Arma 3
Saveable Zeus [Altis, 21 players + Zeus]
125 Comments
fent king 24 Sep, 2016 @ 5:27pm 
Spawning is disabled, making the scenario unplayable.
Stagosaurus 6 Sep, 2016 @ 5:12pm 
Since the last big update, I don't think that this works anymore. I get in as zeus, press y and, everything is just a map. Even after I press the escape key or the map key it flashes on the screen. IDK if I'm missing something or this doesn't work with the current version of Arma 3.
Anubis Abydos 2 Dec, 2015 @ 12:08am 
I am unable to delete anything i place is this an error with my game or with the mod?
Heliotrope 28 Feb, 2015 @ 11:53am 
Whenever I place a unit I get stuck at 20fps, and if I delete it, it fixes. Help!
Mills 9 Feb, 2015 @ 2:38pm 
How can you make AAF hostile to blu and opfor
HopesEnd 5 Jan, 2015 @ 6:28am 
Yes is there a Way to have all 3 Factions? I really pref AAF instead of Blufor
Dawn 26 Sep, 2014 @ 8:19pm 
Is anyone else getting serious performance drops while remote controlling in this mission?
Elias "Five" Knight 8 Sep, 2014 @ 11:25am 
is it possible where you can have all 3 factions avaliable to start as instead of just blufor?
Ares 4 Aug, 2014 @ 7:50am 
Man, this is perfect!
ADeafBlindMan 7 Jun, 2014 @ 12:59pm 
unable to spawn as zeus, game says no respawn points
Testbox360 29 May, 2014 @ 6:55pm 
All mods by this SPECIFIC author crash my game, is it a bug?
因为汉字很酷 29 May, 2014 @ 11:09am 
Hey [DMMKZ] KA-BLEWEEEEH,

one question how you make the Zeus mission saveable?
Cartman 21 May, 2014 @ 5:04am 
hi guys. i recommend you to get the MCC editor. I'm using your Saveable Zeus mod and the VASS (it makes every single box you place a virtual ammobox) and MCC. When you start placing things while being Zeus, you can also add other Items or units with the MCC editor. But the best thing is, you can save the game with MCC, and open it up in the Vanilla editor!

To make it short: Use this Zeus version to place things, save it via Esc -> Save, and also save it via MCC. You can edit this mission now in your vanilla editor, add some scripts or so, and save it as a multiplayer mission as an example, so other players can join you. If you aren't happy with the things you have placed with Zeus before, simply load your Saveable Zeus mission again. Voila = fully working and kinda simple 3D editor!
Nek0 18 May, 2014 @ 2:26pm 
Awesome thanks alot !!!!
Sainteloi  [author] 18 May, 2014 @ 1:52pm 
Surprising tbh.
I don't know how to this, but I'll look it up on google for sure.
Nek0 18 May, 2014 @ 1:37pm 
Just look at the Zeus with Virtual Ammo Box its no mod its a map intern script. You can also pick those up and move around like any other box item in Zeus :/ can you just test it? It would really improve this Zeus map and i would start to use it on all my missions!
Sainteloi  [author] 18 May, 2014 @ 11:38am 
richard -> I'm not 100%, but I could try.
Neko -> This means the boxes were already here, without Zeus needing to spawn them (but then you wouldn't be able to move them) or this could also means that mods are used.
could we get a zeus chernarus and namalsk version?
Nek0 18 May, 2014 @ 6:57am 
But i saw Zeus Maps with VAS o.o but without saving
Sainteloi  [author] 18 May, 2014 @ 1:18am 
I've already been asked a shitload of times for this, and my answer is still no.

