The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Ender Chests
65 Comments
[SA]soul eater 27 Jul, 2024 @ 9:27pm 
This is a really bloody cool mod. Adds a level of meta strategizing, makes getting great items in runs where they are redundant much more rewarding, not to mention getting rid of items that are outright screwing you over, allows you to make getting the achievements for the worse characters a little less punishing by doing runs with better characters, and just generally makes skillful play that much more rewarding.

I've lost count of how many straight up won runs have gone from a glorified victory lap to coming down to nail-biting finishes because I chose to rid myself of some of my best items, and of how many mediocre or outright terrible runs have scraped by to a victory because of a well timed ender chest, with either one becoming that much more engaging as a result. I genuinely think this is a better game for this mod's inclusion. It isn't imbalanced at all; it simply alters the balance on a fundamental level. I'd argue it's actually more balanced than the original game.
Parkocet.ttv 13 Jan, 2023 @ 3:04pm 
very glitched as of recent update. the texture wont load so its just a shadow, and it wont let you take or give items properly
WraithLightUV 11 Sep, 2021 @ 9:33am 
i am realty confused, some items refuse to be put in the ender chest. I have no idea what items i can put in the chest. I'm assuming that this is intentional.
Isterbollen 24 Jul, 2021 @ 3:04pm 
Really cool idea, but as others have pointed out its way to common. First run I had after installing it I found not 1 but 2 on the same run. I like the idea but this seems to bonkers in my book woud be better if you saw one every maybe 5 runs on average?
MedRy7 21 Jul, 2021 @ 9:21am 
Awesome! Again, I love the mod, so thank you for all your hard work on it!
nonbunnary  [author] 21 Jul, 2021 @ 4:23am 
sure, ill do that once im able to work on mods again
MedRy7 20 Jul, 2021 @ 7:42pm 
I really love this mod, but the chance for it to spawn in a run is way too high in my opinion. Would it be possible to tone it down to seeing it only once every few runs or at least make an option to do so?
Paturious 19 Jul, 2021 @ 3:45pm 
the menu still appears, and i am unable to leave the interface when i use one. Help plz
Eggmar72 14 Jul, 2021 @ 3:41pm 
i love it. the only thing i would have a problem with is that the spawn rate is too high. it makes it really easy. id rather have the chance be at the level of a giant chest
Piottaro 4 Jul, 2021 @ 3:55am 
I love this mod 10/10 would subscribe twice:sans:
Permamiss 14 Jun, 2021 @ 6:59pm 
Ahh, gotcha. I would say "why don't you just load a certain amount of sprites and make us scroll for the rest", but I know it's easier said than done to implement something like that.
nonbunnary  [author] 14 Jun, 2021 @ 6:46pm 
yeah the weird sprite rendering this is an api limitation im fairly sure, im not doing anything that would make the game do weird stuff like that and loading that many sprites i guess just makes the game die
not sure whats up with the 2 items thing though. ill have a look at it later since it seems to be fairly common
Permamiss 14 Jun, 2021 @ 6:28pm 
Absolutely LOVE this mod! Thank you for your hard work on it.
One "bug" I have noticed is that using the Glowing Hour Glass does not restore any items you took out of the Ender Chest.
I am also experiencing an issue where due to my putting more than 1 of an item in the ender chests (i.e. I put 2 Steam Sales in), now the item displayed vs the item I receive is wrong (i.e. I receive a stored Tech X instead of a Steam Sale).
Another issue I experience is that on runs with a TON of items, the UI for "giving" items seems to break. Sometimes it shows nothing until I go over to the "take" tab, then if I move back to the "give" tab it shows some items. Once I give an item, the UI for giving items stays on screen for the rest of the run, even if I save and exit then continue. The only solution I have found so far is completely closing Isaac and reopening it, but even then this is only a temporary solution as it comes back the next ender chest I open during that run.
nonbunnary  [author] 11 Jun, 2021 @ 8:52am 
@TheBonice cyc the mod never mentions "print" or "ConsoleOutput" in its entirety, this is some other mod your have
TheBonice cyc 9 Jun, 2021 @ 2:45pm 
i love this mod too, but for some reason the console puts alerts of items id in the chest and all get deleted, it happened me thrice, doe anyone know why is happening?
CheeryGeoDuck55 8 Jun, 2021 @ 6:42pm 
ive been using and loving this mod. my only suggestion is lowering the spawn rate because i see the chests too much
nonbunnary  [author] 8 Jun, 2021 @ 9:53am 
modded items are very wonky with ender chests since their ids change depending on what mods you have enabled. i could try storing items with item names instead, but im not sure just how beneficial it would be
dex 8 Jun, 2021 @ 6:19am 
I just noticed a bug, when you add more of the same item it kinda breaks. The icons shown are wrong and it overrides previous stored items.
dex 8 Jun, 2021 @ 5:41am 
I love this mod but I have some problems. Sometimes the Take items are wrong, either the icon and name don't match or when you Give an item and next time you try to take it back it's a totally different item.
CheeryGeoDuck55 7 Jun, 2021 @ 6:42am 
this is so sick and genuinely good that i hope it gets added officially
nonbunnary  [author] 6 Jun, 2021 @ 8:07pm 
do let me know if issues persist in co-op or with controllers, however. i dont have controllers to test the behavior, so im just doing guesswork based on the documentation and what other people have told me is best practices
nonbunnary  [author] 6 Jun, 2021 @ 8:05pm 
can you believe it? oatmealine "jill" has finally fixed the massive bugs in her mod for once
anyways all bugs mentioned in the comments should now be completely gone. Isaac.GetPlayer(0) has bit me in the ass, it was inevitable that it was gonna happen one day
the mod also had memory leak issues. im not sure if anyone noticed, but thats gone too now
VoxelFusion 27 May, 2021 @ 8:43pm 
Workaround for controllers: Open the chest, hit pause, options, select change controller, press a keyboard button, close the pause menu and do the thing. When you're done, do the reverse. It's cumbersome, adds another 10s to the whole thing, but at least it doesn't make your game softlock.

