Sid Meier's Civilization VI

Sid Meier's Civilization VI

Monopoly++: Tycoons and Investors
181 comentarios
SilverReborn 29 AGO a las 1:39 
AI seems to be receiving Tycoons and investors for free, in this game somehow the French is making 9 gpt (Yes, I don't even know how they're manage to get broke, it's King game btw), yet there are at least 3 tycoons hanging around their capital for some reason.
jungke 28 AGO a las 0:57 
There seems to be a minor bug when playing this mod: [4019638.207] [Gameplay] ERROR: near "(": syntax error
This seems to be a SQL syntax error at the Gameplay level.
Domenicus 25 JUN a las 9:02 
to anyone seeing this some of the bugs can be fixed by removing that typo
Domenicus 25 JUN a las 9:01 
I think you have an extra bracket on line 341 in monopolyplus_units.sql
Kyqoz 20 JUN a las 21:01 
nvm the mods dead
Kyqoz 20 JUN a las 20:42 
happens every game the ai just buys them and does nothing with them
Kyqoz 20 JUN a las 20:42 
can you make it so the ai doesnt spam them, i'm conquering a country and their last city has like 10 tycoons and 5 investors just sitting there
盗圣梅西 13 JUN a las 21:23 
can not build gold industry or company,maybe it cant fit with Civtas resource mod?
DarkSky 1 JUN a las 15:23 
doesnt work anymore
josiah.shv 30 MAY a las 11:43 
love this mod except for one reason, AI keeps spamming investors and tycoons for absolutely no reason whatsoever, so AI doesnt actually put gold into military/infrastructure etc...
DarkSky 29 MAY a las 18:06 
no industries, they used to be there and now they arent
dok 17 MAY a las 0:38 
Cool mod, but problem with multiplayer(, I have a multiplayer game with a friend where all the oil i have for off-shore tankers is going to them instead of me.) And desynchronization
ZyrahRavenSteel 19 MAR a las 14:20 
This mod seems to be a bit broken in multiplayer due to the investors transnational corporation and offshore tankers all seem to go to the host on the lobby instead of the person who made them, I have a multiplayer game with a friend where all the oil i have for off-shore tankers is going to them instead of me.
Plati 17 FEB a las 6:07 
For those who use Urban Complexity with Monopoly++, I've made this mod that allows the purchase of Tycoons with workshops, essentially meaning they are available an era earlier.
Reman 8 FEB a las 19:35 
This mod is kind of bad for two reasons:

First, it makes ski resorts essentially nonviable, as they can only be built by the ultra-expensive tycoon unit. Paying a thousand gold (or more!) for a single amenity is hard to justify in almost any case.

Second, the AI spams tycoons more than it should, and it usually has a dozen or so kicking around its land by the endgame. This costs the AI a ton of gold and adds a bunch of clutter to the map.

It'd be good if the mod creator could fix these issues. The first one would be easy enough, while I'm not sure if the second one is doable at all, outside of perhaps banning the AI from buying these units (which would probably be worthwhile, given how wasteful they are). Until then, I'd recommend people stay away from this mod.
冰博客拿铁 15 ENE a las 20:17 
@S-Mechno right, could you solve that problem? i love the two mods
S-Mechno 12 ENE a las 23:29 
@joshuamlux. I have the same problem. Do you have the JNR's Distrct Exp mod installed? I think problem is that the mod from JNR replaces vanilla workshop and tycoon cannot be purchased
joshuamlux 11 ENE a las 19:41 
I've got all monopoly mods installed, box checked in setup options, and yet i cannot build investors or tycoons. I got the technology, it does list tycoons and investors, so the mod is at least partially working. i've got both workshops and manufactories. heck, i'm now researching electricity. yet they are not purchasable or buildable. not sure if maybe its a mod conflict with another mod or what. suggestions?
Siliparion 3 ENE a las 1:41 
@Podrax Only Tycoons can create Industries.
Podrax 1 ENE a las 18:38 
I have the same problem as Yommp, the builder's ability to create industries is just completely gone and therefore making this whole mod useless.
Kenraali #BringBackQP 7 DIC 2024 a las 3:30 
The text for not using the Monopoly mode is not working. Tycoons, Stations, Investors etc. only have their localization tags.
I fixed it by commenting line 38 of MonopolyPlus.modinfo: <Criteria>Monopolies_Mode</Criteria>, so the text file gets applied regardless.
Bear 20 NOV 2024 a las 3:27 
help me understand, I like the idea of ​​this mod, additional opportunities for monopolies and corporations, but I'm surprised that the earliest productions are moved so far into the future, when indeed, the first beginnings of production could have appeared earlier
Filipe 5 OCT 2024 a las 11:50 
Is this mod working?
jkassavetis 26 SEP 2024 a las 17:50 
Does this mod work with custom resource mods?
Nim 2 SEP 2024 a las 9:21 
Auditor General doesn't do anything for me either.
Oniwabanshu 24 AGO 2024 a las 19:14 
The AI just BURNS their money spamming these units and not using them. These need to be addressed as it gives the AI a crippling disadvantage late game.
Boogietr0n 17 AGO 2024 a las 5:30 
Tycoon requires manufactory, not a workshop
Purple Eyestabber 19 JUL 2024 a las 8:56 
Reyna's promotion doesn't do anything. Tycoons cost the same as in another city and there's no bonus yield for nearby corporations.
Davide_Italy_83 1 JUL 2024 a las 11:57 
Solution