Sorry, but it would require to spawn VAS boxes with the editor and not Zeus, because Zeus cannot spawn scripts.
Nek0 17 May, 2014 @ 4:18pm 
Can you add the "VAS" System? (Virtual Ammobox)
Sainteloi  [author] 9 May, 2014 @ 8:23am 
If you want to use Zeus as a 3d mission editor, I'd tell you this is not possible, especially for the scripty scripts part.
But, this might save your day : https://www.youtube.com/watch?v=Vss4rtxsI-c + http://www.armaholic.com/page.php?id=19635
Cartman 9 May, 2014 @ 1:08am 
is there a way to use your mod, place some things like some buildings and items, save it, and open it again in the editor, to add some scripts or so? would love to use your mod as an 3d mission editor
ADeafBlindMan 4 May, 2014 @ 5:52pm 
not sure if a bug or not, but players are not showing up as a unit
Sainteloi  [author] 1 May, 2014 @ 2:37am 
Yeah, I'll update it ASAP.
Not now, but ASAP.
DemonicCheeseburger 30 Apr, 2014 @ 8:10pm 
ya mine says this version is incompatible or something like that so im guessing you have to update this mod
Matthew10_28 30 Apr, 2014 @ 7:05pm 
seems to freeze when loading with the new 1.18 patch
Sainteloi  [author] 26 Apr, 2014 @ 4:25am 
Mhwell, you can do it using a locked LAN multiplayer server. That's pretty much the same thing.
DemonicCheeseburger 25 Apr, 2014 @ 11:36pm 
can you make a single player savable version becuase i really enjoy making my own bases with Zeus in the editor. :)
Sainteloi  [author] 23 Apr, 2014 @ 2:03pm 
No problem !
Oh, and also, I'd appreciate it if you could check out my TDM maps : http://gtm.steamproxy.vip/workshop/filedetails/?id=249838086
g0Dwarrior23 23 Apr, 2014 @ 12:31pm 
Thank you
Sainteloi  [author] 23 Apr, 2014 @ 12:45am 
Done ! The link is in the description.
Sainteloi  [author] 23 Apr, 2014 @ 12:35am 
Sure. I'll do it.
g0Dwarrior23 22 Apr, 2014 @ 6:12pm 
Can you make one for Stratis
Sainteloi  [author] 21 Apr, 2014 @ 5:32pm 
my documents/arma 3 or my documents/arma 3 - other profiles
it's somewhere around it
oh, and np.
namelesswalnut 21 Apr, 2014 @ 4:25pm 
Where can I find them? I looked in the MPAddons folder and there is only a text file. Also thank you a lot for helping me out with this little bug. My friends thank you aswell.
Sainteloi  [author] 21 Apr, 2014 @ 4:21pm 
Locate the mission's save file. Copy the saves somewhere else, restart the map, and see if this works.
namelesswalnut 21 Apr, 2014 @ 4:11pm 
Did you find out yet? I am having a hard time continuing the campaign for my friends without CSAT :(
Sainteloi  [author] 20 Apr, 2014 @ 11:26am 
I unfortunately don't know where is this from then.
I'll look into that soon though.
namelesswalnut 20 Apr, 2014 @ 11:21am 
I play as zeus for my 3 friends. I make them missions and continue on later.
Any ways to fix the CSAT men spawn issue?
Sainteloi  [author] 20 Apr, 2014 @ 11:14am 
Did you play as a soldier ?
Also, wow, thanks.
namelesswalnut 20 Apr, 2014 @ 11:08am 
I have played this mod for over 24 hours. Me and my friends love it. Only problem I have right now is that for some reason I cannot spawn any more CSAT men even if they are in vehicles. Again, great mod.
Tyler 20 Apr, 2014 @ 10:19am 
Alright, well, thanks anyway. I'll try to see if MCC can do it, then.
Sainteloi  [author] 20 Apr, 2014 @ 9:42am 
Yeah, I tried to fix this earlier this morning.
No need to thank me though, that's kind of my job since I made this.
Thundergoose 20 Apr, 2014 @ 9:38am 
Whatever you did, it works now. Last night I was getting no player selected, and now its fine. Thanks!
Sainteloi  [author] 20 Apr, 2014 @ 9:04am 
No problem again then.

I think it is possible with the basic non-saveable Zeus, since there's a setting for it, but everytime I try to put this "Independants friendly to x" option on the parameters section at the lobby, the game crashes. :/

But otherwise, I don't think you can change a unit's side in-game.
Sorry.
Tyler 20 Apr, 2014 @ 9:01am 
I was thanking you for the mission. By the way, do you know if there's any way to change a unit's side on the fly? I noticed they did it somehow in the first mission in the campaign, when the AAF change sides and ind starts attacking Blufor. Is there any way to do that in Zeus?
Sainteloi  [author] 20 Apr, 2014 @ 8:55am 
No problem, even If I don't really know how I helped, technically.
.-.
Tyler 20 Apr, 2014 @ 8:53am 
Nevermind what I said. It seems that those mods are problems with the mods not being configured for Zeus yet. I decided to use this mission along side MCC. Thanks.
Sainteloi  [author] 20 Apr, 2014 @ 1:45am 
And by the way, this mission works just fine for me.