Stellaris

Stellaris

Habitat Expansion
39 Comments
Cardinal_Z  [author] 16 Oct, 2023 @ 11:52pm 
现版本居住站感觉不缺成长了,承载力问题经过重做完全解决了。这个mod就留在以前的版本了,如果居住站以后改回来就当我没说。

Mod seems obsolete after habitat rework. I will not be maintaining this mod anymore unless a future patch mess up habitats again.
jocksmath 19 Jun, 2023 @ 1:21am 
现在还能用吗?
苹果 30 Jan, 2023 @ 6:13am 
什么时候更新一下
Cardinal_Z  [author] 5 Jun, 2022 @ 12:49pm 
已修复,现在大小为6/8/10
流亡的科穆宁 5 Jun, 2022 @ 2:30am 
看了下mod文件,确实是忘记改size了,刚好我自己顺手把size改成了8/10/12,试了下一切正常
流亡的科穆宁 5 Jun, 2022 @ 1:54am 
3.4无效啊,只开了这一个mod测试,开局三个站是8、6、6的规模,也有加承载力的地貌,但两个6规模的居住站升级后规模还是6,新建的居住站直接就是4且没有加承载力的特殊地貌
战神小分 17 May, 2022 @ 2:12am 
谢谢大佬
Cardinal_Z  [author] 16 May, 2022 @ 2:48pm 
已更
战神小分 16 May, 2022 @ 8:29am 
3.4?
Cardinal_Z  [author] 19 Apr, 2022 @ 4:59pm 
其他修改居住站升级消耗或者升级后居住站大小的mod都会有兼容问题。升级居住站的代码并不是“星球大小+2”而是“让星球大小等于x”。
洛君若 19 Apr, 2022 @ 4:23pm 
允许空余区划升级的部分好像无效……不知道为什么
Cardinal_Z  [author] 24 Jan, 2022 @ 11:11pm 
农业区划目前没有打算,农业行星特化考虑过,但应该会是新的mod或者放在我的水培农场升级mod里。
dream_wander 24 Jan, 2022 @ 10:17pm 
我觉得应该不会,况且这样设定上也不现实
从百草园杀到三味書屋 23 Jan, 2022 @ 7:11am 
大佬可以给居住站加个农业区划和农业站的行星加成吗?
dream_wander 17 Jan, 2022 @ 12:34am 
我这边估计是更卡巨构或者是发光人
Cardinal_Z  [author] 16 Jan, 2022 @ 11:21pm 
如果能排查出是哪个模组冲突了的话基本就能修复
dream_wander 16 Jan, 2022 @ 10:56pm 
应该是什么模组冲突了,居住站在刚建造的时候规模只会是4,以及不再有行星承载力的地貌
Cardinal_Z  [author] 15 Jan, 2022 @ 1:45pm 
刚测试了一下貌似是没有问题的,能描述一下具体吗?是部分功能出问题还是整个mod?或许可以重新订阅试试?实在不行可以加我qq(707489572)我试试远程操控帮你解决一下
StarPlatinum 15 Jan, 2022 @ 11:58am 
qaq 好像用不了惹,就这一个MOD,带佬更新下鸭。
Cardinal_Z  [author] 20 Nov, 2021 @ 6:05pm 
谢谢:)
洛君若 20 Nov, 2021 @ 1:12pm 
好耶mod好耶!
赞美大佬!
:steamthumbsup:
Cardinal_Z  [author] 18 Nov, 2021 @ 5:48pm 
换了一个思路,应该能优化不少兼容性的问题。

Reworked this mod, should now be much more compatible with other mods.
Cardinal_Z  [author] 30 Sep, 2021 @ 10:55pm 
近期应该会更新,至少会把bug修了。
战神小分 25 Sep, 2021 @ 7:38pm 
还更新吗,3.11后贴吧图有bug,而且我强行尝试了一下,新的经贸传统左二点了不给商人岗位
Cardinal_Z  [author] 2 Aug, 2021 @ 11:40am 
@战神小分 我是这样理解为什么居住站没有这个+1建筑槽的,城市区划等同于在一片未开发区域搞基建,而有基建才能支持建筑。然后居住站由于是纯人工,基建已经铺好了所以建筑格子由居住站相关的技术决定。增加居住站的建筑格子我推荐我的另外一个mod,更多居住站首都建筑。这个mod制作了居住站上的3级首都,比2级的建筑格子要多。同时鉴于虚空居者对于2段住房科技的应用不多所以这两段住房科技各提供+1居住站建筑槽。
战神小分 2 Aug, 2021 @ 7:05am 
作者要不要在加一个机制,居住区划加一建筑槽,我打这个mod都是要配套另一个mod,就是住房区划给1建筑槽
战神小分 2 Aug, 2021 @ 7:04am 
没了
Cardinal_Z  [author] 21 Jul, 2021 @ 8:15am 
@战神小分 更新了之后还有bug吗?
战神小分 10 Jul, 2021 @ 11:19am 
作者还更新吗,3.03用不了啊
Cardinal_Z  [author] 22 May, 2021 @ 9:14am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2494168074

做了个新mod,船新的人口曲线。这个应该能通过另一个方法解决低承载力星球的问题。嗯,或者说至少让低承载力星球能有个”曲线“。虚空居者起源通过加强神秘复制机来做平衡。

This may be an alternative solution for low capacity planets such as habitats. At least this growth curve tweak can give habitats a "growth curve" instead of the "growth waterfall" we're having right now. Void dwellers are given additional bonus to keep balanced.
Cardinal_Z  [author] 14 May, 2021 @ 2:44am 
I am still working on this issue. I will try to come up with an alternative fix that is not balance breaking.
Cardinal_Z  [author] 14 May, 2021 @ 2:42am 
I agree this mod breaks the balance of habitats, but I don't think planet capacity from empty districts is the issue. I increased the size of all habitats by 2 to compensate for the empty district you must need in early game because other values are not elegant. My second choice was 6/7/8, but that would just make the two habitat techs useless. That said, I haven't tested any other values for planet capacity. You can try to change it locally. Find my mod in Steam\steamapps\workshop\content\281990 and navigate to common\scripted_variables. You will find a file with only 1 line there. Change it to any value you prefer and test it out :)
BlackLaser 11 May, 2021 @ 3:14am 
I like the idea of this mod and agree... could you maybe just adjust the empty district bonus down a little bit? I always thought habitats were overpowered and had no right to be... without the mod they are nerved too much and with it the way it is they still seem too good :/
Cardinal_Z  [author] 1 May, 2021 @ 10:08pm 
这个我也想过,但是非空地块承载力是等于住房的,到了最后如果承载力大于住房总感觉不对劲。
半月 1 May, 2021 @ 4:37am 
建议增加居住站非空地块承载力。。。每个非空+2也好
Molt 27 Apr, 2021 @ 7:24am 
居住站拯救者
Livnthedream 25 Apr, 2021 @ 5:40am 
Wait 3 hours and Stefan will tech you how. You can, it isn't even hard.
Cardinal_Z  [author] 25 Apr, 2021 @ 2:40am 
You can hardly go over ~15 pop on habitats without resettling.
Livnthedream 24 Apr, 2021 @ 1:41am 
It's perfectly playable. You just don't want to go over ~22 pops.