ENDLESS™ Legend

ENDLESS™ Legend

Attack on Balance
9 Comments
❖ RazzorBee 5 Aug, 2024 @ 6:22am 
Блин, хотелось бы анлок грабежа со старта иметь и в целом мод выглядит солидно, но я боюсь что он может оказаться несовместимым с модами Melody, менающими баланс юнитов. Ну что ж, попробуем, надеюсь заработает.
MelodyFunction 16 Sep, 2023 @ 10:21pm 
Great to hear you are using mine, I hope you enjoy them ^.^

I wouldn't even know where to start with making an unlock real-player only.. I doubt it's possible. Well, at least not easily.

As for balance, I'd really like the Museum being pushed back down to 5/5. Getting museum early is luck dependent anyway. A 7/7 museum makes luck less of a factor(to an extent), but makes the faction you chose matter more - so basically, if you struggle to get early strategics with your faction, you are basically out of luck with this change, imo.
Xumuk  [author] 16 Sep, 2023 @ 6:41am 
Thanks for the feedback! The mod is really niche and was made to specifically cater to our playgroup. Nowadays we are not playing actively, so I can't confidently argue for any balance changes and my current setup doesn't allow me to playtest effectively.

I was surprised that auto-unlocks actually worked at all, so a bug or two is kinda expected :) I'm not sure if its possible to remove auto-unlocks for AI though, but that's a really good idea. Since you continue to actively develop your mods (next time we play with your heroes+skills rebalance ^^) if you figure it out in the future, please let me know.

If anyone interested, I don't mind any use of my mods by the community, feel free to implement your vision and upload it.
MelodyFunction 13 Sep, 2023 @ 8:43pm 
Another thing I've noticed: Auto-unlock on Diplomats Manse seems to make AI really, really tame. They just make peace everywhere and barely fight eachother or you.
Well, this mod is aimed at multiplayer anyway, but a version without the diplomats manse unlock(or maybe only for non-AI players, if that is at all possible?) would be great.
MelodyFunction 10 Sep, 2023 @ 11:23am 
I also found a bug regarding Diplomats Manse:
Unlocking era 2 as them allows you to still select diplomats manse in the research queue. If you queue it up and research something else via dust, you cannot remove DM from the queue, but also cannot research it, making it impossible to research anything else via dust buyout.
MelodyFunction 10 Sep, 2023 @ 11:19am 
The mod seems pretty good overall. The only thing I find questionable is the increase in cost of the Museum.
Ruin searches often give out +5 strategics. Some faction have a harder time to get strategics in the first place. Increasing the cost to 7/7 feels like it benefits the factions that have an easier time getting early strategics, while making it even harder for the ones that struggle with that aspect.
Iceberg 18 Nov, 2022 @ 9:24am 
Too late, already did it.
Xumuk  [author] 18 Nov, 2022 @ 8:59am 
It's a part of FCF Warlords buffs, so all thanks to GATC, I just copied part of his work :)
Iceberg, you are an experienced modder, you can do a stand-alone mod yourself ^_^
Iceberg 17 Nov, 2022 @ 9:24am 
"All unit/heroes with the standard heal ability
"-20% to their damage, but the heal increase to 170% of the damage (for a final heal of 136% of what it was before)
"This will make healer better at their role, and worst as offense"

Would be nice if this was its own mod. Not keen on the whole package, particularly the technology changes.