RimWorld

RimWorld

Empire - Additional Buildings [DEFUNCT] [FEEL FREE TO TAKE OVER]
49 Comments
jojobe 15 Dec, 2024 @ 2:32pm 
please update this
TheSeaMoon 14 Aug, 2023 @ 10:26am 
I have integrated this mod into the Empire 1_4 (Continued) mod
TheSeaMoon 13 Aug, 2023 @ 11:18am 
I am going to be integrating this mod into the Continued Version of Empire I am updating, I wanted to inform you so you knew, it will take a few days to do it because I have other stuff going on but it will be done
Killerkitty641 16 Sep, 2022 @ 3:37pm 
Fair enough, thank you for letting me know
Veronika Holmes  [author] 16 Sep, 2022 @ 2:51pm 
There is not. However, should someone like to take over or even merge this with the Empire mod, assuming they're in a position to do that, they are free to do so.

If someone does this, I do ask that I be notified so that I can redirect from here to any new mod page(s).
Killerkitty641 15 Sep, 2022 @ 9:03am 
Out of curiosity, is there a plan to update this mod? It was really handy and I'd like to use it again
Mlie 8 May, 2022 @ 12:54pm 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Mortul 25 Jan, 2022 @ 10:40pm 
Ah that’s good to know. Both from you @Veronika Holmes and @Get Donked on. I tend to take big breaks in between so if it is indeed linked to research I might have just forgotten!
Fixed it in a different way for myself so it should be fine.
Veronika Holmes  [author] 25 Jan, 2022 @ 9:38pm 
Tech Advancement and Empire have some finicky conflicts that can pop up now and again. There's not much I can do about that, but at least you know how to tweak the files to work around that issue.
Get Donked On 25 Jan, 2022 @ 3:01pm 
empire tech level is linked to certain researches not player tech level in your management tab you can click actions> check tech level it tells you your empire tech level and how to level it up
Mortul 25 Jan, 2022 @ 1:42pm 
I sorta figured it out or atleast have a guess why it didnt work. I am playing with the Tech Advancement mod and have some custom setting made there so your mod didnt seem to recognize the techlevel i currently have and therefor now showing me building that require a certain level. I kinda fixed this for myself by changing the required techlevel in the defs.
I cant 100% say that it is Tech Advancement causing this since i have quite a few mods installed currently so its just a guess.
Anyways got it fixed but just wanted to give you a heads up for updating that there MIGHT be an incompatibility there.
Mortul 25 Jan, 2022 @ 1:09pm 
I have the mod on 1.3 but i cant seem to see a few of the buildings. Namely the ones in Archotech and Ultra.
Veronika Holmes  [author] 6 Jan, 2022 @ 2:36am 
oh right. I should probably update my mods... at least this one still works as is
Get Donked On 5 Jan, 2022 @ 5:52pm 
ye my bad reading back my comment it sounds like it isnt playable but yes it works fine even if it says outdated but im guessing most people filter by 1.3 so a lot of people are missing out only reason i found this cuz some guy in the neolithic era buildings addon mentioned this one
Saakra 5 Jan, 2022 @ 3:57pm 
Even if it says it's out-dated, you can still use it
Get Donked On 5 Jan, 2022 @ 3:26pm 
to people wondering mod works fine for 1.3 havent had any bugs yet author probably only just has to copy his 1,2 files to a 1.3 folder so people can use this cool mod
Manzeenan 21 Oct, 2021 @ 8:59am 
Thanks Saakra
Saakra 20 Oct, 2021 @ 3:53pm 
It should work without updating it to 1.3.
Manzeenan 20 Oct, 2021 @ 2:00pm 
anyone know what happens if i just add this in a 1.3 build?
Azedia 🍷🗿 18 Oct, 2021 @ 8:10pm 
Update plsssss i need this mod so much
Wulfaskr 15 Oct, 2021 @ 2:19pm 
Empire Mod updated to 1.3 today
Ar_cv 12 Aug, 2021 @ 9:20am 
main mod has a fan update on github on their discord also this seems to work for 1.3 havnt had any problems yet.
Veronika Holmes  [author] 4 Aug, 2021 @ 1:59pm 
Not to my knowledge, but one never truly knows until they try.
Nizate 4 Aug, 2021 @ 1:20pm 
There is a mod with Long Range artillery that might have the coding you need for that space laser :P Once the main mod is updated to 1.3 I will definitely be checking it out. Any mod conflicts with Dynamic Diplomacy or SoS2?
Veronika Holmes  [author] 21 Jun, 2021 @ 2:29pm 
Should be safe to add to an existing save, but isn't safe to remove once it's in there.
Prince Of Wishes 21 Jun, 2021 @ 6:59am 
Do I need to make a new game?
NoTricqq 7 Jun, 2021 @ 10:32am 
Ok, thank you for the reply. :D
Veronika Holmes  [author] 5 Jun, 2021 @ 12:17pm 
@Saakra (Wolf) Aye, that'd be neato. Go nuts and let me know if/when that happens.

