Total War: WARHAMMER II

Total War: WARHAMMER II

Fund Vassal Garrison Armies
32 Comments
Jon 26 Aug, 2022 @ 10:16pm 
Yeah a 20 units fund version is better mate
thaygiaomap2000 21 Aug, 2022 @ 4:03am 
can you creat a 20 units fund version ?
Savar Belmont 2 Aug, 2022 @ 1:08pm 
i'd love to see this updated for tw3
perl 21 Nov, 2021 @ 9:22pm 
This mod is cool!
TémpuS)(FátumA 5 Sep, 2021 @ 7:25am 
Just remembered: there is a Waagh army mechanic, something like that maybe?
TémpuS)(FátumA 4 Sep, 2021 @ 7:32pm 
Oh, it wan't like something I imagined (like second garrison) but it's still a good one (an army appers near a settlement).
Btw, do you grant this army an ambush defence? Or may be there is a way to make it invulnerable to direct attacks (which is even better IMO)?
FiftyTifty  [author] 30 Jun, 2021 @ 12:27pm 
Update: Fixed oversight with the UI code. Should now be 100% multiplayer compatible with no desyncs.
FiftyTifty  [author] 27 May, 2021 @ 12:45pm 
Update. Fixed an oversight in deducting money from the player, which could take the money but not spawn a unit in edge cases.
FiftyTifty  [author] 25 May, 2021 @ 6:43pm 
That is strange, but unsurprising. Badly made overhauls are badly made, after all.
Redfog 24 May, 2021 @ 7:07pm 
for anyone wondering if its compatible with SFO, it will work but whenever you try and use it it will only spawn a lord with another one unit. they have the right stats but dont seem to ever recruit another unit so its functionally useless.
FiftyTifty  [author] 20 May, 2021 @ 8:49am 
Major update. Completely changed the code, so now all bugs I encountered are gone.
Leaf 12 May, 2021 @ 8:12pm 
awesome mod. your mods are fantastic as always. please consider updating or making your version of this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1704782505 as of now all it lacks is repanse's faction
FiftyTifty  [author] 12 May, 2021 @ 3:07pm 
@CaptainSnafu Too abuseable.

@Doc_Ginger That is trivial to implement, but too OP for player factions.
Doc_Ginger 12 May, 2021 @ 2:24pm 
Okay but real talk, is there a way to do this for allies armies? Because its becoming dangerously close to an idea I had for Coop campaigns back in 1 but dont have any skills to put together
CaptainSnafu 11 May, 2021 @ 5:21am 
i want to fund Garrison Armies for my settlement
Khars 10 May, 2021 @ 4:07pm 
this seems pretty cool
Carnage for Khaine 10 May, 2021 @ 6:05am 
thx
FiftyTifty  [author] 9 May, 2021 @ 4:48pm 
@Garnage for Kahin You do not need to start a new game. It's plug and play. Just don't remove from the existing game, could get funky since I have to save data to the save file.

@Phukface Ayyyy. Always adding more sandbox mechanics. I'm getting there.
Phukface 8 May, 2021 @ 9:34pm 
This is a cool mod m8, keep up the work
Carnage for Khaine 8 May, 2021 @ 6:40am 
@FiftyTifty do i need to start a new game?
Sad Frog 8 May, 2021 @ 4:45am 
XD while i think sfo adds cool stuff i adore youre opinion on that
FiftyTifty  [author] 8 May, 2021 @ 4:11am 
Dunno. Go find out. I don't play shitty overhauls.
Chibi, The Useless Potato 7 May, 2021 @ 8:52pm 
is this compatible with SFO ?
FiftyTifty  [author] 7 May, 2021 @ 5:41pm 
Take a wee gander at what I've done. If you have any cool ideas to add more sandbox mechanics, tell me. I'll have a stab at making them.

The more sandbox, the better.
Prototyp_002 7 May, 2021 @ 4:10pm 
[Part 2]

I use "recruit defeaded lords"-mod, so i never thought about using the "revive faction from ruins"-mod. But this is a nice idea! Often times running into problems, where all faction allive are kind of established in the great wheel of global diplomacy, so it's a pain to vassalise them.

Thank you for your ideas! Appreciate it very much! =)
And thank you for your content, I will look them up, using "all diplomatic options"-mod all the time, anyways!! ;-D
Prototyp_002 7 May, 2021 @ 4:09pm 
I tried beastmen like 3 times and was underwhelmed by there features. I like thier low-armor, aggressive style rooster and there ambush, vanguard, stalk etc. I will look into your mods for their stuff when i try them next time.

In my resently started ME campaign, i play Malus, the "Dark Phoenix"-Mod enabled.
Resettling a Ruin near Naggarond, conquering the dragon isles, selling Hag Greaf, deleting all my armies + black ark in south-east, declaring multiple wars with mung, har ganeth, grond, etc and then backstap Malekith when he leaves his base.
Possibly my greatest ambitions i had so far. When I reach a greater power-stage, i start using vassels and try tolet them do the work for me.
It's quite challenging, and a ton of fun. My goal is to re-balance the order-powers a bit. Lothern is quite a nut to crack so they don't allways confederating and overrunning the map big time. I found multiple answers on the workshop, but most of them cripple the faction-mechanics too much for my taste.
FiftyTifty  [author] 7 May, 2021 @ 3:47pm 
Oh yeah. I love the chaos invasion. I've made mods to make it an actual apocalypse, where you lead a last stand against them.

Revive Faction From Ruins - Revive dead factions, by searching the ruins that they started owning. You pick how much money to give them for an army, and whether they are alone, an ally, or vassal.

Chaos Is Unbreakable - Chaos' armies will never lose leadership.

I'm a Beastmen main. They're shitty, so I made mods to give them proper mechanics, a wider roster, and a fix to the chaos invasion script so they can have vassals.

It's fuckin' amazing. My current strategy is to change my initial spawn to Lustria. Which is a nightmare for Beastmen. Ungors vs Saurus Warriors? With my Better AI 2 spinoff? And my Aggressive AI mod? Fuck me.

So after carving out an existence, I retreat, resurrect Ss'ildra Tor as they like chaos corruption. I fight on all sides with them, against Orcs, High Elves, Lizardmen, and Humans, to keep them alive. Then Chaos comes.
Prototyp_002 7 May, 2021 @ 2:38pm 
hmmmm..... Sounds interessting. Especially your first comment:
"It's gonna be super important for the chaos invasion, which I jacked up to spawn 150 armies."

I modded my WH to some extreme extend and allways am searching for spice it up with additional events and crises. And like to play around with vassels and stuff. What's your plan? Have some neighbour on the front for your first line of defense against chaos, buffing them up with additional forces for a united front?
What was the purpose to choose low-tier units and low numbers? Would you like to share your ideas?? =)
FiftyTifty  [author] 7 May, 2021 @ 10:35am 
Updated. Now it works properly :D
FiftyTifty  [author] 6 May, 2021 @ 11:36pm 
Fuckin' script fell apart. So gonna have to rewrite it. Unlisted for now.
FiftyTifty  [author] 6 May, 2021 @ 9:11pm 
Going through a game myself right now. It's gonna be super important for the chaos invasion, which I jacked up to spawn 150 armies.
Walkabout 6 May, 2021 @ 8:57pm 
Awesome gonna give it a whirl next game