Sid Meier's Civilization VI

Sid Meier's Civilization VI

Monopoly++: Tycoons and Investors
댓글 167
Reman 2025년 2월 8일 오후 7시 35분 
This mod is kind of bad for two reasons:

First, it makes ski resorts essentially nonviable, as they can only be built by the ultra-expensive tycoon unit. Paying a thousand gold (or more!) for a single amenity is hard to justify in almost any case.

Second, the AI spams tycoons more than it should, and it usually has a dozen or so kicking around its land by the endgame. This costs the AI a ton of gold and adds a bunch of clutter to the map.

It'd be good if the mod creator could fix these issues. The first one would be easy enough, while I'm not sure if the second one is doable at all, outside of perhaps banning the AI from buying these units (which would probably be worthwhile, given how wasteful they are). Until then, I'd recommend people stay away from this mod.
绞杀丘比特 2025년 1월 15일 오후 8시 17분 
@S-Mechno right, could you solve that problem? i love the two mods
S-Mechno 2025년 1월 12일 오후 11시 29분 
@joshuamlux. I have the same problem. Do you have the JNR's Distrct Exp mod installed? I think problem is that the mod from JNR replaces vanilla workshop and tycoon cannot be purchased
joshuamlux 2025년 1월 11일 오후 7시 41분 
I've got all monopoly mods installed, box checked in setup options, and yet i cannot build investors or tycoons. I got the technology, it does list tycoons and investors, so the mod is at least partially working. i've got both workshops and manufactories. heck, i'm now researching electricity. yet they are not purchasable or buildable. not sure if maybe its a mod conflict with another mod or what. suggestions?
Siliparion 2025년 1월 3일 오전 1시 41분 
@Podrax Only Tycoons can create Industries.
Podrax 2025년 1월 1일 오후 6시 38분 
I have the same problem as Yommp, the builder's ability to create industries is just completely gone and therefore making this whole mod useless.
Kenraali 2024년 12월 7일 오전 3시 30분 
The text for not using the Monopoly mode is not working. Tycoons, Stations, Investors etc. only have their localization tags.
I fixed it by commenting line 38 of MonopolyPlus.modinfo: <Criteria>Monopolies_Mode</Criteria>, so the text file gets applied regardless.
Bear 2024년 11월 20일 오전 3시 27분 
help me understand, I like the idea of ​​this mod, additional opportunities for monopolies and corporations, but I'm surprised that the earliest productions are moved so far into the future, when indeed, the first beginnings of production could have appeared earlier
Filipe 2024년 10월 5일 오전 11시 50분 
Is this mod working?
jkassavetis 2024년 9월 26일 오후 5시 50분 
Does this mod work with custom resource mods?
Nim 2024년 9월 2일 오전 9시 21분 
Auditor General doesn't do anything for me either.
Butifarro 2024년 8월 24일 오후 7시 14분 
The AI just BURNS their money spamming these units and not using them. These need to be addressed as it gives the AI a crippling disadvantage late game.
Boogietr0n 2024년 8월 17일 오전 5시 30분 
Tycoon requires manufactory, not a workshop
Purple Eyestabber 2024년 7월 19일 오전 8시 56분 
Reyna's promotion doesn't do anything. Tycoons cost the same as in another city and there's no bonus yield for nearby corporations.
Davide_Italy_83 2024년 7월 1일 오전 11시 57분 
Solution

INSERT INTO Unit_BuildingPrereqs
(Unit, PrereqBuilding)
SELECT 'UNIT_LEU_TYCOON', BuildingType
FROM Buildings WHERE BuildingType = 'BUILDING_JNR_DRAGON_KILN';
Ori Vandewalle 2024년 6월 19일 오후 4시 18분 
I think this is probably a mod conflict because I don't remember it happening before, but in my current game Tycoons can only build Industries... on tiles owned by the city where (and when) you bought the Investor. Or is that working as intended?
Hun King 2024년 5월 8일 오전 8시 01분 
Reading the SQL files for this mod, I understood that there very many other tech prerequisites. The units appear very latter in the game. All these requirements are prefixed with "_AI_", so I don't know if the author wanted to restrict these to AI players and some other bug / mod compatibility issue prevents me from doing so.

