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one question how you make the Zeus mission saveable?
To make it short: Use this Zeus version to place things, save it via Esc -> Save, and also save it via MCC. You can edit this mission now in your vanilla editor, add some scripts or so, and save it as a multiplayer mission as an example, so other players can join you. If you aren't happy with the things you have placed with Zeus before, simply load your Saveable Zeus mission again. Voila = fully working and kinda simple 3D editor!
I don't know how to this, but I'll look it up on google for sure.
Neko -> This means the boxes were already here, without Zeus needing to spawn them (but then you wouldn't be able to move them) or this could also means that mods are used.
Sorry, but it would require to spawn VAS boxes with the editor and not Zeus, because Zeus cannot spawn scripts.
But, this might save your day : https://www.youtube.com/watch?v=Vss4rtxsI-c + http://www.armaholic.com/page.php?id=19635
Not now, but ASAP.
Oh, and also, I'd appreciate it if you could check out my TDM maps : http://gtm.steamproxy.vip/workshop/filedetails/?id=249838086
it's somewhere around it
oh, and np.
I'll look into that soon though.
Any ways to fix the CSAT men spawn issue?
Also, wow, thanks.
No need to thank me though, that's kind of my job since I made this.
I think it is possible with the basic non-saveable Zeus, since there's a setting for it, but everytime I try to put this "Independants friendly to x" option on the parameters section at the lobby, the game crashes. :/
But otherwise, I don't think you can change a unit's side in-game.
Sorry.
.-.