Project Zomboid

Project Zomboid

Grapeseed [B42 Unstable Remake]
831 Comments
(PlentyT)  [author] 3 Sep @ 2:49am 
lol
theo 2 Sep @ 8:41am 
hey so i played a vintage story server with the uy who makes these maps and hes super evil and also stinky and dumb
(PlentyT)  [author] 30 Aug @ 12:53pm 
@*gönlümüzde orası B41 ve B42 için bir sürüm mevcut. Eğer build 41 kullanıyorsanız o sürüm görünecek, B42 için de aynı şekilde geçerli. :cherrypie:
*gönlümüzde orası 30 Aug @ 3:54am 
bunu şuan b41 de kullanamıyor muyum
The amount of loot is absurd, it makes it less interesting to explore when you can find everything you could need in the first building you enter.
Purple Nebula 24 Aug @ 1:00pm 
@Lil Boogie "Grapeseed" literally has "Map Folder:" in front of it, not "Mod ID:"-
Lil Boogie 23 Aug @ 11:11am 
so is the b41 mod id 41Grapeseed or Grapeseed?
Luke TasRook 23 Aug @ 3:21am 
What a peaceful map. No zombies around. Full loot. Thanks.
AmberLynn 21 Aug @ 12:04pm 
so i have zombie spawns at default. is it normal to have super low populations? I have barely seen any zeds. i can count them on 1 hand. Maybe something to do with the new spawn system
Zombiekiller91 19 Aug @ 10:33pm 
I didn't know where exactly to put this, I did not assume bug reports would be the right channel as this is a map conflict and not a bug, more so of a warning for everyone. Be warned for those who use SecretZ map packs these maps conflict with each other. Prioritize Grapeseed above SecretZ in your mod order before using these two mods.
(PlentyT)  [author] 18 Aug @ 11:20pm 
@[CF] Y-Kisaragi Yes it will :cherrypie:
[CF] Y-Kisaragi 18 Aug @ 10:31pm 
Does this require a new save?
Captain Freedom 16 Aug @ 2:49am 
Good map but zombies don't seem to spawn there?
ChelseaSmile 7 Aug @ 1:45pm 
Really good map but I've pretty low fps (like 3-5, even can't move) in here don't know why. I've tried couple of custom maps, they were all working great, vanilla maps also works fine but this map breaking something.
Banana Phone 5 Aug @ 12:54pm 
I saw in the patch notes of 42.11 they said they fixed not being able to walk on panels built over water. This should fix the fishing dock in this mod! I wonder, did you happen to maybe have something to do with that bug fix since being hired? :P Maybe not, but good news either way.
青葉摩卡咖啡 4 Aug @ 11:06pm 
這地圖很棒,豐富且平衡,但在開始新世界,選擇重生地點時,並沒有在大地圖上看到該城鎮的位置 :spiffo:
Wack 3 Aug @ 8:11pm 
I love this map. This map is really pretty, beautiful and lovely.
TheTrueGrey 31 Jul @ 1:58pm 
Honestly with the new update i think this might be my favorite over ravencreek
Visor zis Intguis 29 Jul @ 12:27pm 
"Grapeseed doesn’t display correctly on the start location map." any fix for this?
(PlentyT)  [author] 28 Jul @ 6:30am 
@wizzoh yes, this is done for balance reasons :cherrypie:
wizzoh 28 Jul @ 6:12am 
is it supposed to be only ammunition found in the gunstore and only ammuntion in the police station armory ?
Dylan  [author] 28 Jul @ 4:02am 
I think there is a way to take it from my mod and redo a pack or something but for now I am very busy and cannot assist sorry about that @Supman
Supman 27 Jul @ 7:08pm 
will the tile set in this map ever be released to the public? I was wondering if it could be a build menu add on
Banana Phone 26 Jul @ 3:17pm 
@QS Build a wooden floor over the tiles you can't walk onto (invisible wall). This is the quick fix a user named 6 found until the author updates the mod. You can read his comment below if you are curious why this is happening. I found it when spawning in. Great map aside from this one small glitch! Congrats do Dylan for getting hired! May mean he may not have time to fix this glitch I'm assuming.
wizzoh 26 Jul @ 1:17am 
is it supposed to be only ammunition found in the gunstore and only ammuntion in the police station armory ?
QS 25 Jul @ 4:38am 
https://imgur.com/a/8W4SEBB
This little fishing booth is impossible to get into. It's just invisible wall right in front of where I'm standing. Can't jump over it.
(PlentyT)  [author] 23 Jul @ 1:08am 
@NYTERYDR The B41 version downloads with the B42 version, they only show on their respective versions. So if you're on B41 the B41 version will show and vice versa. :spiffo:
NYTERYDR 22 Jul @ 8:41pm 
Is it still possible to download the B41 version somehow? Also it's MP compatible right?
(PlentyT)  [author] 21 Jul @ 11:46pm 
@opaxite Thank you and the good news is Dylan has been hired by the Indie Stone (the people who make PZ) So you can expect to see his handy work in coming updates of the game! :spiffo:
opaxite 21 Jul @ 2:34pm 
This is such a great map, so much character packed into it. I wish all vanilla towns were like this.
WindyGleam 16 Jul @ 9:23am 
This is an incredibly well made map, had a lot of fun
SpaceAce 8 Jul @ 11:44pm 
Build 42 version removed my favorite base location behind the hunting store :( That place was so cozy.
Banana Phone 5 Jul @ 6:19pm 
@6 Thank you for the quick fix!
Rats In A Trenchcoat 4 Jul @ 10:33pm 
i dont know if its just me but when in the library on the right side of the building, the wall tiles from the floor above block vision for part of the rooms, and theres a similar issue with the triangle roof parts on the front of the amy lou, i think thats what its called
6 4 Jul @ 4:05pm 
@Banana Phone I tested it, the reason of the air wall can be solved by building a wooden floor, probably because the mod author accidentally made the water surface into a wooden when designing it, which is actually a water surface so it cannot be passed through, but players can pass through by building their own wooden floors.:lunar2019smilingpig:
Banana Phone 2 Jul @ 5:53pm 
@6 This is the same issue I have. Thank you for confirming this happens even with only this mod enabled. Have you tried a fresh install as well? Not sure if that would affect anything, but maybe it could be possible that mod files still exist in the install folder which conflict with this great mod? Otherwise.... maybe this is indeed a problem with the mod probably after a recent update to zomboid?
6 1 Jul @ 2:42am 
Dear mod author,
I really love this map mod, but I'm encountering an issue. There are two invisible walls blocking my path on the bridge in the middle of the small lake. Even with only this mod enabled, I still cannot pass through.:lunar2019smilingpig:
Banana Phone 29 Jun @ 1:45pm 
@Texaliuz