@author try asking around modding forums, I'm sure someone has a solution for you.
Fuzzy Images 25 May, 2021 @ 6:52pm 
Seems to have a problem when using controller. Controller inputs wern't recognized, and when I switched to the keyboard, it summoned a second player and crashed the game, and I wasn't able to load up the continue without the game crashing on load up.
Berdly 25 May, 2021 @ 11:09am 
hey oatmealine....i found a bug in this mod....i gived to the chest an item and then the chest never closed....i needed to play the run with all my items in the front:reonion:
Badsy the Edgecat 20 May, 2021 @ 12:55am 
maybe it could also be able to store 2 trinkets?
nonbunnary  [author] 19 May, 2021 @ 9:41pm 
i dont think ill be able to make the codebase work on multiplayer
Enzo1403 19 May, 2021 @ 2:13pm 
When in Multiplayer, only the first players item can be inserted, regardless of who opens it.
ObziLuky 19 May, 2021 @ 11:03am 
I think the mod is broken with Tainted Forgotten , everytime I use an Enderchest my run dies
Enzo1403 17 May, 2021 @ 10:56am 
I think the spawn chance is too high. I had like 3 or 4 in a run, it should probably be 1 or less.
nonbunnary  [author] 16 May, 2021 @ 11:30pm 
i pushed a fix to no longer let you put items in ender chests if theyre quest related (negative, polaroid, dad's note, etc) but i dont know anything about how to fix controller issues
Friend~Chip 16 May, 2021 @ 6:41pm 
I am also having issues with controller
nonbunnary  [author] 16 May, 2021 @ 11:35am 
thats quite funny, i think i know a fix though
aleo532 16 May, 2021 @ 11:28am 
game crash found: picking up and storing dads note will crash the game after you leave the floor you stored it
Unprogress/Ambicatus 15 May, 2021 @ 1:40pm 
no sure why but that somehow does not work
nonbunnary  [author] 15 May, 2021 @ 1:35pm 
im pretty sure i implemented support for that? try using the dpad or something, i dont have a controller to test this
it uses whatever keys you have binded for shoot left, shoot right, shoot up, shoot down and menu confirm
Unprogress/Ambicatus 15 May, 2021 @ 12:42pm 
is it possible to controll that mod with a gamepad?
nonbunnary  [author] 15 May, 2021 @ 4:52am 
just tested this, works 100% fine with repentance
nonbunnary  [author] 4 May, 2021 @ 6:32am 
pushed a fix for a few things that were mentioned in the comments section
nonbunnary  [author] 4 May, 2021 @ 5:19am 
yeah, right now i dont make rooms that specifically spawn with ender chests, instead theyre replaced by a chance
ill see if i can do anything about jera/dark room though
-=PYPA=- Sgnolbo 4 May, 2021 @ 4:32am 
Also, when you Jera a golden chest, it probably shouldn't spawn an ender chest. That seems like a bug.
-=PYPA=- Sgnolbo 4 May, 2021 @ 4:29am 
Just a simple suggestion; can the ender chest not replace the starting four chest and dark room chests.
Calcium 29 Apr, 2021 @ 3:01pm 
This will be really good for Tainted Isaac
nonbunnary  [author] 29 Apr, 2021 @ 12:43pm 
ah, i didnt give item pedestals and how to give the player the item too much thought
will do it in the next update
there's a slight issue with the player then instantly touching the item but im sure i can sort it out
Jean 28 Apr, 2021 @ 6:55pm 
Cool mod, think it might be cleaner if the item came out as a pedestal in the place of the chest however. This would let you then reroll/ void it and would allow you to discard bad items as well without risking your next run. Just some thoughts haha
Maple 26 Apr, 2021 @ 9:39pm 
i have a question, WHY????:isaac:
DamTimothy 26 Apr, 2021 @ 5:15pm 
@the erik nono5 If you have a good item in an otherwise bad run you can have the chance to store it and receive it to supplement good items in another run.
Linus Tech Priest 26 Apr, 2021 @ 3:06pm 
Reminds me alot of a random encounter from Slay the Spire, you put in a card, and then when you encounter it later, you can swap out another card.

Very fun risk reward play that rewards forethought. Love it!
egrommes 26 Apr, 2021 @ 9:15am 
but why would this be useful?
Pro Snoozer 24 Apr, 2021 @ 7:53pm 
4/4

Another idea would be that you can put your active item in the chest, and when you find it again on another run, it will be a random item from the same item pool as the active item you put in. For Repentance you could also have it be an item of the same quality value. For items that appear in multiple item pools, you could have it pick one at random, or have an internal hierarchy that favors the better item pool. I think the chest should start off empty. Once you've left an item in it, the next time you can take an item out, but if you don't have an active item to put into it again, it will be empty every following time you see it until you put in another active.