Anyway, I cheated my way through the tech tree to test it and voilá, the units appear in the production list.

i also use Unit List Enforcement, and I suspect there may be an incompatibility (that mod changes building requirements).
Little Krieger 2024년 5월 5일 오전 10시 44분 
anyone have this problem? im using monoply ++ and T6 eras and units, but the tycoon unit isnt showed to be bought
Kor Leonis 2024년 4월 6일 오후 8시 46분 
Anyone else having an issue using this mod in multiplayer? The 2nd player using an investor to claim a resource, creates the transnational company improvement, but the owner is the host, not the player who paid for the investor unit.
Radon 2024년 3월 31일 오전 3시 21분 
can you please update it because the name things are buged
ctcatuga 2024년 3월 25일 오후 9시 43분 
@Zyxpsilon
Yea, I thought about that, but would really rather just have multiple industries in the same city so I don't have to resource share.
Zyxpsilon 2024년 3월 19일 오전 5시 13분 
@ctcatuga
You could always use a nearby city to re-assign any of the extra luxury tiles and create new Tycoon(s) in that city, try it!
ctcatuga 2024년 3월 18일 오후 6시 52분 
I'm not sure if this exists in this mod or elsewhere, but this seems to be the best place to ask given the nature of the mod:

Is there an option in this mod or separate mod altogether that allows for a city to have 2 different luxury resource industry improvements? I have a city in one game that is surrounded by 2 sets of 3 different luxury resources (spawned naturally, I didn't cheat place them), but I can only build 1 industry improvement, and I would love to put one on all 3!
TinyDots 2024년 1월 30일 오후 7시 30분 
I had trouble getting tycoons to show up until I realised they require a manufactory not a workshop to be purchased
leokittenman 2024년 1월 29일 오전 1시 06분 
The Ai is dumping all their money into investors, Could there be a unit cap for the ai? Thank you
craylan.thay 2024년 1월 23일 오후 7시 20분 
Yes I'm having the same problem with not getting the tycoon.
Yommp 2024년 1월 23일 오전 6시 39분 
Unfortunately this is not working. Using this mod disables the builder's ability to create industries. Doesn't even show up as an option in the improvement table. Other civs can do it, and they can use the tycoons too... lucky
Babarigo 2023년 12월 15일 오전 3시 31분 
I'm having several issues. The warehouse doesn't always give the extra trade route (it happened when I built it next to a city built on the top of a luxury), the yield to the trade route the city state with the warehouse doesn't change and the corporation doens't get the extra 5 gold.
Maybe it's a conflict although I doubt it since this is my only real gameplay mod, the other ones are UI mods.
NuDDen 2023년 10월 27일 오전 12시 14분 
@1392259576 you can find the syntax error in the following file:
monopolyPlus_units.sql in line 341 ... U have to delete the "(" there ... than save!
Turtles345 2023년 10월 26일 오후 4시 30분 
Does this make Portugal's Feitorias kinda useless as a unique improvement?
Vidyflan 2023년 8월 16일 오전 12시 10분 
in the MonopolyPlus_Units.sql have a syntax near "(", but i couldn't find the "(". it make me upset. there are any way to find it?
weraptor 2023년 8월 5일 오후 2시 27분 
Reyna truly does not give a discount.
RezeDevilUwU 2023년 7월 24일 오전 3시 16분 
@ZuryMcFlapjack where do you find those files?
XoMuWb 2023년 7월 20일 오전 10시 05분 
Reyna does not give a discount to tycoons and investors. In all other cities, the purchase price is the same as in her city.
مورينو البدليات 2023년 7월 20일 오전 2시 07분 
My gratitude to @ZuryMcFlapjack !
مورينو البدليات 2023년 7월 18일 오전 3시 52분 
not compatible with Unique Building: Dragon Kiln (China) is a sorrow
Rob 2023년 7월 8일 오후 12시 47분 
Thanks ZuryMcFlapjack for the info!
ZuryMcFlapjack 2023년 6월 24일 오전 7시 37분 
PS....
If you want to restore the tycoon units Workshop prerequisite, all you have to do is go into monopolies_units.sql and UNCOMMENT OUT the lines that add the workshop prerequisite and it will work properly.

