Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I really thank you for the compliments :)
I am surprised that you were still researching trapping at turn 300.
I did make the techs to go extremely slow to enjoy the Ancient~Medieval times, but I did not know that it would turn out like that.
Marathon is the right mode to play, epic might work as well. Once Greece can go into the higher techs, things will get easier, so focus on technology is important untill the civ becomes stable.
If you play as Egypt, it will start with about 70 unhappy citizens, so the more the cities, the harder to stabilize, but it will get easier and easier.
But trapping on turn 300 is a problem
Try decreasing the technology modification down a notch.
I am playing marathon.
I have had a negative cashflow ever since I started to produce units. (I was stupid enough to forget to delete/sell them for a long time) but still I am only researching Trapping right now.
It is extremely difficult, but maybe because I am playing with Greece, and they have a lot of cities, many of those only 1-2 tiles away from the next..
I am not going to quit just yet, but I was a bit frustrated, as my gold is constantly between -10 and -30.
Also I started out with 31 unhappy citizens, but I have turned that around now, so I have 4 happy ones instead.
Am I only in this struggle because of the marathon game, or is it designed to be this difficult?
Thank you for your hard work, I love the authentic scenery, and I think you have done a very good job.
Copy the mapfile from the ancient world mod folder (MODS\The Ancient World) straight into the civ5\MAPS folder.
Worked for me
1. All civilizations start at 5000 BC with multiple cities. The ancients should start with three cities, next level with one, and the last levels appearing at a later start date.
2. These cities are often crammed too close together (Egypt is a mess!)
3. Initial unhappiness is tremendous due to multiple cities crammed together with no resource development or basic infrastructure.
4. This type of mod should not have a tech tree that goes past the medieval period.
5. The tech tree research should be slower.
6. This mod should have a much slower (Epic? Marathon?) game turn.
I'm sure there are other issues but these were enough for me to unsubscribe the mod.
unfortunately you might have to follow some steps to make it work. Look at the very bottom of my description.