Stellaris

Stellaris

Additional Balanced Repeatables x2
6 Comments
Peter34 18 Oct, 2023 @ 9:45am 
Will this mod be updated for v3.9.x?
Peter34 28 Jul, 2023 @ 8:35am 
There's a bug, where the description for the vanilla Tech Doctrine Reactive Formations is missing, and it also seems to not cause a +20 increase in Fleet Capacity.

Is that caused by this mod? I note it hasn't been updated to v3.8...
Peter34 20 May, 2023 @ 11:12pm 
Does this mod work with 3.8?
Omicron 19 Jan, 2023 @ 3:13am 
I am not Commander Shepard, but this is still my favorite Repeatables mod on the Cit-- err Workshop. :steamthumbsup:
Everfar  [author] 4 May, 2021 @ 4:19pm 
The strike craft and defense platform repeatables have been reverted back to being split, as no linear buff to them can compensate long term for the research cost reduction of having them split. Instead the draw weight of them has been reduced and I don't know why I didn't just do that in the first place. All currently researched strike craft repeatables will turn into +10% damage, and defense platform repeatables will turn into +10% hull.

Again, sorry for the disruption.
Everfar  [author] 4 May, 2021 @ 4:01pm 
My method of stopping fallen empires from getting some of my new repeatables (disengage chance, ship build speed, and hull HP) seems to have been broken by 3.0.1 or 3.0.2. For now I have put a small event in the newest version that will give any FE with the techs a negative empire modifier to cancel them out. The event runs on galaxy creation and every decade. If you wish to run it immediatly, use the command "event abr.10 [empire ID]". You can find the empire ID of each FE with the command "debugtooltip".
An example would be "event abr.10 21" if a FE was empire 21.

Sorry for the delayed reaction.