 11:58am 
You'll have to look in your log file for errors `C:\Users\%USERNAME%\AppData\LocalLow\Volcanoid\Volcanoids\Player.log`
But all I have tried worked without issue so without something more concrete I can't help.
(And this still probably conflicts with the "more drillships" mod.)
Dante  [author] 24 Jun, 2023 @ 11:54am 
@SGAMEZ
No it wasn't. It works just fine, nothing in the update broke it.
SGAMEZ 24 Jun, 2023 @ 11:18am 
The mod has broken with the Tesla Update only the stamina part of the mod works. i also know this as i played the game day before the update and it was working now it doesn't after the update
Xui_Clutch TTV 18 May, 2023 @ 6:01am 
ah that makes a lot of sense, thanks for help
Dante  [author] 17 May, 2023 @ 3:56pm 
Potentially, but everyone needs to have it and every one must have an identical config.
Xui_Clutch TTV 17 May, 2023 @ 3:01am 
dose this mod work on multiplayer? and i have issues cuz not every option works
chloraphorae 29 Apr, 2023 @ 11:49pm 
And to add to my previous comment, the units added with the [Ground Support] update are also considered "turrets" (mobile ones that can easily destroy your ship... like the flying one that rains bombs).
chloraphorae 28 Apr, 2023 @ 8:34pm 
Could you make it so only the player's turrets get buffed? I was mid/late-game, surfaced... and was boarded in 10 seconds. My turrets did nothing. So I tried this, and I get turned into swiss cheese before I come close to an enemy ship.
FuryoftheStars 27 Apr, 2023 @ 5:46pm 
To add to the below:
- Turret module range multiplier
FuryoftheStars 27 Apr, 2023 @ 12:37pm 
Oh boy, you take requests? Are you able to do any of the following?
- Module T1/T2/T3 health multipliers (each tier separately; a general "all tiers" multiplier is up to you)
- Module T1/T2/T3 main stat multipliers (each tier separately; a general "all tiers" multiplier is up to you)
- Turret module health multiplier
- Hull armor upgrade bonus multiplier
parkerps4acct 11 Apr, 2023 @ 2:54pm 
how do you modifiy the code?
tonyyyy 18 Mar, 2023 @ 10:29pm 
Thanks a lot Dante, works perfect even with modded weapons
eragon2017 18 Mar, 2023 @ 9:52am 
Can you please add a multiplier for drone health.
Dante  [author] 18 Mar, 2023 @ 9:19am 
Done.
tonyyyy 18 Mar, 2023 @ 6:13am 
This mod is awesome but please add a line for weapons reload.
Grizzly 13 Mar, 2023 @ 7:26pm 
No, I wasn't trying to make changes while the game was running. I figured out what was going on. The sub was throwing out arbitrary numbers as far as inventory in the chests on a new game start. Sometimes it would show properly and sometimes it wouldn't and revert to the default 15 storage capacity after making the changes to the gmod file. Disregarding the numbers, I continued the gameplay and after building a chest on my ship, the inventory number magically fixed itself. All's good in the hood. Thanks for your help.
Dante  [author] 13 Mar, 2023 @ 6:42pm 
You weren't trying to change the json file whilst the game was running, right? That could contribute to this.
Though it should only be set once on startup so I'm not sure why that would happen.
The file isn't included in Steam sync or anything so I that shouldn't be an issue either.
Grizzly 13 Mar, 2023 @ 6:28pm 
I fixed it by marking the file read-only.
Grizzly 13 Mar, 2023 @ 6:18pm 
As I said, I am not using other mods.
Grizzly 13 Mar, 2023 @ 6:18pm 
stackSizeMultiplier and oreAndIngotStackSizeMultiplier do not work. Default value on chests is still 15, etc. Would you like screenshots? If so, let me know what you would like to see in the screenshot and I'd be happy to post them somewhere, along with the gmod file.
Dante  [author] 13 Mar, 2023 @ 6:13pm 
There is no such thing for stack sizes. I've been using this for *many* versions of the game, modifiers have never been an issue.
Now, other mods might be overwriting things, but I've never seen the issue you describe.
Grizzly 13 Mar, 2023 @ 6:00pm 
I suspect the built in modifiers are overwriting Gmod.