RimWorld

RimWorld

RocketMan - Performance Mod
2,720 Comments
NoYamii 30 Oct @ 4:15pm 
1.6?
Moriarty 30 Oct @ 7:36am 
I can say the same, the fork did break things i had to remove it from my game since it made things stop work or broke things
Alu 30 Oct @ 1:31am 
the 1.6 fork was removed as the modder found out it broke things
this version doesnt work cause its got 2-3 functions that directly conflict 1.6 optimizations
PapaFenn 29 Oct @ 5:12pm 
It does not work, I found a 1.6 version somewhere on github but am unable to find it anymore. I have the file on my main computer, DM me if you want it, the file has been working for me for 1.6.
Agent Washington 29 Oct @ 10:19am 
Does anyone know if this works in 1.6 at all, or is it gonna break something?
sturmtiger444 26 Oct @ 8:06pm 
1.6?
Altair 24 Oct @ 7:56pm 
o7
hmje.leonard 24 Oct @ 11:34am 
1.6 please
Maestro 22 Oct @ 2:56am 
o7
BrandonVG-Español 20 Oct @ 3:18pm 
o7 :maintenanceworker:
shun the non-believer 17 Oct @ 9:40am 
o7
Elijah 15 Oct @ 4:12am 
1.6 asking but no CE asking... hmph
Zeus 15 Oct @ 3:30am 
1.6
Saren 14 Oct @ 6:37am 
1.6
Alu 13 Oct @ 6:57am 
I said core functions
Theres the alert dilation
And the world reachability fix
that would still work yes but those would be simpler if separated from the replaced functions
pawn dilation which 1.6 added in the form of vtr
Stat caching which needs redone
Glow grid optimizations which 1.6 remade
And pathfinding stability which 1.6 also remade
Cause again
Karim has as far as he told any of us
No interest in returning to rimworld
Zeroaffect 13 Oct @ 2:18am 
@Alu This is not true and there are plenty of improvements to TPS to still be gained by this mod. I have confirmed this in testing a 1.6 update that increased TPS by 20%. Please do not spread false info.
killerkek125 12 Oct @ 4:55am 
1.6 :alphys:
Alu 11 Oct @ 5:57pm 
This mod wont save you there
This mods core functions are fully defunct in 1.6 as 1.6 implemented similar optimizations
But again
Karim has made no indication he wishes to return
So
No
Scuffed 11 Oct @ 5:35pm 
WE NEED 1.6 PLEASE! I can't run my 400 mod modpack now D:
destructor77629 10 Oct @ 2:25am 
1.6
Alu 9 Oct @ 1:01pm 
Defer to my comment below
Barata 9 Oct @ 7:53am 
1,6 please
sitting duck 9 Oct @ 7:32am 
o7
Elijah 7 Oct @ 7:25pm 
o7
Adricyn 7 Oct @ 8:32am 
o7
Green Party Dew 6 Oct @ 12:20pm 
O7
Alu 5 Oct @ 6:34pm 
Karim is still inactive
So no
Louise Valua 5 Oct @ 12:13pm 
1.6?
Levelith_ 4 Oct @ 1:32pm 
1.6 pls!
Shard Obsidia 4 Oct @ 5:48am 
o7
BrandonVG-Español 3 Oct @ 2:38pm 
adios, vaquero
Wrath 1 Oct @ 7:00pm 
I can't figure to install the rocketman 1.6 from github (previous comments pages) Ayone managed to succeed there so far ? My game doesn't find it at launch
ProfileName 1 Oct @ 4:58pm 
Well... looks like the mod has finally reached the stars, just the way it was intended.
o7
cumlardette 1 Oct @ 1:37pm 
o7
AspecialSNWFLKE 30 Sep @ 9:28am 
o7
Triple e 29 Sep @ 5:50pm 
o7
Elijah 29 Sep @ 4:45pm 
o7
Alu 29 Sep @ 7:15am 
this wont solve your 1.6 issues
3 of this mods core functions conflict innate 1.6 optimizations now
and karim has no interest in fixing any bugs let alone a large update
☿ Filio! ☿ 29 Sep @ 2:20am 
PLEASE PLEASE PLEASE update this to 1.6 the game is literally unplayable with a bigger modlist without this
GoldenDove20 27 Sep @ 11:22am 
Should be common sense y'all but if it doesn't say 1.6, it's likely not compatible with 1.6
Alu 25 Sep @ 4:59pm 
this version defintely conflicts 1.6s own optimizations
it ether breaks certain things or just makes certain functions worse
im not gonna bet on which
Dusty Attemborough 25 Sep @ 12:13pm 
Well, it doesn't break the game. Throws up some errors, but it plays okay. Dunno if it does anything though. *shrug*
st.rusik 20 Sep @ 3:17pm 
Does it make sense to install this on version 1.6, or does it break the game?
KurtHussein 20 Sep @ 11:59am 
@STEVE SCRIGGINS HOW! 400/700 tps with 778 mods and 25 colonists??? I get my tps drop to 200 on 1.6 everytime I get big caravans or raids even on 3-4 colonists, and I did everything I know for performance, and my modpack is 315 mods
Alu 20 Sep @ 8:39am 
prepatcher works fine for many and has since before the 1.6 steam post
we had it on discord for a while now
report all issues properly so they can be fixed
Rovstam 20 Sep @ 6:19am 
@Monbland Quite incompatible, but a great step for Lagn't.
BrandonVG-Español 17 Sep @ 8:57pm 
o7
Kush1Push1 17 Sep @ 6:01am 
God's work
STEVE SCRIGGINS 17 Sep @ 4:01am 
point is it works for everyone differently, but trimming your modlist will help immensely