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You would have to ask those people, as I didn't make their mods. I only made mine. Besides, I haven't played the game in at least a year at this point.
When I train them in psi lab the game just choose class randomly
(Drive where XCOM 2 is installed)\Steam(or SteamLibrary)\steamapps\common\XCOM 2\XCom2-WarOfTheChosen(skip this section for vanilla)\XComGame\CharacterPool\Importable
Then you go through the character pool and click on import, and the .bin filename should show up there.
Feel free to DL the "Clone Mods - One Click Subscribe To All" collection once you get the game.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1298436226
Expendable ones at that XD I mean, they each have an actual name and all. I almost lost Marshal Commander Cody today lol. Thank God my Medic was there to save him.
- 210 Clones
- 20 Dark VIPs (Sith, Bounty Hunters etc.)
- 20 VIP Clones.
Being an actual published author, having unique bios was important, as well having their actual names (not CC whatever), plus their actual birthdays (minus a few I'm sure) which was a massive pain to add into my pool, as any screw ups in that regard would have been messy.
On top of that, I was incorporating my pool within my Clone universe, which also contains 25+ Classes and 30 flags. There is a reason why there are so many dependencies, which is used across my Clone universe. And yes, some were older mods (but I only realized it when it was too late).
I suggest you download my mods and tell me what you think of it globally.
It's all good. I'm not upset or anything, there are just some things I don't appreciate when I come across them is all. Although now by reading your latest comment, I realize you speak in a way that triggers me. That being said, it's just how you speak, whereas when most people speak like that, it's because they have a way of throwing what are called veiled insults. But in your case, I realize it's just how you speak. And not trying to say things in a way that is condescending, if that makes sense.