INSERT INTO Unit_BuildingPrereqs
(Unit, PrereqBuilding)
SELECT 'UNIT_LEU_TYCOON', BuildingType
FROM Buildings WHERE BuildingType = 'BUILDING_JNR_DRAGON_KILN';
Ori Vandewalle 19 JUN 2024 a las 16:18 
I think this is probably a mod conflict because I don't remember it happening before, but in my current game Tycoons can only build Industries... on tiles owned by the city where (and when) you bought the Investor. Or is that working as intended?
Hun King 8 MAY 2024 a las 8:01 
Reading the SQL files for this mod, I understood that there very many other tech prerequisites. The units appear very latter in the game. All these requirements are prefixed with "_AI_", so I don't know if the author wanted to restrict these to AI players and some other bug / mod compatibility issue prevents me from doing so.

Anyway, I cheated my way through the tech tree to test it and voilá, the units appear in the production list.

i also use Unit List Enforcement, and I suspect there may be an incompatibility (that mod changes building requirements).
Little Krieger 5 MAY 2024 a las 10:44 
anyone have this problem? im using monoply ++ and T6 eras and units, but the tycoon unit isnt showed to be bought
Kor Leonis 6 ABR 2024 a las 20:46 
Anyone else having an issue using this mod in multiplayer? The 2nd player using an investor to claim a resource, creates the transnational company improvement, but the owner is the host, not the player who paid for the investor unit.
Radon 31 MAR 2024 a las 3:21 
can you please update it because the name things are buged
ctcatuga 25 MAR 2024 a las 21:43 
@Zyxpsilon
Yea, I thought about that, but would really rather just have multiple industries in the same city so I don't have to resource share.
Zyxpsilon 19 MAR 2024 a las 5:13 
@ctcatuga
You could always use a nearby city to re-assign any of the extra luxury tiles and create new Tycoon(s) in that city, try it!
ctcatuga 18 MAR 2024 a las 18:52 
I'm not sure if this exists in this mod or elsewhere, but this seems to be the best place to ask given the nature of the mod:

Is there an option in this mod or separate mod altogether that allows for a city to have 2 different luxury resource industry improvements? I have a city in one game that is surrounded by 2 sets of 3 different luxury resources (spawned naturally, I didn't cheat place them), but I can only build 1 industry improvement, and I would love to put one on all 3!
TinyDots 30 ENE 2024 a las 19:30 
I had trouble getting tycoons to show up until I realised they require a manufactory not a workshop to be purchased
leokittenman 29 ENE 2024 a las 1:06 
The Ai is dumping all their money into investors, Could there be a unit cap for the ai? Thank you
craylan.thay 23 ENE 2024 a las 19:20 
Yes I'm having the same problem with not getting the tycoon.
Yommp 23 ENE 2024 a las 6:39 
Unfortunately this is not working. Using this mod disables the builder's ability to create industries. Doesn't even show up as an option in the improvement table. Other civs can do it, and they can use the tycoons too... lucky
Babarigo 15 DIC 2023 a las 3:31 
I'm having several issues. The warehouse doesn't always give the extra trade route (it happened when I built it next to a city built on the top of a luxury), the yield to the trade route the city state with the warehouse doesn't change and the corporation doens't get the extra 5 gold.
Maybe it's a conflict although I doubt it since this is my only real gameplay mod, the other ones are UI mods.
NuDDen 27 OCT 2023 a las 0:14 
@1392259576 you can find the syntax error in the following file:
monopolyPlus_units.sql in line 341 ... U have to delete the "(" there ... than save!
Turtles345 26 OCT 2023 a las 16:30 
Does this make Portugal's Feitorias kinda useless as a unique improvement?
Vidyflan 16 AGO 2023 a las 0:10 
in the MonopolyPlus_Units.sql have a syntax near "(", but i couldn't find the "(". it make me upset. there are any way to find it?
weraptor 5 AGO 2023 a las 14:27 
Reyna truly does not give a discount.
RezeDevilUwU 24 JUL 2023 a las 3:16 
@ZuryMcFlapjack where do you find those files?
【 SanCHEz 】 20 JUL 2023 a las 10:05 
Reyna does not give a discount to tycoons and investors. In all other cities, the purchase price is the same as in her city.
DeadRus GoodRus 20 JUL 2023 a las 2:07 
My gratitude to @ZuryMcFlapjack !
DeadRus GoodRus 18 JUL 2023 a las 3:52 
not compatible with Unique Building: Dragon Kiln (China) is a sorrow