@NoTricqq Praise is always appreciated here! The orbital space laser is inoperable by the player. It's just serves to improve a settlement's military power. Unfortunately, that is something I am unlikely to change due to a lack of both interest and coding prowess.
Saakra 5 Jun, 2021 @ 8:23am 
Would you be interested in having this mod be integrated with Empire?
NoTricqq 5 Jun, 2021 @ 8:05am 
And by the way, amazing work! I always thought that there were to few buildings in the base mod.
NoTricqq 5 Jun, 2021 @ 8:04am 
Hey, how does the orbital space laser work, can I fire it?
Veronika Holmes  [author] 23 May, 2021 @ 4:51am 
I suppose you probably have some different settings on text size, then. Alright, fine, I'll see about trimming them down.
Taelyn 21 May, 2021 @ 10:37am 
Well iam not able to see the cost on those buildings and for me that means not everything is there :D
Veronika Holmes  [author] 21 May, 2021 @ 2:40am 
I mean, yeah, they push the space limit a little, but all the characters are there and that's good enough for me.
Taelyn 20 May, 2021 @ 3:01pm 
Still 3 buildings that have to long names:

- Archotech Animal Beacon
- Subliminal Message Center
- Transdimensional Market
Keyzo974 14 May, 2021 @ 6:59pm 
Ok, thanks you ^^. Then thanks for the incomming update!
Veronika Holmes  [author] 14 May, 2021 @ 6:48pm 
Yeah, I'll be putting out a patch soon that tweaks the names that are too long to be shorter. The ALC, due to how big it's buffs are costs 120k.
Keyzo974 14 May, 2021 @ 6:41pm 
Hi, just to wanted to ask what is Archotech Light Converter since I can't read it because of the long title issue and beside my 50k silver I still can't buy it.
Veronika Holmes  [author] 9 May, 2021 @ 4:55pm 
Yeah, I noticed that just yesterday.
Rundai 9 May, 2021 @ 11:57am 
the clothing printer seems to cut the production of clothing. instead of giving +50% it reduce the modificator to 50%
Veronika Holmes  [author] 1 May, 2021 @ 3:51am 
Probably made the title too long. Oop. Cost to build is 8k for most ultra tier buildings.
Cidjo 1 May, 2021 @ 3:29am 
The price of certain building (like the Archotech Animal Beacon) doesn't show up in the building window and it's not listed in the description.
Angry 29 Apr, 2021 @ 3:16pm 
Thank you!
Retifox 29 Apr, 2021 @ 2:31am 
Thank you mate, I appreciate you and your work. Keep it up ^^
Veronika Holmes  [author] 28 Apr, 2021 @ 8:32am 
There y' go!
Veronika Holmes  [author] 28 Apr, 2021 @ 8:05am 
I suppose I could.
Angry 28 Apr, 2021 @ 8:05am 
Hi Veronika, can you add the new buildings list to the description?
Veronika Holmes  [author] 27 Apr, 2021 @ 2:51pm 
Should be fine to add mid-game, but removing it may cause problems; especially if any of the included buildings are built.
Tardo The Ass-Monkey 27 Apr, 2021 @ 1:08pm 
Is this fine to add mid game? Either with or without existing settlements.