Sid Meier's Civilization VI

Sid Meier's Civilization VI

Monopoly++: Tycoons and Investors
166 comentarios
绞杀丘比特 15 ENE a las 20:17 
@S-Mechno right, could you solve that problem? i love the two mods
S-Mechno 12 ENE a las 23:29 
@joshuamlux. I have the same problem. Do you have the JNR's Distrct Exp mod installed? I think problem is that the mod from JNR replaces vanilla workshop and tycoon cannot be purchased
joshuamlux 11 ENE a las 19:41 
I've got all monopoly mods installed, box checked in setup options, and yet i cannot build investors or tycoons. I got the technology, it does list tycoons and investors, so the mod is at least partially working. i've got both workshops and manufactories. heck, i'm now researching electricity. yet they are not purchasable or buildable. not sure if maybe its a mod conflict with another mod or what. suggestions?
Siliparion 3 ENE a las 1:41 
@Podrax Only Tycoons can create Industries.
Podrax 1 ENE a las 18:38 
I have the same problem as Yommp, the builder's ability to create industries is just completely gone and therefore making this whole mod useless.
Kenraali 7 DIC 2024 a las 3:30 
The text for not using the Monopoly mode is not working. Tycoons, Stations, Investors etc. only have their localization tags.
I fixed it by commenting line 38 of MonopolyPlus.modinfo: <Criteria>Monopolies_Mode</Criteria>, so the text file gets applied regardless.
Bear 20 NOV 2024 a las 3:27 
help me understand, I like the idea of ​​this mod, additional opportunities for monopolies and corporations, but I'm surprised that the earliest productions are moved so far into the future, when indeed, the first beginnings of production could have appeared earlier
Filipe 5 OCT 2024 a las 11:50 
Is this mod working?
jkassavetis 26 SEP 2024 a las 17:50 
Does this mod work with custom resource mods?
Nim 2 SEP 2024 a las 9:21 
Auditor General doesn't do anything for me either.
Butifarro 24 AGO 2024 a las 19:14 
The AI just BURNS their money spamming these units and not using them. These need to be addressed as it gives the AI a crippling disadvantage late game.
Boogietr0n 17 AGO 2024 a las 5:30 
Tycoon requires manufactory, not a workshop
Purple Eyestabber 19 JUL 2024 a las 8:56 
Reyna's promotion doesn't do anything. Tycoons cost the same as in another city and there's no bonus yield for nearby corporations.
Davide_Italy_83 1 JUL 2024 a las 11:57 
Solution

INSERT INTO Unit_BuildingPrereqs
(Unit, PrereqBuilding)
SELECT 'UNIT_LEU_TYCOON', BuildingType
FROM Buildings WHERE BuildingType = 'BUILDING_JNR_DRAGON_KILN';
Ori Vandewalle 19 JUN 2024 a las 16:18 
I think this is probably a mod conflict because I don't remember it happening before, but in my current game Tycoons can only build Industries... on tiles owned by the city where (and when) you bought the Investor. Or is that working as intended?
Hun King 8 MAY 2024 a las 8:01 
Reading the SQL files for this mod, I understood that there very many other tech prerequisites. The units appear very latter in the game. All these requirements are prefixed with "_AI_", so I don't know if the author wanted to restrict these to AI players and some other bug / mod compatibility issue prevents me from doing so.

Anyway, I cheated my way through the tech tree to test it and voilá, the units appear in the production list.

i also use Unit List Enforcement, and I suspect there may be an incompatibility (that mod changes building requirements).
Little Krieger 5 MAY 2024 a las 10:44 
anyone have this problem? im using monoply ++ and T6 eras and units, but the tycoon unit isnt showed to be bought
Kor Leonis 6 ABR 2024 a las 20:46 
Anyone else having an issue using this mod in multiplayer? The 2nd player using an investor to claim a resource, creates the transnational company improvement, but the owner is the host, not the player who paid for the investor unit.
Radon 31 MAR 2024 a las 3:21 
can you please update it because the name things are buged
ctcatuga 25 MAR 2024 a las 21:43 
@Zyxpsilon
Yea, I thought about that, but would really rather just have multiple industries in the same city so I don't have to resource share.
Zyxpsilon 19 MAR 2024 a las 5:13 
@ctcatuga
You could always use a nearby city to re-assign any of the extra luxury tiles and create new Tycoon(s) in that city, try it!
ctcatuga 18 MAR 2024 a las 18:52 
I'm not sure if this exists in this mod or elsewhere, but this seems to be the best place to ask given the nature of the mod:

Is there an option in this mod or separate mod altogether that allows for a city to have 2 different luxury resource industry improvements? I have a city in one game that is surrounded by 2 sets of 3 different luxury resources (spawned naturally, I didn't cheat place them), but I can only build 1 industry improvement, and I would love to put one on all 3!
TinyDots 30 ENE 2024 a las 19:30 
I had trouble getting tycoons to show up until I realised they require a manufactory not a workshop to be purchased
leokittenman 29 ENE 2024 a las 1:06 
The Ai is dumping all their money into investors, Could there be a unit cap for the ai? Thank you
craylan.thay 23 ENE 2024 a las 19:20 
Yes I'm having the same problem with not getting the tycoon.
Yommp 23 ENE 2024 a las 6:39 
Unfortunately this is not working. Using this mod disables the builder's ability to create industries. Doesn't even show up as an option in the improvement table. Other civs can do it, and they can use the tycoons too... lucky
Babarigo 15 DIC 2023 a las 3:31 
I'm having several issues. The warehouse doesn't always give the extra trade route (it happened when I built it next to a city built on the top of a luxury), the yield to the trade route the city state with the warehouse doesn't change and the corporation doens't get the extra 5 gold.
Maybe it's a conflict although I doubt it since this is my only real gameplay mod, the other ones are UI mods.
NuDDen 27 OCT 2023 a las 0:14 
@1392259576 you can find the syntax error in the following file:
monopolyPlus_units.sql in line 341 ... U have to delete the "(" there ... than save!
Turtles345 26 OCT 2023 a las 16:30 
Does this make Portugal's Feitorias kinda useless as a unique improvement?
Vidyflan 16 AGO 2023 a las 0:10 
in the MonopolyPlus_Units.sql have a syntax near "(", but i couldn't find the "(". it make me upset. there are any way to find it?
weraptor 5 AGO 2023 a las 14:27 
Reyna truly does not give a discount.
RezeDevilUwU 24 JUL 2023 a las 3:16 
@ZuryMcFlapjack where do you find those files?
XoMuWb 20 JUL 2023 a las 10:05 
Reyna does not give a discount to tycoons and investors. In all other cities, the purchase price is the same as in her city.
مورينو البدليات 20 JUL 2023 a las 2:07 
My gratitude to @ZuryMcFlapjack !
مورينو البدليات 18 JUL 2023 a las 3:52 
not compatible with Unique Building: Dragon Kiln (China) is a sorrow
Rob 8 JUL 2023 a las 12:47 
Thanks ZuryMcFlapjack for the info!
ZuryMcFlapjack 24 JUN 2023 a las 7:37 
PS....
If you want to restore the tycoon units Workshop prerequisite, all you have to do is go into monopolies_units.sql and UNCOMMENT OUT the lines that add the workshop prerequisite and it will work properly.

If you want the mod to work as the author intended where the Tycoon unit is liberated from it's building prerequisite while using JNR's industries expanded, open the JNR compatibility sql file and COMMENT OUT or delete the lines of code that add the manufactury as a building prerequisite and......

VOI LA! Mod fixed to your preference....
ZuryMcFlapjack 24 JUN 2023 a las 7:34 
***ANYONE WHO CANNOT PURCHASE TYCOONS WITH JNR MOD LISTEN UP***

It is not as it seems. These mods work perfectly fine together. The author of this mod updated it at one point and removed the workshop building prerequisite from the tycoon unit. HOWEVER, when you turn on JNR industrial zone expansion, this mod reads a compatibility file that adds JNR's manufactury building as a prerequisite. If you build a manufactury you CAN purchase the tycoon unit.
Exec 17 JUN 2023 a las 11:50 
For anyone having my issue: it worked like a charm, 2 build charges on those tycoons now.

Furthermore, costs seem to be increased 4x. Maybe because of gold deflation mod? Anyway, tweaking the numbers at cost and cost increase in the SQL file worked perfectly fine, for both Tycoon and Investor.
Andre Merrick 14 JUN 2023 a las 4:38 
I have a workshop in several cities... but can't purchase a Tycoon. I can purchase an Investor now that Economics has been discovered.. but still no Tycoon. Must be the Industry Expansion by JNR... as I also have that.
Exec 13 JUN 2023 a las 3:05 
Oh and adding insult to injury, to cost for the second one rose to 1250, instead of the +35 gold scaling it seems that it is supposed to have.
Exec 13 JUN 2023 a las 2:57 
Are Tycoons supposed to be this expensive? My *first* one cost me 1000 gold. For a mid game purchase, and necessary to build ski resorts (one by one, too), I find that way too much. Especially when playing alongside gold deflation and City Lights.

One fix I could see, if this is intended, would be to increase their build charges to 2 instead of just 1. Of course that's just my opinion, so if I wwant to do that myself:

Do I just change this 1 into a 2 without breaking anything?
/*BuildCharges*/ 1,

(To be added, the line above indicates a base cost of 250, so this might have been a bug. Playing with JNR 6T project as wwell as some other mods, fyi)
Muchuu 11 JUN 2023 a las 23:24 
LMAO I just noticed. The Ai has Tycoons, and I don't have them available from this bug/Unintended feature. :Khappy:
IrishBuckett 11 JUN 2023 a las 15:31 
I cannot buy Tycoons, even after researching the required techs (Mass Production & Printing) as well as after building a workshop (JNRs District Expanded: Industries Workshop).

After testing, the issue is definitely with JNR District Expanded: Industry. When this mod checks if a workshop has been built, it does not look for JNRs workshop, only the vanilla workshop.
NuDDen 30 MAY 2023 a las 12:52 
@Leugi Is there anything you can do about the desyncs?
Morigar 30 MAY 2023 a las 12:13 
It works again. Thanks. A reminder, unsubscribe and subscribe again just to make sure,
Doopliss2442 28 MAY 2023 a las 13:14 
Great mod, but I've run into an issue where I'm unable to buy tycoons when playing as China. Other players in the same game are able to buy tycoons. I'm playing with some other mods as well, such as civilizations expanded and some of JNR's mods. I suspect the issue might be related to JNR's dragon kiln mod that gives China a unique dragon kiln building that replaces the workshop/manufactory. Despite having built dragon kilns and being far enough along the tech tree, I can't buy any tycoons.
Ronald_Reagan 28 MAY 2023 a las 2:21 
Same issue about Corporations not having the option showing up with investors to build on industries. Looking through potential mod conflicts right now
returned 28 MAY 2023 a las 2:11 
The reason of the issue not create corporations by investors is the mod Happy Districts - Appeal Rebalanced. There are needed disable the mod Happy Districts - Appeal Rebalanced
NuDDen 25 MAY 2023 a las 13:14 
It's working as intended on my end. ;)