RimWorld

RimWorld

RocketMan - Performance Mod
2,656 Comments
infadel swine 2 hours ago 
1.6
Alu 6 hours ago 
i know karim quite directly
i moderated this mods comments for years
if he showed signs of caring about the mod
id tell you lol
but everytime he talks its real"idc about this game anymore"
your best bet is using dubs discord to id the issues
ZapDoggo 6 hours ago 
"features from the mod have already been implemented in the base game" And yet, it still runs like ass without RocketMan.

Can someone please get rid of the 2 defeatists in the comments section?
Alu 10 hours ago 
He quit rw modding some time ago
Herodrak 12 hours ago 
Does anyone know if the creator is planning to update it, or has it become irrelevant to continue updating it?
ThcGM 2 Sep @ 7:52am 
alu go back to gooning
Alu 29 Aug @ 6:29pm 
denied
Cinek 29 Aug @ 10:51am 
please 1.6 yesterday
Idiot Sandwich 28 Aug @ 6:52pm 
o7
Alu 27 Aug @ 8:15am 
no
Necromancer 27 Aug @ 7:19am 
1.6
please
Alu 27 Aug @ 1:10am 
@rokk
its largely irrelevant that it has 3 functions not replaced
karim doesnt want to update it
Cirind Chaosdiver 26 Aug @ 5:14pm 
o7
[ITA]ZaZinga9700 25 Aug @ 3:08pm 
o7
Ace Levy 25 Aug @ 1:24pm 
o7
iceop 24 Aug @ 1:53pm 
when is 1.6
Rokk 24 Aug @ 1:44pm 
That's not "all" things that Rocketman does, it's just the most important and most impactful feature (scaling ticks and "time warping").

Arguably this makes Rocketman mostly redundant now, I'm just saying
ANONYMOU$TACH 24 Aug @ 2:51am 
why are you saying such a thing when there's the proof 5 comments below
SugaRBomB 24 Aug @ 2:46am 
This mod has not been made vanilla. A few things from this mod have been implemented in the vanilla game but not all them
ANONYMOU$TACH 23 Aug @ 2:14pm 
again
this mod has been made vanilla
zimbtem 23 Aug @ 1:13pm 
why lol?
ANONYMOU$TACH 23 Aug @ 12:44pm 
lol
zimbtem 23 Aug @ 12:36pm 
uhm maybe we need 1.6 of this mod?
ANONYMOU$TACH 21 Aug @ 5:22am 
This is from the official changelog :
Several game systems now have a variable tick rate (VTR), which means they run less often depending on their state, and the player's view state. With this Things in the game can now easily contain delta based logic, running as slow as 4Hz (compared to the standard 60Hz update rate).
Significantly reduced game launch times.
Rewrote the glow grid to be burst multithreaded.
Optimized caching statistics.
ANONYMOU$TACH 21 Aug @ 5:16am 
@yep i agree
though i started playing with that one and still haven't gotten any yet
@Mcchildhood🥵 well most features have been made vanilla
Mcchildhood🥵 20 Aug @ 6:05pm 
Has anything happened with this mod? Why is the comment section full of "o7"?
Alu 20 Aug @ 3:52pm 
Threading focused mods have a history of being broken
That one's got many reported issues on the discords
ANONYMOU$TACH 20 Aug @ 10:07am 
btw for anyone looking for other performance mods there's Multi-Threading Pawns which looked a bit hidden in the workshop
ANONYMOU$TACH 20 Aug @ 9:19am 
@清晨鸟儿硬邦邦 no u
清晨鸟儿硬邦邦 20 Aug @ 7:21am 
1.6
ywx 20 Aug @ 5:50am 
zo-7
MasterFalcon123 20 Aug @ 4:34am 
o7
Rieve 20 Aug @ 12:40am 
And I think it's gonna be a long long time
'til touchdown brings me 'round again to find
I'm not the man they think I am at all
I'm a ROCKETMAN
Rocketmaaaan
burnin' out his fuse up here alone....

o7
Kaslana 19 Aug @ 7:15am 
o7
Some Random Pleya 19 Aug @ 5:40am 
This dead?
Rovstam 18 Aug @ 10:09pm 
Damn still bot updaedet 😥
Alu 18 Aug @ 9:27pm 
thats cause theres a few functions that this mod still has not in vanilla
and many mods in their rush to update to 1.6
are not in a great state yet
Crimson Prose 18 Aug @ 8:53pm 
I know people say this mod's stuff was included, but my game definitely runs several times slower now than it did before with this.
DePartido 18 Aug @ 1:20pm 
o7 :cozycastondeath:
pololek1111 18 Aug @ 1:04pm 
o7
Dashy 18 Aug @ 9:24am 
o7
wowwow 18 Aug @ 6:20am 
o7
1234 18 Aug @ 6:07am 
o7
Akio 18 Aug @ 4:26am 
o7
Chunky 18 Aug @ 12:52am 
o7
ANONYMOU$TACH 17 Aug @ 3:00pm 
o7
ANONYMOU$TACH 17 Aug @ 2:58pm 
it only means one thing:
ANONYMOU$TACH 17 Aug @ 2:56pm 
Oh right !
Rechecked the full changelog : https://docs.google.com/document/d/e/2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P/pub
Time Dilation (throttling pawns tickrate) which was Rocketman's main improvement is now vanilla.
So yeah im pretty sure there's no need for an update
Alu 17 Aug @ 10:25am 
much of this mods core functions are no longer needed
go find my previous explanation for full details
Batman 17 Aug @ 7:48am 
no update?