I was sure that isn't the problem because 1, I have a mod which changes the load order sorting rules and it usually auto sorts correctly, however I have had to adjust it for a few mods here and there. 2 there were only 2 other mods above it after sorting and 3, this was the first thing I checked.

However just to be safe, I did try it again and as you said, moved it to the top. No effect, invisible walls and frames remained. Just to be thorough, I checked the other way around and moved it to the bottom. No effect. Invisible walls and framed remained.

I am very thankful for your troubleshooting assistance and advice, seems to be a different problem unfortunately.
Texaliuz 27 Jun @ 5:25pm 
@Banana Phone
- Eso pasa porque no cargas bien el mapa, busca donde se cargan los mapas y ponelo arriba del todo
- That happens because the map isn’t loading properly. Look for where the maps are being loaded and move it to the top.
Banana Phone 27 Jun @ 5:08pm 
Hi, I don't see anyone else commenting about this so it must be my fault or a mod conflict, but I was hoping someone might know the solution.

Every time I try to spawn on this map, I am spawned in the middle of the lake on the boardwalk, which would be fine but it is walled in with wooden frames on both sides. I can step through both sides of the frames, however as I walk forward a few more feet I am met with an invisible wall on both sides that I cant vault over or step through. This effectively blocks all exits from the middle of the lake.

If it's a mod conflict, did anyone happen to run into this and find the culprit? Could it be a tile pack? I have that one mod that shows all maps layered onto the map to check for conflicting cells, and no map mod I have comes anywhere near this mod's cells.

I'm on build 42.9
(PlentyT)  [author] 26 Jun @ 1:05am 
@Bergess™ They're both part of this mod, they only show based on the version of the game you have running. So if you're on b41 the b41 version will show in the mod optionsand if you're on the b42 the b42 version will show in the mod options.
Bergess™ 25 Jun @ 10:35am 
please correct me if I'm wrong. But there is the B42 version (this one) and a b41 version that is a completely seperate version now?
I can not find the b41 version anywhere
(PlentyT)  [author] 23 Jun @ 2:13pm 
@MicrosoftWord 2025 There are two versions, one for B41 and one for B42. :cherrypie:
MicrosoftWord 2025 23 Jun @ 7:12am 
So is this for only b42 or i can use it on 41
(PlentyT)  [author] 21 Jun @ 3:15pm 
@MomsElbowGrease Glad you figured it out, what mod was it, so others can know if they get the same issue?
MomsElbowGrease 21 Jun @ 2:41pm 
deleted my last comments... I am just a ru-tard XD I have a mod putting clothing in the game I guess(clothing I don't have) and it interacted with your map specificallly giving zombie code errors... so an incompatibility if you will.
BeautifulRnr 16 Jun @ 9:52pm 
this town is absolutely amazing im not suprised he works for indie stone. its better than their own map.
(PlentyT)  [author] 16 Jun @ 2:19am 
The latest update did change the zombie spawns so thats probably the cause. A reminder that Dylan now works for the Indie Stone officially so his work on the mods has obviously taken a sideline as he works on the actual game map.
Blue Pen 16 Jun @ 1:46am 
@BoogerSugar Same thing here, little to no zombie spawns in town
BoogerSugar 15 Jun @ 11:22am 
Did 42.9 update do something with the spawns in town? Zombies only spawn in buildings and not outside on my end. I checked the load order to see if it would help but it doesnt