If you want the mod to work as the author intended where the Tycoon unit is liberated from it's building prerequisite while using JNR's industries expanded, open the JNR compatibility sql file and COMMENT OUT or delete the lines of code that add the manufactury as a building prerequisite and......

VOI LA! Mod fixed to your preference....
ZuryMcFlapjack 2023년 6월 24일 오전 7시 34분 
***ANYONE WHO CANNOT PURCHASE TYCOONS WITH JNR MOD LISTEN UP***

It is not as it seems. These mods work perfectly fine together. The author of this mod updated it at one point and removed the workshop building prerequisite from the tycoon unit. HOWEVER, when you turn on JNR industrial zone expansion, this mod reads a compatibility file that adds JNR's manufactury building as a prerequisite. If you build a manufactury you CAN purchase the tycoon unit.
Exec 2023년 6월 17일 오전 11시 50분 
For anyone having my issue: it worked like a charm, 2 build charges on those tycoons now.

Furthermore, costs seem to be increased 4x. Maybe because of gold deflation mod? Anyway, tweaking the numbers at cost and cost increase in the SQL file worked perfectly fine, for both Tycoon and Investor.
Andre Merrick 2023년 6월 14일 오전 4시 38분 
I have a workshop in several cities... but can't purchase a Tycoon. I can purchase an Investor now that Economics has been discovered.. but still no Tycoon. Must be the Industry Expansion by JNR... as I also have that.
Exec 2023년 6월 13일 오전 3시 05분 
Oh and adding insult to injury, to cost for the second one rose to 1250, instead of the +35 gold scaling it seems that it is supposed to have.
Exec 2023년 6월 13일 오전 2시 57분 
Are Tycoons supposed to be this expensive? My *first* one cost me 1000 gold. For a mid game purchase, and necessary to build ski resorts (one by one, too), I find that way too much. Especially when playing alongside gold deflation and City Lights.

One fix I could see, if this is intended, would be to increase their build charges to 2 instead of just 1. Of course that's just my opinion, so if I wwant to do that myself:

Do I just change this 1 into a 2 without breaking anything?
/*BuildCharges*/ 1,

(To be added, the line above indicates a base cost of 250, so this might have been a bug. Playing with JNR 6T project as wwell as some other mods, fyi)
Muchuu 2023년 6월 11일 오후 11시 24분 
LMAO I just noticed. The Ai has Tycoons, and I don't have them available from this bug/Unintended feature. :Khappy:
IrishBuckett 2023년 6월 11일 오후 3시 31분 
I cannot buy Tycoons, even after researching the required techs (Mass Production & Printing) as well as after building a workshop (JNRs District Expanded: Industries Workshop).

After testing, the issue is definitely with JNR District Expanded: Industry. When this mod checks if a workshop has been built, it does not look for JNRs workshop, only the vanilla workshop.
NuDDen 2023년 5월 30일 오후 12시 52분 
@Leugi Is there anything you can do about the desyncs?
Morigar 2023년 5월 30일 오후 12시 13분 
It works again. Thanks. A reminder, unsubscribe and subscribe again just to make sure,
Doopliss2442 2023년 5월 28일 오후 1시 14분 
Great mod, but I've run into an issue where I'm unable to buy tycoons when playing as China. Other players in the same game are able to buy tycoons. I'm playing with some other mods as well, such as civilizations expanded and some of JNR's mods. I suspect the issue might be related to JNR's dragon kiln mod that gives China a unique dragon kiln building that replaces the workshop/manufactory. Despite having built dragon kilns and being far enough along the tech tree, I can't buy any tycoons.
Ronald_Reagan 2023년 5월 28일 오전 2시 21분 
Same issue about Corporations not having the option showing up with investors to build on industries. Looking through potential mod conflicts right now
returned 2023년 5월 28일 오전 2시 11분 
The reason of the issue not create corporations by investors is the mod Happy Districts - Appeal Rebalanced. There are needed disable the mod Happy Districts - Appeal Rebalanced