American Truck Simulator

American Truck Simulator

Modified Barriers
26 Comments
Nicolas19200 12 Jul @ 8:00am 
Still haven't managed to fix the problem with your barriers, it's a shame, I prefer it to the SCS one, too bad, I'll stick with the barriers deactivated
davidmoore668 20 May, 2024 @ 12:35pm 
Well, guess what. Mr. wdbames2 SCS broke it again LOL the mod list says it is working but when you go in game no blue or red circle that is the funny part about the mod it is still working because on my mod list it as a green light LOL. :-) :104::steamthumbsup:
wdbames2  [author] 5 May, 2024 @ 7:07pm 
Well, guess what. SCS did something radical that broke Modified Barriers for 1.50
I am working on it and hopefully will have it fixed before 1.50 releases officially.
davidmoore668 11 Jan, 2024 @ 8:26pm 
Your welcome wdbames2. :-)
wdbames2  [author] 11 Jan, 2024 @ 6:56pm 
Yeah, My mod is so simple it should work in just about any version of either game. SCS would have to do something extremely radical to cause it to break.
davidmoore668 10 Jan, 2024 @ 3:22pm 
Dear wdbames2 Your Barriers work prefect on 1.49.2.18 o.k. just 2 let know about it. :-)
ViperX 29 Jul, 2023 @ 12:18pm 
Works 1.48
wdbames2  [author] 1 Jul, 2022 @ 9:17am 
Tested and working in 1.45 beta. I will release officially when game comes out of beta.
Penumbra1979 22 May, 2022 @ 11:09am 
@wdbames2

Yes, I figured out last night that it's per play session. If you exit the game you will have to do it again for all affected mods. I actually have 15 mods doing this.
wdbames2  [author] 22 May, 2022 @ 8:26am 
Only a temporary fix. Several of the mods I was subscribed to disappeared again the next day.
Penumbra1979 22 May, 2022 @ 12:54am 
Unsubscribe and Resubscribe, this happened to 10 of my mods. It's is a ATS or Workshop issue.
EagleEye 21 May, 2022 @ 3:49pm 
That's how I did it. And I think I will probably unsubscribe from all workshop mods...
wdbames2  [author] 21 May, 2022 @ 2:18pm 
NOT incompatible, I use this mod in ALL my profiles, except for the "No Mods" one I use for troubleshooting Steam has been glitchy lately. I had a bunch of mods that kept unloading. finally was forced to export them to My local mod folder. Not sure if the problem is with Steam or SCS.
EagleEye 20 May, 2022 @ 11:12pm 
Workshop says: incompatible
But I have this problem with so much updated mods ... Hmmmm
lactoral 19 May, 2022 @ 5:59pm 
Another thank you for this mod. The previous original marks were not visible for me very well. This mod helped me a lot.
wdbames2  [author] 29 Apr, 2022 @ 4:25pm 
Tested and working in ATS 1.44 beta. I will release officially for 1.44 when Steam uploader updates after ATS 1.44 official release.
wdbames2  [author] 9 Dec, 2021 @ 3:01pm 
Tested and working in ATS 1.43 single play and convoy.
Xdweller01 5 Dec, 2021 @ 12:09am 
is it applicable to 1.43 versions?
wdbames2  [author] 6 Jun, 2021 @ 9:02am 
Thanks to everyone for Your positive comments!
BTW I am testing this in 1.41 Experimental Beta. So far it works great without any changes!
lactoral 5 Jun, 2021 @ 7:12pm 
Thanks to this Mod the game is easier for me I use it in ATS and ETS 2. The author of the Mod gets an award for his work.
Dead Dave 15 May, 2021 @ 7:43am 
This is a small but powerful change to ATS. Much more realistic to have these "do not enter" signs blocking closed roads than the glowing X's. This is how the game should have always been. I use this mod in ATS and ETS2 and I'm never going back. Thanks!
Ashes 5 May, 2021 @ 11:13pm 
Holy Visible Batman! (that might be dating me a bit, if anyone hasn't seen the Batman TV show of the 60's/70's)...love it...super visible from far away...adds a little fun to the game. I'm not sure I'll use it all the time...looking forward to see how it behaves at night, I've only done a day trip so far, but I'll run it when I want add some fun to a night. Appreciated and thanks for the work wdbames2 :steamthumbsup:
wdbames2  [author] 1 May, 2021 @ 4:34pm 
@ Renegade: Vielen Dank für Ihren Vorschlag. Die Sackgasse besteht jedoch aus 1/4 des Bildes, das dann sowohl horizontal als auch vertikal reflektiert wird, um das vollständige Bild zu erstellen, das für ein X oder das Symbol "kein Eintrag" funktioniert. Die runden Symbole funktionieren angesichts der Einschränkungen des Spiels einfach besser.

Thanks for Your suggestion, however the dead end graphic is composed of 1/4 of the image that is then reflected both horizontally and vertically to compose the full image, which works for an X or the "no entry" symbol. The round symbols just work better given the limitations of the game.
EagleEye 1 May, 2021 @ 12:44pm 
Fast perfect. Wenn Du nun noch das Symbol für "Verbot der Einfahrt" gegen das "Dead End"
Symbol (siehe "https://images.roadtrafficsigns.com/img/md/X/Dead-End-Sign-X-W14-1.gif" und das "In diese Richtung fahren" gegen das "Right Direction" Symbol (siehe: "https://m.media-amazon.com/images/I/517tShY9igL._SL1500_.jpg") austauschen würdest, wäre es dem Land USA angemessen. Ansonsten gute Idee!
Daddy 1 May, 2021 @ 12:14am 
Perfect:104:
typefortytwo 30 Apr, 2021 @ 5:14pm 
excellent